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Line Rider is an extremely addictive web game. (Try playing it, and see when you can stop.) Now a lot of programmers would rather play that than work on their project. But actually, if you program right, you can actually make it fun instead of being a dreary bug-fixing experience.
First, what are...
Read More | Dec 30th, 2006 | Comments: 1 | Last Comment: Jan 2nd, 2007
Do you want to create C++ programs faster? You might want to try this coding method.
C++ is supposed to be "superior" to C in terms of usability, upgradability, and all the fancy features. Yes, these are all good features, but if you use C++ the way it was designed, this means writing your program...
Read More | Dec 8th, 2006
If you've never heard of the following inane code, do a search for "Rob Pike rules". (Or just do that anyway, it'll be good for you.)
Since that kinda thing is so well known, we don't actually see this kind of stuff in real life, right?
#define ZERO 0
Don't laugh.
enum { ZERO, ONE, TWO, THREE,...
Read More | Sep 9th, 2006 | Comments: 2 | Last Comment: Sep 12th, 2006
This is just too good as it stands. Peter Seebach concisely covers just about everything.Part 1: What's in a type?
Part 2: Floating point and derived types
Part 3: Implementation details
Part 4: Portability and pitfallsI can't improve on it except to try to expand the audience.
Read More | Sep 9th, 2006
Many years ago I was wandering through some SNMP code trying to port it to a Rabbit 2000. I'd guess that not many are familiar with this device -- it's an 8-bitter, and I had no operating system or dynamic memory. So there were several issues in addition to the Dynamic C dialect I had to use to...
Read More | Aug 12th, 2006 | Comments: 1 | Last Comment: Aug 16th, 2006