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Sorry, I am a beginner at Visual Basic, and have had to create this project as part of a school task. It keeps coming up with "argument not optional" on the calls tp checkcards and determinewinnings. I don't knkow what this means really, and I don't know how to fix it. Can you help??
Here is the code:
Here is the code:
Option Explicit
Private Sub cmdDraw_Click()
'subroutine to "draw" the cards
Call GenerateCards 'calling the GenerateCards subroutine
Call CheckCards 'calling the CheckCards subroutine
Call DetermineWinnings 'calling the DetermineWinnings subroutine
End Sub
Private Sub cmdStart_Click()
'subroutine to activate the program when start is clicked
cmdDraw.Enabled = True 'enabling the "Draw" command button
Dim intwinnings As Integer 'declaring the intwinnings variable as an integer
intwinnings = 0 'setting intwinnings to 0
lblwinnings.Caption = intwinnings 'making the lblwinnings caption 0
Randomize 'Telling the program to generate random numbers
End Sub
Sub GenerateCards()
'subroutine to generate the random numbers for the variables
Dim intcard1, intcard2, intcard3, intcard4 As Integer 'Declaring the variables as integers
intcard1 = Int(Rnd * 4) + 1 'making the intcard1 variable equal to a random number between 1 & 2
intcard2 = Int(Rnd * 4) + 1 'making the intcard2 variable equal to a random number between 1 & 2
intcard3 = Int(Rnd * 4) + 1 'making the intcard3 variable equal to a random number between 1 & 2
intcard4 = Int(Rnd * 4) + 1 'making the intcard4 variable equal to a random number between 1 & 2
End Sub
Sub CheckCards(intcard1, intcard2, intcard3, intcard4 As Integer)
'subroutine to display image according to the values of the random numbers generated in the GenerateCards subroutine
If intcard1 = 1 Then 'Checking if the intcard1 variable is a 1 and if it is, generating a diamond card
imgcard1.Picture = imgdiamond.Picture
Else
If intcard1 = 2 Then 'Checking if the intcard1 variable is a 2 and if it is, generating a hearts card
imgcard1.Picture = imgheart.Picture
Else
If intcard1 = 3 Then
imgcard1.Picture = imgclub.Picture 'Checking if the intcard1 variable is a 3 and if it is, generating a clubs card
Else
If intcard1 = 4 Then
imgcard1.Picture = imgspade.Picture 'Checking if the intcard1 variable is a 4 and if it is, generating a spades card
End If
End If
End If
End If
If intcard2 = 1 Then 'Checking if the intcard2 variable is a 1 and if it is, generating a diamonds card
imgcard2.Picture = imgdiamond.Picture
Else
If intcard2 = 2 Then 'Checking if the intcard2 variable is a 2 and if it is, generating a hearts card
imgcard2.Picture = imgheart.Picture
Else
If intcard2 = 3 Then 'Checking if the intcard2 variable is a 3 and if it is, generating a clubs card
imgcard2.Picture = imgclub.Picture
Else
If intcard2 = 4 Then 'Checking if the intcard2 variable is a 4 and if it is, generating a spades card
imgcard2.Picture = imgspade.Picture
End If
End If
End If
End If
If intcard3 = 1 Then 'Checking if the intcard3 variable is a 1 and if it is, generating a diamonds card
imgcard3.Picture = imgdiamond.Picture
Else
If intcard3 = 2 Then 'Checking if the intcard3 variable is a 2 and if it is, generating a hearts card
imgcard3.Picture = imgheart.Picture
Else
If intcard3 = 3 Then 'Checking if the intcard3 variable is a 3 and if it is, generating a clubs card
imgcard3.Picture = imgclub.Picture
Else
If intcard3 = 4 Then 'Checking if the intcard3 variable is a 4 and if it is, generating a spades card
imgcard3.Picture = imgspade.Picture
End If
End If
End If
End If
If intcard4 = 1 Then 'Checking if the intcard4 variable is a 1 and if it is, generating a diamonds card
imgcard4.Picture = imgdiamond.Picture
Else
If intcard4 = 2 Then 'Checking if the intcard4 variable is a 2 and if it is, generating a hearts card
imgcard4.Picture = imgheart.Picture
Else
If intcard4 = 3 Then 'Checking if the intcard4 variable is a 3 and if it is, generating a clubs card
imgcard4.Picture = imgclub.Picture
Else
If intcard4 = 4 Then 'Checking if the intcard4 variable is a 4 and if it is, generating a spades card
imgcard4.Picture = imgspade.Picture
End If
End If
End If
End If
End Sub
Sub DetermineWinnings(intcard1, intcard2, intcard3, intcard4, intwinnings As Integer)
'subroutine to calculate, and keep tally of the user's winnings
If intcard1 = intcard2 = intcard3 = intcard4 Then 'Checking the cards for four of the same
intwinnings = intwinnings + 5 'stating that if a set of four is found, the winner receives $5
lblwinnings.Caption = intwinnings 'Updating the onscreen total
Else
If intcard1 = intcard2 = intcard3 Or intcard2 = intcard3 = intcard4 Or intcard1 = intcard2 = intcard4 Or intcard1 = intcard3 = intcard4 Then 'checking the cards for triplets
intwinnings = intwinnings + 3 'stating that if a triplet is found, the winner receives $3
lblwinnings.Caption = intwinnings 'updating the onscreen total
Else
If intcard1 = intcard2 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
If intcard2 = intcard3 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
If intcard3 = intcard4 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
If intcard1 = intcard3 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
If intcard1 = intcard4 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
If intcard2 = intcard4 Then 'checking the cards for pairs
intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair
lblwinnings.Caption = intwinnings 'updating the onscreen total
End If
End If
End If
End Sub•
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Originally Posted by Nomiree
Sorry, I am a beginner at Visual Basic, and have had to create this project as part of a school task. It keeps coming up with "argument not optional" on the calls tp checkcards and determinewinnings. I don't knkow what this means really, and I don't know how to fix it. Can you help??
