Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by toneewa …Increment collisionCount here // Add a new ball when a collision occurs and the number of balls is less than MAX_BALLS…} // display the collisionCount g.setColor(Color.black); g.drawString("Collision Count: " + collisionCount, 20, 20); } } Frame.java… Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by toneewa … { this.b.get(i).move(); } // Check for collision and change direction if balls collide for (int i = …// Display the collisionCount g.setColor(Color.black); g.drawString("Collision Count: " + collisionCount, 20, 20); g.drawString("… Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by jprog1000 …b.length; i++){ this.b[i].move(); } // check for collision and change direction if balls collide for (int i = 0… new ball in the nested loop that checks for collision (used an array list), and then called the …way to handle creating a new ball upon collision and make it move etc.? Thank you Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by jprog1000 Hello, Thank you again so much! All your additions are clear, but it seems like whenever two balls collide, more than one ball is added to the arraylist and painted. Any way to have just one ball added to the panel for every collision? Have some kind of a toggle flag in paintcomponent? Regards Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by toneewa Yes, this is true. Overlapping ball spawns can do that causing a chain reaction. Something like that could be done. How you handle the spawning of the new ball is what I played with a bit before. You will see better collision detection changing to: g.fillOval(ball.getX(), ball.getY(), 1 * ball.getRadius(), 1 * ball.getRadius()); Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by jprog1000 Thank you so much for your reply and additions! It is certainly working as I wanted. I will read through the code you have added and ask you any questions I might have. I hope you don't mind. Regards Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by Dani I’ll mark this question solved :) Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by Dani … oh, sorry, missed the bit about you still needing clarifications. Feel feee to ask :) I’ll now unmark this topic as solved. /facepalm Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by jprog1000 Got it. Thank you so much! Re: Bouncing Balls: Creating a new ball when two balls collide Programming Software Development by aishamushtaq Hi, Its helpful for me. I got my answer. Collision Detection using Bounding Rectangle method: KineticJS and HTML5 Programming Game Development by gamingthinktank Collision Detection using Bounding Rectangle method [Collision Detection using Bounding Box method with KineticJS and HTML5](http://www.gamingthinktank.com/2013/07/11/collision-detection-using-bounding-rectangle-method-kineticjs-and-html5-canvas-tutorial/) collision Programming Software Development by game06 … a space ship. in player class i have set up collision so that player cant go above window and below. player… player to keep going down. this doesnt happen bc of collision function above. is there way i can keep my… collision function and some thing in hit methods? that my player … Re: collision Programming Software Development by IIM are you talking something similar to snake game??? In that you need one more variable to knw the direction,on collision change the direction variable.Depending on the value of that variable either increment,decrement value of x and similarly for y. Edit:- don't call playerWCollision() if hit() returns collision by changing direction value. Re: collision Programming Software Development by game06 … move up and down so i need to set up collision so that player ship cant go above window screen or… go out side of screen.(this part is done in collision method) but if he get hit than he should go… Collision help Programming Software Development by london-G Hello, I am creating a game, where I have 4 classes. The Game(main class), the player, level1 and level2. I have created an object(key) on the level1 class. Now I want the key to disapear when the player touches it. I have implemented the collision listener on my level1 class I also tried the intersect method but does not work. collision handling problem Programming Software Development by A Haunted Army …accomplish this i am stepping through the horizontal collision before the virtical collision, first i'm checking of the object …vertically should be safe because after handling the horizontal collision the objects won't be using the same …very buggy. if i move horizontally only then the collision is handled normally, while currently colliding if i … Collision testing, mathematical/programming concept Programming Software Development by Alex Edwards … if even one cant then obviously there's no collision between the vectors. --Find an API that handles … what I am trying to do. Note: The current collision-check operation bool operator== (Triangle) is only 85%…Project testing_Something.dev Progress of project: Fairly good progress, collision precision is only 85% accurate. Found a solution … Collision Detection Programming Software Development by 24x24 … ballxCoord += ballRun; ballyCoord += ballRise; } public void collision(){ ballPanel.moreBalls(); // A check to make sure balls… collided System.out.println("Collision!"); } public Color getBallColor() { return ballColor;… Collision Detection Programming Software Development by t3hfr3ak … = imgcar1.Height + imgcar1.Top Car1Width = imgcar1.Width + imgcar1.Left Call Collision(Car1Top, Car1Left, Car1Height, Car1Width) End Sub Private Sub tmrCar2_Timer() Dim… = imgcar3.Height + imgcar3.Top Car3Width = imgcar3.Width + imgcar3.Left Call Collision(Car3Top, Car3Left, Car3Height, Car3Width) Car4Top = imgcar4.Top Car4Left = imgcar4.Left… Collision Detection logic Programming Software Development by noey699 …= 0; diry = diry * -1; } //check for collision of box three else if (ballx1 >= boxes[2][0… 0; diry = diry * -1; } //check for collision of box four else if (ballx1 >= boxes[3][0… 0; dirx = dirx * -1; } //check for collision of box five else if (ballx1 >= boxes[4][0… Collision Domains Hardware and Software Networking by agent154 …thing I have a slightly hard time grasping is Collision and Broadcast domains. I understand that Layer 2 devices… break up collision domains, and Layer 3 devices break up broadcast domains.…, even though you have everything segmented into its own collision domain. And couldn't the broadcasts also collide with… Re: Collision Detection Programming Software Development by Zabzacon …(enemy.getBounds()) && player.x < enemy.x){ player.collision = true; player.x = enemy.x - 100; } else if (player.getBounds…(enemy.getBounds()) && player.x > enemy.x){ player.collision = true; player.x = enemy.x + 100; } else if (player.… Re: Collision Checking Programming Game Development by MattEvans …gamasutra.com/features/19991018/Gomez_1.htm[/url] there are collision tests for different pairs of 3D objects ( see … of the velocities of the two objects before the collision, make them proportional ( i.e. turn the … it gets somewhat more complicated if you want temporally accurate collision detection ( i.e. checking pairs of moving objects … Re: Collision testing, mathematical/programming concept Programming Software Development by Alex Edwards … direction and position of the vector and solves for the collision... a major pain but it really seems necessary at this… Re: Collision testing, mathematical/programming concept Programming Software Development by Alex Edwards [code=c++] /*line 116*/ return time1 >= 0 && time1 <=1 && time2 >= 0 && time2 <=1; [/code] Had to change line >= 0 to account for vectors at start-points of collision. Collision Detection Programming Software Development by Zabzacon …if (player.getBounds().intersects(enemy.getBounds())) player.collision = true; else player.collision = false; } public void drawBuffer() {…getHeight()); b.dispose(); } else if (player.collision == true) { b.setColor(Color.red);… Re: Collision Detection Programming Software Development by javanoob101 … now fixed. What exactly is supposed to happen when player.collision = true? What I did for my program (an applet)…is a simple if statment for my collision detection. (if the x coord of the player is the… off screen) But first try making your else if (player.collision = true) an if statment. Try that and see if … Re: Collision Detection Programming Software Development by 24x24 … are in the array. When I comment out the ball.collision it prints Intersection constantly and balls are painted on screen… Re: Collision Detection Programming Software Development by mKorbel 1/ your problem is increasing ball by each collision, then lots of collisions produce new and new and new balls, really you overkill JVM, 2/ output is because you have to loop inside Array, not pure system.o...(myArray) Re: Collision Detection Programming Software Development by 24x24 Well I commented out the moreBalls method call in the collision detection and ran only one ball and it produced a nonstop output of Intersection printed to the console. Also I had it printing the array inside of the loop as a check. I still think it is my comparison making going against itself but I don't know how to fix that.