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MineSweeper
I made this minesweeper game earlier this summer. It shows many things, including:
array use,
1D array to 2D array,
gridlayout,
changing the way a JButton works depending on mouse button used,
floodfill,
loops,
GUI.
slightly long, 382 lines, can probably be condensed.
There is one known bug that i cannot seem to fix: when a floodfill causes a win, and the OK button is clicked on the win dialog, it will automatically click a button on the new game, not a problem usually, but in games that are set to be large with a small amount of bombs, it can cause an infinite loop
, if you see a fix please comment or PM me, thanks.
have fun.
array use,
1D array to 2D array,
gridlayout,
changing the way a JButton works depending on mouse button used,
floodfill,
loops,
GUI.
slightly long, 382 lines, can probably be condensed.
There is one known bug that i cannot seem to fix: when a floodfill causes a win, and the OK button is clicked on the win dialog, it will automatically click a button on the new game, not a problem usually, but in games that are set to be large with a small amount of bombs, it can cause an infinite loop
, if you see a fix please comment or PM me, thanks.have fun.
import java.awt.* ; import java.awt.event.* ; import java.awt.geom.* ; import javax.swing.* ; import javax.swing.event.* ; /**MineSweeper by SciWizEH*/ public class MineSweeper extends JFrame implements ActionListener , MouseListener { int rows = 10 ; int cols = 10 ; int numMines = 10 ; GridLayout layout = new GridLayout ( rows , cols ) ; /*type[][] name = new type[rows][cols]; * type[x][y]; * is 1d * type[] name = new type[rows*cols]; * type[(rows*y)+x];*/ boolean [ ] mines = new boolean [ rows * cols ] ; boolean [ ] clickable = new boolean [ rows * cols ] ; boolean lost = false ; boolean won = false ; int [ ] numbers = new int [ rows * cols ] ; JButton [ ] buttons = new JButton [ rows * cols ] ; boolean [ ] clickdone = new boolean [ rows * cols ] ; JMenuItem newGameButton = new JMenuItem ( "new game" ) ; JMenuItem difficulty = new JMenuItem ( "options" ) ; JLabel mineLabel = new JLabel ( "mines: " + numMines + " marked: 0" ) ; JPanel p = new JPanel ( ) ; public MineSweeper ( ) { p.setLayout ( layout ) ; setupI ( ) ; for ( int i = 0 ; i < ( rows * cols ) ; i ++ ) { p.add ( buttons [ i ] ) ; } JMenuBar mb = new JMenuBar ( ) ; JMenu m = new JMenu ( "file" ) ; newGameButton.addActionListener ( this ) ; m.add ( newGameButton ) ; difficulty.addActionListener ( this ) ; m.add ( difficulty ) ; mb.add ( m ) ; this.setJMenuBar ( mb ) ; this.add ( p ) ; this.add ( mineLabel , BorderLayout.SOUTH ) ; this.pack ( ) ; this.setVisible ( true ) ; } public void fillMines ( ) { int needed = numMines ; while ( needed > 0 ) { int x = ( int ) Math.floor ( Math.random ( ) * rows ) ; int y = ( int ) Math.floor ( Math.random ( ) * cols ) ; if ( ! mines [ ( rows * y ) + x ] ) { mines [ ( rows * y ) + x ] = true ; needed -- ; } } } public void fillNumbers ( ) { for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { int cur = ( rows * y ) + x ; if ( mines [ cur ] ) { numbers [ cur ] = 0 ; continue ; } int temp = 0 ; boolean l = ( x - 1 ) >= 0 ; boolean r = ( x + 1 ) < rows ; boolean u = ( y - 1 ) >= 0 ; boolean d = ( y + 1 ) < cols ; int left = ( rows * ( y ) ) + ( x - 1 ) ; int right = ( rows * ( y ) ) + ( x + 1 ) ; int up = ( rows * ( y - 1 ) ) + ( x ) ; int upleft = ( rows * ( y - 1 ) ) + ( x - 1 ) ; int upright = ( rows * ( y - 1 ) ) + ( x + 1 ) ; int down = ( rows * ( y + 1 ) ) + ( x ) ; int