Here is the code:
Option Explicit Private Sub cmdDraw_Click() 'subroutine to "draw" the cards Call GenerateCards 'calling the GenerateCards subroutine Call CheckCards 'calling the CheckCards subroutine Call DetermineWinnings 'calling the DetermineWinnings subroutine End Sub Private Sub cmdStart_Click() 'subroutine to activate the program when start is clicked cmdDraw.Enabled = True 'enabling the "Draw" command button Dim intwinnings As Integer 'declaring the intwinnings variable as an integer intwinnings = 0 'setting intwinnings to 0 lblwinnings.Caption = intwinnings 'making the lblwinnings caption 0 Randomize 'Telling the program to generate random numbers End Sub Sub GenerateCards() 'subroutine to generate the random numbers for the variables Dim intcard1, intcard2, intcard3, intcard4 As Integer 'Declaring the variables as integers intcard1 = Int(Rnd * 4) + 1 'making the intcard1 variable equal to a random number between 1 & 2 intcard2 = Int(Rnd * 4) + 1 'making the intcard2 variable equal to a random number between 1 & 2 intcard3 = Int(Rnd * 4) + 1 'making the intcard3 variable equal to a random number between 1 & 2 intcard4 = Int(Rnd * 4) + 1 'making the intcard4 variable equal to a random number between 1 & 2 End Sub Sub CheckCards(intcard1, intcard2, intcard3, intcard4 As Integer) 'subroutine to display image according to the values of the random numbers generated in the GenerateCards subroutine If intcard1 = 1 Then 'Checking if the intcard1 variable is a 1 and if it is, generating a diamond card imgcard1.Picture = imgdiamond.Picture Else If intcard1 = 2 Then 'Checking if the intcard1 variable is a 2 and if it is, generating a hearts card imgcard1.Picture = imgheart.Picture Else If intcard1 = 3 Then imgcard1.Picture = imgclub.Picture 'Checking if the intcard1 variable is a 3 and if it is, generating a clubs card Else If intcard1 = 4 Then imgcard1.Picture = imgspade.Picture 'Checking if the intcard1 variable is a 4 and if it is, generating a spades card End If End If End If End If If intcard2 = 1 Then 'Checking if the intcard2 variable is a 1 and if it is, generating a diamonds card imgcard2.Picture = imgdiamond.Picture Else If intcard2 = 2 Then 'Checking if the intcard2 variable is a 2 and if it is, generating a hearts card imgcard2.Picture = imgheart.Picture Else If intcard2 = 3 Then 'Checking if the intcard2 variable is a 3 and if it is, generating a clubs card imgcard2.Picture = imgclub.Picture Else If intcard2 = 4 Then 'Checking if the intcard2 variable is a 4 and if it is, generating a spades card imgcard2.Picture = imgspade.Picture End If End If End If End If If intcard3 = 1 Then 'Checking if the intcard3 variable is a 1 and if it is, generating a diamonds card imgcard3.Picture = imgdiamond.Picture Else If intcard3 = 2 Then 'Checking if the intcard3 variable is a 2 and if it is, generating a hearts card imgcard3.Picture = imgheart.Picture Else If intcard3 = 3 Then 'Checking if the intcard3 variable is a 3 and if it is, generating a clubs card imgcard3.Picture = imgclub.Picture Else If intcard3 = 4 Then 'Checking if the intcard3 variable is a 4 and if it is, generating a spades card imgcard3.Picture = imgspade.Picture End If End If End If End If If intcard4 = 1 Then 'Checking if the intcard4 variable is a 1 and if it is, generating a diamonds card imgcard4.Picture = imgdiamond.Picture Else If intcard4 = 2 Then 'Checking if the intcard4 variable is a 2 and if it is, generating a hearts card imgcard4.Picture = imgheart.Picture Else If intcard4 = 3 Then 'Checking if the intcard4 variable is a 3 and if it is, generating a clubs card imgcard4.Picture = imgclub.Picture Else If intcard4 = 4 Then 'Checking if the intcard4 variable is a 4 and if it is, generating a spades card imgcard4.Picture = imgspade.Picture End If End If End If End If End Sub Sub DetermineWinnings(intcard1, intcard2, intcard3, intcard4, intwinnings As Integer) 'subroutine to calculate, and keep tally of the user's winnings If intcard1 = intcard2 = intcard3 = intcard4 Then 'Checking the cards for four of the same intwinnings = intwinnings + 5 'stating that if a set of four is found, the winner receives $5 lblwinnings.Caption = intwinnings 'Updating the onscreen total Else If intcard1 = intcard2 = intcard3 Or intcard2 = intcard3 = intcard4 Or intcard1 = intcard2 = intcard4 Or intcard1 = intcard3 = intcard4 Then 'checking the cards for triplets intwinnings = intwinnings + 3 'stating that if a triplet is found, the winner receives $3 lblwinnings.Caption = intwinnings 'updating the onscreen total Else If intcard1 = intcard2 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If If intcard2 = intcard3 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If If intcard3 = intcard4 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If If intcard1 = intcard3 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If If intcard1 = intcard4 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If If intcard2 = intcard4 Then 'checking the cards for pairs intwinnings = intwinnings + 1 'stating the if a double is found, the winner receives $1 for each pair lblwinnings.Caption = intwinnings 'updating the onscreen total End If End If End If End Sub
*******************************************************
where are trying to compare the values of:
If intcard1 = intcard2 = intcard3 = intcard4 ???
