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About 1,000 results for
collision
- Page 1
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by toneewa
…Increment collisionCount here // Add a new ball when a
collision
occurs and the number of balls is less than MAX_BALLS…} // display the collisionCount g.setColor(Color.black); g.drawString("
Collision
Count: " + collisionCount, 20, 20); } } Frame.java…
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by toneewa
… { this.b.get(i).move(); } // Check for
collision
and change direction if balls collide for (int i = …// Display the collisionCount g.setColor(Color.black); g.drawString("
Collision
Count: " + collisionCount, 20, 20); g.drawString("…
Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by jprog1000
…b.length; i++){ this.b[i].move(); } // check for
collision
and change direction if balls collide for (int i = 0… new ball in the nested loop that checks for
collision
(used an array list), and then called the …way to handle creating a new ball upon
collision
and make it move etc.? Thank you
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by jprog1000
Hello, Thank you again so much! All your additions are clear, but it seems like whenever two balls collide, more than one ball is added to the arraylist and painted. Any way to have just one ball added to the panel for every
collision
? Have some kind of a toggle flag in paintcomponent? Regards
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by toneewa
Yes, this is true. Overlapping ball spawns can do that causing a chain reaction. Something like that could be done. How you handle the spawning of the new ball is what I played with a bit before. You will see better
collision
detection changing to: g.fillOval(ball.getX(), ball.getY(), 1 * ball.getRadius(), 1 * ball.getRadius());
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by jprog1000
Thank you so much for your reply and additions! It is certainly working as I wanted. I will read through the code you have added and ask you any questions I might have. I hope you don't mind. Regards
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by Dani
I’ll mark this question solved :)
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
2 Months Ago
by Dani
… oh, sorry, missed the bit about you still needing clarifications. Feel feee to ask :) I’ll now unmark this topic as solved. /facepalm
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
1 Month Ago
by jprog1000
Got it. Thank you so much!
Re: Bouncing Balls: Creating a new ball when two balls collide
Programming
Software Development
1 Month Ago
by aishamushtaq
Hi, Its helpful for me. I got my answer.
Collision Detection using Bounding Rectangle method: KineticJS and HTML5
Programming
Game Development
10 Years Ago
by gamingthinktank
Collision
Detection using Bounding Rectangle method [
Collision
Detection using Bounding Box method with KineticJS and HTML5](http://www.gamingthinktank.com/2013/07/11/
collision
-detection-using-bounding-rectangle-method-kineticjs-and-html5-canvas-tutorial/)
collision
Programming
Software Development
11 Years Ago
by game06
… a space ship. in player class i have set up
collision
so that player cant go above window and below. player… player to keep going down. this doesnt happen bc of
collision
function above. is there way i can keep my…
collision
function and some thing in hit methods? that my player …
Re: collision
Programming
Software Development
11 Years Ago
by IIM
are you talking something similar to snake game??? In that you need one more variable to knw the direction,on
collision
change the direction variable.Depending on the value of that variable either increment,decrement value of x and similarly for y. Edit:- don't call playerWCollision() if hit() returns
collision
by changing direction value.
Re: collision
Programming
Software Development
11 Years Ago
by game06
… move up and down so i need to set up
collision
so that player ship cant go above window screen or… go out side of screen.(this part is done in
collision
method) but if he get hit than he should go…
Collision help
Programming
Software Development
12 Years Ago
by london-G
Hello, I am creating a game, where I have 4 classes. The Game(main class), the player, level1 and level2. I have created an object(key) on the level1 class. Now I want the key to disapear when the player touches it. I have implemented the
collision
listener on my level1 class I also tried the intersect method but does not work.
