When did you start programming and what language did you start in? Here, I'll start: I started when I was around 15 but kinda stopped for awhile because it seemed too difficult. So around 17, I really got back into it and started learning more and more as I progressed.…
Quick question:
Do you believe that DEVELOPERS and DESIGNERS (Graphic) are different? In a sense that, I can develop but can't design for anything, I suck haa!
not all developers are graphic designers. just imagine all those who write back-end modules.
stultuske
Industrious Poster
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I followed the development of computer languages just about every ten years. As a scientist in the seventies I used FORTRAN. In the eighties I switched to C. The nineties had the Delphi RAD (pascal) and ten years later I happily fooled around with Python.
vegaseat
DaniWeb's Hypocrite
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I was 29, VB5. Around 1997. What a load of ole shite.
diafol
Keep Smiling
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Started programming at about year 2006 when I tried to work in flash AS 2 and a little bit of Java cause they're popular
dij_0983
Junior Poster in Training
52 posts since Nov 2011
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I was introduced to programming four years ago in grade nine BTT10 Tech class. For about 95% of the year we just worked with the microsoft office suite, but for about a week or two we made small games using gamemaker. I was already a gamer and went overboard with my game, introducing code where everybody else was just using the drag and drop features. I found that I loved programming and ended up using a gamemaker wiki which has since been taken down to learn about the inner workings of gamemaker. When I found myself restricted by gamemaker's strict event driven programming and extremely slow load time (every game you make can take upwards of a minute to initialize) I decided to research what language would be fastest and best for game making. I had heard about c++ and looked into it. I followed all of the tutorials on learncpp.com, then all the tutorials on Lazyfoo, then all of the tutorials on a windows console tutorial which too has been taken down, and now I am working my way through NeHe.
Labdabeta
Practically a Master Poster
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Shortly after getting my hands on my first computer when I was 13 (in 1998 or so) I wondered how applications were made, so I started making simple GUI apps with RapidQ (a free open-source VB-like programming language and GUI tool). A couple of months later I switched to Delphi and started going through NeHe tutorials on OpenGL 3D graphics programming. I spent quite a few years writing computer games, 3D modeling tools, physics engines and computational geometry code, among other dabblings in encryption, compression and AI. Meanwhile in my boring and way-too-easy high-school math courses, I spent my time programming RPG games on my TI-83 graphic calculator (in some ASM-like language). As I left high-school, I also left Delphi for the promise land of C++, and boy am I happy that I did. Working my way through a mech. eng. degree, I programmed on the side doing computer games and multi-body dynamics simulators. Through engineering work, I've also worked with C, Fortran, Matlab / Simulink, LabVIEW, Java, and others. Now, doing a PhD, I've almost exclusively been programming in C++ for several years (and Matlab/Simulink from time to time), mostly for multi-body dynamics, robot control software and artificial intelligence.
mike_2000_17
21st Century Viking
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Now as I think about it more carefully, I started programming using Relay Ladder Logic on PLCs.
vegaseat
DaniWeb's Hypocrite
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