![]() |
| ||
| With the ‘Hot Coffeegate’ scandal video game censorship has hit front page. Diversity in video games is under threat from such ‘notables’ as Hilary Clinton and the outspoken Jack Thompson, who happily disregards the fact that most of the nonsense he spouts has been disproven by numerous studies. Whilst I’d be the last person to promote ‘open slather’ for content distribution, and am a firm believer in censorship ratings, I think the current debate is way out of hand and fast becoming a dangerous threat to a facet of computing which is of importance to all of us. Let’s face it, love them or hate them PC games provide an impetus for hardware development that is unmatched by any other form of programming which has the home market in mind. Thanks to PC gaming we have affordable high performance 3D graphics capability in the average PC. If we are to address issues of concern about the content of video games, it is in all our interests to ensure that any debate is conducted in a sensible and informed manner, and not allowed to become a kneejerk sensationalist quest for public popularity which threatens the existence of such a productive area of activity. ‘Hot Coffeegate’ erupted when popular title “Grand Theft Auto: San Andreas� was found to contain ‘hidden’ content with explicit sexual overtones. Perhaps intentional, perhaps inadvertent, but code was left in the released product which was easily ‘unlocked’ with a tweak or two, and which clearly did not sit well with a MA15+ censorship rating. Rockstar Games and Take Two Interactive made a blunder for sure! In the USA the game was ordered to be withdrawn from sale and the ‘hidden’ code removed from future copies. In Australia, where the government considers that parents do not monitor video game use well enough and do not allow an adult 18+ censorship rating to exist for videogames, the game has now been banned and is unlikely to return to sale given that Take 2 and Rockstar have openly acknowledged that it is aimed at a '17+' audience. In Japan, where there is currently a large debate underway about the monitoring and control of videogame sales to underage purchasers the debacle has added fuel to the flames. All of that is well and good. Rules are rules, and if content transcedes what is allowable under censorship rating then that is a matter for concern and to be debated and attended to if necessary. But it is more recent moves in the debate which alarm. “What about Sims 2?� is the next cry. “There’s a nude ‘skin’ which shows the hidden bits when the characters get undressed!� Oh wow! Popular game “Sims 2� most certainly has a feature which provides a pixellated ‘fuzzy area’ over the ‘rude bits’ when the characters get undressed. There most certainly is a ‘hack’ which removes the fuzziness. But underneath that fuzziness the charcters sorta look like Ken and Barbie. They’ve got no ‘bits’ to look at! This a silly sensationalism run rampant. “Oh, but we should stop the evil ‘modders’� is the cry which results, “because they make shocking filth which people can use to turn it into pornography!� Oh wow again! The game ‘modding’ community is a very active and large group of people who put the skills they learn to productive use adding content and new storylines or locations to the games people purchase. They’re an important part of the field of activity, and a training ground where people can develop and hone their skills. If one small corner of that community is providing a ‘nude skin’ for a particular game title, that’s no reason to seek an end to the entire activity. That’d be like shutting down every family video outlet because you found one which was handing over X rated titles from under the counter! Undue violence and gore in video games is of course a worthy topic of debate. But that debate MUST be conducted in a mature and considered fashion. There is no evidence whatsoever which conclusively demonstrates that video games corrupt young people and cause violent acts, much as you might hear claims to the contrary. In fact, the bulk of evidence suggests that video games do not cause violence. If it is considered that not enough parental guidance is given to kids playing video games then that is no reason to deny people across the board the video game content they want. Surely, instead, it is a reason for increased education about parental responsibility! I’m not sure what’s ‘missing’ in your households, Ms. Clinton and Mr. Thompson, but I know damned well that when I watch my primary aged grandchildren playing ‘Grand Theft Auto’ I can enjoy seeing them cackling away in merriment. When I ask them “Should you really do things like that to people?� they’ll answer in a flash. “Of course not, granddad. It’s a game, not real. It’s like a comic or a cartoon!� There are many positive aspects of video game acticity, and of the industry which provides it. Let’s not put it at risk by blindly following the alarmist concerns of those seeking to further their public profiles. Let’s instead pay careful attention to people like Steven Johnson, author of “Everything bad is good for you�, who has written an open letter to Hilary Clinton about the topic: Quote:
|