| | |
Graphics on multicores
Please support our Game Development advertiser: Programming Forums - DaniWeb Sister Site
![]() |
•
•
Join Date: Oct 2009
Posts: 2
Reputation:
Solved Threads: 0
Hello,
I am currently doing a research at my university about the ways in which we can use multicore CPU to enhance graphics performance instead of putting all the load on the GPU, I am trying to work with both OpenGL and OpenMP and I am planning on using gDebugger to measure performance but I am stuck due the lack of information and papers about this subject so if anyone has any knowledge or any contribution or suggestion please do let me know.
Thanks.
I am currently doing a research at my university about the ways in which we can use multicore CPU to enhance graphics performance instead of putting all the load on the GPU, I am trying to work with both OpenGL and OpenMP and I am planning on using gDebugger to measure performance but I am stuck due the lack of information and papers about this subject so if anyone has any knowledge or any contribution or suggestion please do let me know.
Thanks.
0
#2 Nov 5th, 2009
•
•
•
•
Hello,
I am currently doing a research at my university about the ways in which we can use multicore CPU to enhance graphics performance instead of putting all the load on the GPU, I am trying to work with both OpenGL and OpenMP and I am planning on using gDebugger to measure performance but I am stuck due the lack of information and papers about this subject so if anyone has any knowledge or any contribution or suggestion please do let me know.
Thanks.
About using OpenMP among with OpenGL, then it's pretty much just writing everything into parallel loops, a good way to do this, could be to make a multi layered buffer, and instead of just swapping the buffer, after showing an "image", then you'll swap to the next image, in a buffer of like 10frames (you'll be able to achive higher frame rates by doing this, simply by swapping the buffer, when like the 2next images are ready in the buffer.), All you will need to then is really to multi thread the buffer filling display function, using OpenMP, with something like; "#pragma omp parallel for", another thing you could do is, OpenMP into the main display function, however you'll need to keep threads alive then, to avoid a lot of overhead. - but still, I would prefer using my GPU for the display
// Skeen
-7
#3 Nov 5th, 2009
•
•
•
•
I am currently doing a research at my university about the ways in which we can use multicore CPU to enhance graphics performance instead of putting all the load on the GPU
If i am helpful, please give me reputation points.
![]() |
Similar Threads
- Making a graphics component draggable (Java)
- Java Applet: draw graphics based on java.awt.choice (Java)
- Roblox seeks Game and Graphics Guru (Software Development Job Offers)
Other Threads in the Game Development Forum
- Previous Thread: Disabling fullscreen using GLUT!
- Next Thread: Problem with DirectX3D initiation
Views: 666 | Replies: 2
| Thread Tools | Search this Thread |
Tag cloud for Game Development
3d advertising ai algorithm ban c++ cambridge camera censorship china competition console development engine fov fpx game gamedevelopment gameprogramming gamer games gaming gauntanamo government graphics idaho in-gameadvertisement intel intellectualproperty l-systems laracroft larrabee lindenmayer live manhunt math mathematics matrix mercenaries microsoft mmorpg modded modern-warfare msn multicore naked news nintendo obama opengl palin physics pirate playstation politics processor projection ps3 rpg search selection software sony spooks spy stephenhawking stocks studio technology terrorism tombraider uk videogame web wii world-of-warcraft xbox xbox-live xbox360






