Bouncing Ball (Dev C++ GUI code)
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What "Hello World" is to the console, the "Bouncing Ball" is to the Graphical User Interface. Nothing fancy, the ball is created via a call to the API function ellipse() and then bounced within the confines of the windows form. For the DEV C++ crowd: Let me know if you find these snippets somewhat helpful in your learning process in the comments section at the end.
// BCX Bounce by Kevin Diggins adopted from Charles Petzold // BCX generated C code modified for the free Dev-C++ system // from http://www.bloodshed.net/ // or http://sourceforge.net/projects/dev-cpp/ // (actually Dev-C++ is the IDE for the GNU GCC/G++ compiler) // a Dev-C++ tested Windows Application by vegaseat 21nov2004 #include <windows.h> #define Show(Window) RedrawWindow(Window,0,0,0);ShowWindow(Window,SW_SHOW); #define AppName "BouncingBall1" #define Caption "Bouncing Ball ..." char BCX_STR [1024*1024]; static int BCX_GetDiaUnit; static int BCX_cxBaseUnit; static int BCX_cyBaseUnit; static int BCX_ScaleX; static int BCX_ScaleY; static HANDLE Form1; double MIN (double,double); double MAX (double,double); int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int); void FormLoad (HANDLE); LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); double MAX (double a, double b) { if (a > b) { return a; } return b; } double MIN (double a, double b) { if (a < b) { return a; } return b; } // standard main for Windows GUI int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow) { static WNDCLASS Wc; memset(&Wc,0,sizeof(Wc)); static MSG Msg; memset(&Msg,0,sizeof(Msg)); Wc.style=CS_HREDRAW | CS_VREDRAW; Wc.lpfnWndProc=WndProc; Wc.cbClsExtra=0; Wc.cbWndExtra=0; Wc.hInstance=hInst; Wc.hIcon=LoadIcon(NULL,IDI_WINLOGO); Wc.hCursor=LoadCursor(NULL,IDC_ARROW); Wc.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH); Wc.lpszMenuName=NULL; Wc.lpszClassName=AppName; RegisterClass(&Wc); FormLoad(hInst); // 50ms here, lower value gives higher speed SetTimer((HWND)Form1,1,50,NULL); // ye olde event message loop while(GetMessage(&Msg,NULL,0,0)) { if (!IsWindow((HWND)Form1)||!IsDialogMessage((HWND)Form1,&Msg)) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } return Msg.wParam; } // create the form and show it (somewhat older style) void FormLoad (HANDLE hInst) { // get the scale factors BCX_GetDiaUnit = GetDialogBaseUnits(); BCX_cxBaseUnit = LOWORD(BCX_GetDiaUnit); BCX_cyBaseUnit = HIWORD(BCX_GetDiaUnit); BCX_ScaleX = BCX_cxBaseUnit/4; BCX_ScaleY = BCX_cyBaseUnit/8; // now the form Form1=CreateWindow(AppName,Caption, DS_MODALFRAME|WS_POPUP|WS_CAPTION|WS_SYSMENU, 10*BCX_ScaleX,20*BCX_ScaleY,250*BCX_ScaleX,175*BCX_ScaleY,NULL, (HMENU)NULL,(HINSTANCE)hInst,NULL); Show((HWND)Form1); } // event message handler LRESULT CALLBACK WndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { static HANDLE hBitmap; static HBRUSH hBrush; static HDC hdc; static HDC hdcMem; static int cxClient; static int cyClient; static int xCenter; static int yCenter; static int cxTotal; static int cyTotal; static int cxRadius; static int cyRadius; static int cxMove; static int cyMove; static int xPixel; static int yPixel; static int nScale; while(1) { if (Msg == WM_CREATE) { hdc = GetDC(hWnd); xPixel = GetDeviceCaps(hdc,ASPECTX); yPixel = GetDeviceCaps(hdc,ASPECTY); ReleaseDC(hWnd,hdc); return 0; break; } // draw the ball if (Msg == WM_SIZE) { xCenter = (cxClient=LOWORD(lParam))/2; yCenter = (cyClient=HIWORD(lParam))/2; nScale = (int)MIN(cxClient*xPixel,cyClient*yPixel)/16; cxRadius = nScale/xPixel; cyRadius = nScale/yPixel; cxMove = (int)MAX(1,cxRadius/4); cyMove = (int)MAX(1,cyRadius/4); cxTotal = 2*(cxRadius+cxMove); cyTotal = 2*(cyRadius+cyMove); if (hBitmap) { DeleteObject(hBitmap); } hdc = GetDC(hWnd); hdcMem = CreateCompatibleDC(hdc); hBitmap = CreateCompatibleBitmap(hdc,cxTotal,cyTotal); ReleaseDC(hWnd,hdc); SelectObject(hdcMem,hBitmap); Rectangle(hdcMem,-1,-1,cxTotal+1,cyTotal+1); hBrush = CreateHatchBrush(HS_DIAGCROSS,0); SelectObject(hdcMem,hBrush); SetBkColor(hdcMem,RGB(0,127,255)); Ellipse(hdcMem,cxMove,cyMove,cxTotal-cxMove,cyTotal-cyMove); DeleteDC(hdcMem); DeleteObject(hBrush); return 0; break; } // move the ball if (Msg == WM_TIMER) { if (!hBitmap) { break; } hdc = GetDC(hWnd); hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem,hBitmap); BitBlt(hdc,xCenter-cxTotal/2,yCenter-cyTotal/2,cxTotal,cyTotal,hdcMem,0,0,SRCCOPY); ReleaseDC(hWnd,hdc); DeleteDC(hdcMem); xCenter += cxMove; yCenter += cyMove; if (xCenter+cxRadius>=cxClient||xCenter-cxRadius<=0) { cxMove = -cxMove; } if (yCenter+cyRadius >= cyClient || yCenter-cyRadius <= 0) { cyMove = -cyMove; } return 0; break; } // clean up and exit program if (Msg == WM_DESTROY) { if (hBitmap) { DeleteObject(hBitmap); } KillTimer((HWND)Form1,1); PostQuitMessage(0); return 0; } break; } return DefWindowProc(hWnd, Msg, wParam, lParam); }