if you want to compare the four values try doing this:
if intcard1 = intcard2 and intcard1 = intcard3 and intcard1 = intcard4 then that will be for 4 of the same...(hope i am right)
now for the 3 of the same:
if intcard1 = intcard2 and intcard1 = intcard3 or intcard1 = intcard3 and intcard1 = intcard4 then
hope that one works for you...good luck.
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'argument not optional' basically just means 'you can't do it like this'.
For all these comparisons, you could use other methods such as Select Case, or loops within loops, to make the code easier to read, but of course that comes with experience.
One thing I think I should point out is, when you declare several variables on the same line, you need to state the variable type for each one. If the VarType is not stated, it will default to the Variant type.
e.g.
Dim intCard1, intCard2, intCard3, intCard4 As Integer .....incorrect
Dim intCard1 As Integer, intCard2 As Integer, intCard3 As Integer, intCard4 As Integer......Correct
For all these comparisons, you could use other methods such as Select Case, or loops within loops, to make the code easier to read, but of course that comes with experience.
One thing I think I should point out is, when you declare several variables on the same line, you need to state the variable type for each one. If the VarType is not stated, it will default to the Variant type.
e.g.
Dim intCard1, intCard2, intCard3, intCard4 As Integer .....incorrect
Dim intCard1 As Integer, intCard2 As Integer, intCard3 As Integer, intCard4 As Integer......Correct
if you are getting this where you say, it means that checkcards wants a variable sent to it:
you may want to create a global variable for the cards so you won't have to worry about passing parameters to subs.
or you may want to declare the variables as integer in the sub
Call CheckCards int1,int2, int3 ,int4 'calling the CheckCards subroutine Call DetermineWinnings int1,int2, int3 ,int4 'calling the DetermineWinnings subroutine
you may want to create a global variable for the cards so you won't have to worry about passing parameters to subs.
Global intcard1 as integer global intcard2 as integer global intcard3 as integer global intcard4 As Integer
Sub CheckCards(intcard1 As Integer, intcard2 As Integer, intcard3 As Integer, intcard4 As Integer)
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Yes, if these variables are not used in any other forms it would be simpler to declare them with the Dim statement directly after 'Option Explicit', instead of inside the sub.
As far as I know, if you declare a variable inside a sub, it is not recognised anywhere else, even if you use Global or Public. Someone please correct me if I'm wrong !
As far as I know, if you declare a variable inside a sub, it is not recognised anywhere else, even if you use Global or Public. Someone please correct me if I'm wrong !
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Join Date: Dec 2004
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A global variable has to be defined in a code module. A local variable gets dimensioned within the sub, and it's "scope" only extends within the sub. A Public Variable gets declared within the declarations section of the form, and it's scope is all procedures in the form. So, if you need a temporary variable, that only needs to be used in one procedure... use dim in that procedure. If you need a variable that the form can use... say, a variable that an OK and Cancel button can both have access to, then you would need a public/form-wide variable. If you want one that the entire project can use (spanning multiple forms) then you need a global variable (declared in a module).
Yes Comatose is correct.
If int1 is declared in a sub, it's value can only be used in that sub. ONce the program leaves that sub, the value is erased.
I forgot to tell you to add a module to your project to add the global variables.
Good luck
If int1 is declared in a sub, it's value can only be used in that sub. ONce the program leaves that sub, the value is erased.
I forgot to tell you to add a module to your project to add the global variables.
Good luck
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You can add all kinds of great stuff in code modules too. You can have functions and subs accessible by the entire program, along with variables, constants, type declarations, and API calls. As soon as I start a new project, I add a code module (it's actually a standard module I built so that VB can use certain subs and functions that come in other language [such as push and pop]) right off the bat, so that I know I at least have one...
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