collision handling problem
Programming
Software Development
11 Years Ago
by A Haunted Army
…accomplish this i am stepping through the horizontal
collision
before the virtical
collision
, first i'm checking of the object …vertically should be safe because after handling the horizontal
collision
the objects won't be using the same …very buggy. if i move horizontally only then the
collision
is handled normally, while currently colliding if i …
Collision testing, mathematical/programming concept
Programming
Software Development
16 Years Ago
by Alex Edwards
… if even one cant then obviously there's no
collision
between the vectors. --Find an API that handles … what I am trying to do. Note: The current
collision
-check operation bool operator== (Triangle) is only 85%…Project testing_Something.dev Progress of project: Fairly good progress,
collision
precision is only 85% accurate. Found a solution …
Collision Detection
Programming
Software Development
13 Years Ago
by 24x24
… ballxCoord += ballRun; ballyCoord += ballRise; } public void
collision
(){ ballPanel.moreBalls(); // A check to make sure balls… collided System.out.println("
Collision
!"); } public Color getBallColor() { return ballColor;…
Collision Detection
Programming
Software Development
17 Years Ago
by t3hfr3ak
… = imgcar1.Height + imgcar1.Top Car1Width = imgcar1.Width + imgcar1.Left Call
Collision
(Car1Top, Car1Left, Car1Height, Car1Width) End Sub Private Sub tmrCar2_Timer() Dim… = imgcar3.Height + imgcar3.Top Car3Width = imgcar3.Width + imgcar3.Left Call
Collision
(Car3Top, Car3Left, Car3Height, Car3Width) Car4Top = imgcar4.Top Car4Left = imgcar4.Left…
Collision Detection logic
Programming
Software Development
14 Years Ago
by noey699
…= 0; diry = diry * -1; } //check for
collision
of box three else if (ballx1 >= boxes[2][0… 0; diry = diry * -1; } //check for
collision
of box four else if (ballx1 >= boxes[3][0… 0; dirx = dirx * -1; } //check for
collision
of box five else if (ballx1 >= boxes[4][0…
Collision Domains
Hardware and Software
Networking
14 Years Ago
by agent154
…thing I have a slightly hard time grasping is
Collision
and Broadcast domains. I understand that Layer 2 devices… break up
collision
domains, and Layer 3 devices break up broadcast domains.…, even though you have everything segmented into its own
collision
domain. And couldn't the broadcasts also collide with…
Re: Collision Detection
Programming
Software Development
13 Years Ago
by Zabzacon
…(enemy.getBounds()) && player.x < enemy.x){ player.
collision
= true; player.x = enemy.x - 100; } else if (player.getBounds…(enemy.getBounds()) && player.x > enemy.x){ player.
collision
= true; player.x = enemy.x + 100; } else if (player.…
Re: Collision Checking
Programming
Game Development
16 Years Ago
by MattEvans
…gamasutra.com/features/19991018/Gomez_1.htm[/url] there are
collision
tests for different pairs of 3D objects ( see … of the velocities of the two objects before the
collision
, make them proportional ( i.e. turn the … it gets somewhat more complicated if you want temporally accurate
collision
detection ( i.e. checking pairs of moving objects …
Re: Collision testing, mathematical/programming concept
Programming
Software Development
16 Years Ago
by Alex Edwards
… direction and position of the vector and solves for the
collision
... a major pain but it really seems necessary at this…
Re: Collision testing, mathematical/programming concept
Programming
Software Development
16 Years Ago
by Alex Edwards
[code=c++] /*line 116*/ return time1 >= 0 && time1 <=1 && time2 >= 0 && time2 <=1; [/code] Had to change line >= 0 to account for vectors at start-points of
collision
.
Collision Detection
Programming
Software Development
13 Years Ago
by Zabzacon
…if (player.getBounds().intersects(enemy.getBounds())) player.
collision
= true; else player.
collision
= false; } public void drawBuffer() {…getHeight()); b.dispose(); } else if (player.
collision
== true) { b.setColor(Color.red);…
Re: Collision Detection
Programming
Software Development
13 Years Ago
by javanoob101
… now fixed. What exactly is supposed to happen when player.
collision
= true? What I did for my program (an applet)…is a simple if statment for my
collision
detection. (if the x coord of the player is the… off screen) But first try making your else if (player.
collision
= true) an if statment. Try that and see if …
Re: Collision Detection
Programming
Software Development
13 Years Ago
by 24x24
… are in the array. When I comment out the ball.
collision
it prints Intersection constantly and balls are painted on screen…
Re: Collision Detection
Programming
Software Development
13 Years Ago
by mKorbel
1/ your problem is increasing ball by each
collision
, then lots of collisions produce new and new and new balls, really you overkill JVM, 2/ output is because you have to loop inside Array, not pure system.o...(myArray)
Re: Collision Detection
Programming
Software Development
13 Years Ago
by 24x24
Well I commented out the moreBalls method call in the
collision
detection and ran only one ball and it produced a nonstop output of Intersection printed to the console. Also I had it printing the array inside of the loop as a check. I still think it is my comparison making going against itself but I don't know how to fix that.
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