downleft = ( rows * ( y + 1 ) ) + ( x - 1 ) ; int downright = ( rows * ( y + 1 ) ) + ( x + 1 ) ; if ( u ) { if ( mines [ up ] ) { temp ++ ; } if ( l ) { if ( mines [ upleft ] ) { temp ++ ; } } if ( r ) { if ( mines [ upright ] ) { temp ++ ; } } } if ( d ) { if ( mines [ down ] ) { temp ++ ; } if ( l ) { if ( mines [ downleft ] ) { temp ++ ; } } if ( r ) { if ( mines [ downright ] ) { temp ++ ; } } } if ( l ) { if ( mines [ left ] ) { temp ++ ; } } if ( r ) { if ( mines [ right ] ) { temp ++ ; } } numbers [ cur ] = temp ; } } } public void setupI ( ) { for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { mines [ ( rows * y ) + x ] = false ; clickdone [ ( rows * y ) + x ] = false ; clickable [ ( rows * y ) + x ] = true ; buttons [ ( rows * y ) + x ] = new JButton ( /*"" + ( x * y )*/) ; buttons [ ( rows * y ) + x ].setPreferredSize ( new Dimension ( 45 , 45 ) ) ; buttons [ ( rows * y ) + x ].addActionListener ( this ) ; buttons [ ( rows * y ) + x ].addMouseListener ( this ) ; } } fillMines ( ) ; fillNumbers ( ) ; } public void setupI2 ( ) { this.remove ( p ) ; p = new JPanel ( ) ; layout = new GridLayout ( rows , cols ) ; p.setLayout ( layout ) ; buttons = new JButton [ rows * cols ] ; mines = new boolean [ rows * cols ] ; clickdone = new boolean [ rows * cols ] ; clickable = new boolean [ rows * cols ] ; numbers = new int [ rows * cols ] ; setupI ( ) ; for ( int i = 0 ; i < ( rows * cols ) ; i ++ ) { p.add ( buttons [ i ] ) ; } this.add ( p ) ; this.pack ( ) ; fillMines ( ) ; fillNumbers ( ) ; } public void setup ( ) { for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { mines [ ( rows * y ) + x ] = false ; clickdone [ ( rows * y ) + x ] = false ; clickable [ ( rows * y ) + x ] = true ; buttons [ ( rows * y ) + x ].setEnabled ( true ) ; buttons [ ( rows * y ) + x ].setText ( "" ) ; } } fillMines ( ) ; fillNumbers ( ) ; lost = false ; mineLabel.setText ( "mines: " + numMines + " marked: 0" ) ; } public static void main ( String [ ] args ) { new MineSweeper ( ) ; } public void actionPerformed ( ActionEvent e ) { if ( e.getSource ( ) == difficulty ) { rows = Integer.parseInt ( ( String ) JOptionPane.showInputDialog ( this , "Rows" , "Rows" , JOptionPane.PLAIN_MESSAGE , null , null , 10 ) ) ; cols = Integer.parseInt ( ( String ) JOptionPane.showInputDialog ( this , "Columns" , "Columns" , JOptionPane.PLAIN_MESSAGE , null , null , 10 ) ) ; numMines = Integer.parseInt ( ( String ) JOptionPane .showInputDialog ( this , "Mines" , "Mines" , JOptionPane.PLAIN_MESSAGE , null , null , 10 ) ) ; setupI2 ( ) ; } if ( ! won ) { for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { if ( e.getSource ( ) == buttons [ ( rows * y ) + x ] && ! won && clickable [ ( rows * y ) + x ] ) { doCheck ( x , y ) ; break ; } } } } if ( e.getSource ( ) == newGameButton ) { setup ( ) ; won = false ; return ; } checkWin ( ) ; } public void mouseEntered ( MouseEvent e ) { } public void mouseExited ( MouseEvent e ) { } public void mousePressed ( MouseEvent e ) { if ( e.getButton ( ) == 3 ) { int n = 0 ; for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { if ( e.getSource ( ) == buttons [ ( rows * y ) + x ] ) { clickable [ ( rows * y ) + x ] = ! clickable [ ( rows * y ) + x ] ; } if ( ! clickdone [ ( rows * y ) + x ] ) { if ( ! clickable [ ( rows * y ) + x ] ) { buttons [ ( rows * y ) + x ].setText ( "X" ) ; n ++ ; } else { buttons [ ( rows * y ) + x ].setText ( "" ) ; } mineLabel.setText ( "mines: " + numMines + " marked: " + n ) ; } } } } } public void mouseReleased ( MouseEvent e ) { } public void mouseClicked ( MouseEvent