lucamarcus | Newbie Poster | Oct 20th, 2007
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Am a new c++ programmer.
I refer to the code " Bouncing Ball" which is a GUI, now there is a rectangle created, i managed to change the color the rectangle in the main window and what my may problem is how to make the rectangle fixed and not only increase to be a full rectangle after the ball has hit both ends, how do i achieve that?
Secondly, i would love to then after making a 'fixed' rectangle, i would like to make the ball change color as it hits one side of the rectangle and change back to the original color as its starts coming back and approaches the other side and again change color as it hits the other side and change back again as it approaches the other side and keep repeating this cycle...
I need the rectangle to be fully drawn or fixed EVEN before the ball starts moving and then the change of colors issue.
PLEASE ASSITS
I refer to the code " Bouncing Ball" which is a GUI, now there is a rectangle created, i managed to change the color the rectangle in the main window and what my may problem is how to make the rectangle fixed and not only increase to be a full rectangle after the ball has hit both ends, how do i achieve that?
Secondly, i would love to then after making a 'fixed' rectangle, i would like to make the ball change color as it hits one side of the rectangle and change back to the original color as its starts coming back and approaches the other side and again change color as it hits the other side and change back again as it approaches the other side and keep repeating this cycle...
I need the rectangle to be fully drawn or fixed EVEN before the ball starts moving and then the change of colors issue.
PLEASE ASSITS
Lazaro Claiborn | Junior Poster | Mar 1st, 2007
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There is a problem, I just haven't found it yet. :lol: Just kidding. Looks great and works fine. Kudo's.
vegaseat | DaniWeb's Hypocrite | Oct 2nd, 2006
xgills | Newbie Poster | Apr 27th, 2006
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is there a way we can change the speed?
Young Teck 06 | Street Game CEO | Jan 29th, 2005
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works fine for me :-)
vegaseat | DaniWeb's Hypocrite | Jan 25th, 2005
vegaseat | DaniWeb's Hypocrite | Dec 18th, 2004
1o0oBhP | Posting Pro in Training | Dec 17th, 2004
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do you mean because of OS dependancy? you already said it is windows app so the dev-c++ posting shouldnt be a problem? If you mean because of the resource cant you paste each file in code tags with the filename at the top?
vegaseat | DaniWeb's Hypocrite | Dec 15th, 2004
1o0oBhP | Posting Pro in Training | Dec 14th, 2004
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BCX is working well but seems to be complicating the code somewhat. a lot of the BCX code seems at first glance a bit unnessecary... an example came with DevC++ which is a bit shorter but uses a bitmap...
vegaseat | DaniWeb's Hypocrite | Dec 6th, 2004
vegaseat | DaniWeb's Hypocrite | Dec 6th, 2004
varunrathi | Light Poster | Dec 4th, 2004
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sorry, but it`s giving several link errors with bloodshed dev c++.one of the errors is
[Linker error] undefined reference to `GetStockObject@4'
[Linker error] undefined reference to `GetStockObject@4'
vegaseat | DaniWeb's Hypocrite | Dec 3rd, 2004
hexonflux | Newbie Poster | Dec 1st, 2004
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Sorry but There are about 23 Warnings and 1 Error




// 50ms here, lower value gives higher speed
SetTimer((HWND)Form1,1,50,NULL);