e ) { } public void doCheck ( int x , int y ) { int cur = ( rows * y ) + x ; boolean l = ( x - 1 ) >= 0 ; boolean r = ( x + 1 ) < rows ; boolean u = ( y - 1 ) >= 0 ; boolean d = ( y + 1 ) < cols ; int left = ( rows * ( y ) ) + ( x - 1 ) ; int right = ( rows * ( y ) ) + ( x + 1 ) ; int up = ( rows * ( y - 1 ) ) + ( x ) ; int upleft = ( rows * ( y - 1 ) ) + ( x - 1 ) ; int upright = ( rows * ( y - 1 ) ) + ( x + 1 ) ; int down = ( rows * ( y + 1 ) ) + ( x ) ; int downleft = ( rows * ( y + 1 ) ) + ( x - 1 ) ; int downright = ( rows * ( y + 1 ) ) + ( x + 1 ) ; clickdone [ cur ] = true ; buttons [ cur ].setEnabled ( false ) ; if ( numbers [ cur ] == 0 && ! mines [ cur ] && ! lost && ! won ) { if ( u && ! won ) { if ( ! clickdone [ up ] && ! mines [ up ] ) { clickdone [ up ] = true ; buttons [ up ].doClick ( ) ; } if ( l && ! won ) { if ( ! clickdone [ upleft ] && numbers [ upleft ] != 0 && ! mines [ upleft ] ) { clickdone [ upleft ] = true ; buttons [ upleft ].doClick ( ) ; } } if ( r && ! won ) { if ( ! clickdone [ upright ] && numbers [ upright ] != 0 && ! mines [ upright ] ) { clickdone [ upright ] = true ; buttons [ upright ].doClick ( ) ; } } } if ( d && ! won ) { if ( ! clickdone [ down ] && ! mines [ down ] ) { clickdone [ down ] = true ; buttons [ down ].doClick ( ) ; } if ( l && ! won ) { if ( ! clickdone [ downleft ] && numbers [ downleft ] != 0 && ! mines [ downleft ] ) { clickdone [ downleft ] = true ; buttons [ downleft ].doClick ( ) ; } } if ( r && ! won ) { if ( ! clickdone [ downright ] && numbers [ downright ] != 0 && ! mines [ downright ] ) { clickdone [ downright ] = true ; buttons [ downright ].doClick ( ) ; } } } if ( l && ! won ) { if ( ! clickdone [ left ] && ! mines [ left ] ) { clickdone [ left ] = true ; buttons [ left ].doClick ( ) ; } } if ( r && ! won ) { if ( ! clickdone [ right ] && ! mines [ right ] ) { clickdone [ right ] = true ; buttons [ right ].doClick ( ) ; } } } else { buttons [ cur ].setText ( "" + numbers [ cur ] ) ; if ( ! mines [ cur ] && numbers [ cur ] == 0 ) { buttons [ cur ].setText ( "" ) ; } } if ( mines [ cur ] && ! won ) { buttons [ cur ].setText ( "0" ) ; doLose ( ) ; } } public void checkWin ( ) { for ( int x = 0 ; x < rows ; x ++ ) { for ( int y = 0 ; y < cols ; y ++ ) { int cur = ( rows * y ) + x ; if ( ! clickdone [ cur ] ) { if ( mines [ cur ] ) { continue ; } else { return ; } } } } doWin ( ) ; } public void doWin ( ) { if ( ! lost && ! won ) { won = true ; JOptionPane.showMessageDialog ( null , "you win!\nstarting a new game" , "you lose" , JOptionPane.INFORMATION_MESSAGE ) ; newGameButton.doClick ( ) ; } } public void doLose ( ) { if ( ! lost && ! won ) { lost = true ; for ( int i = 0 ; i < rows * cols ; i ++ ) { if ( ! clickdone [ i ] ) { buttons [ i ].doClick ( 0 ) ; } } JOptionPane.showMessageDialog ( null , "you lose!\nstarting a new game" , "you lose" , JOptionPane.ERROR_MESSAGE ) ; setup ( ) ; } } }
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Whoo O_O! Pretty fun XD
I can't seem to win! Right when I think I will, I end up landing on a mine XD
=)
I can't seem to win! Right when I think I will, I end up landing on a mine XD
=)
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is this code running? I can't find a right code for ordinary minesweeper code in Joption!!! plz help me!!! this is my e-mail <EMAIL SNIPPED>, pls email me!!!
Last edited by peter_budo; 5 Days Ago at 12:01 pm. Reason: Keep It On The Site - Do not post asking for an answer to be sent to you via email or PM.
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