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looking for a good game development college
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Join Date: Oct 2004
Posts: 19
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Solved Threads: 0
Not in LA, but in Louisiana! Tulane is rated the one of the best colleges in the country.
Their curriculum is this right here:
B.S. COMPUTER SCIENCE CURRICULUM
Game Development Concentration
Freshman Year
Fall
Software Design and Programming, CPSC 101 (4)
Calculus I, MATH 121 (4)
Introduction to Engineering and Computer Science, ENGR 101 (1)
Physics 121 or 131 (4)
General Elective (3)
semester total (16)
Spring
Object-Oriented Design and Programming, CPSC 102 (4)
Calculus II, MATH 122 (4)
Introduction to Engineering and Computer Science, ENGR 102 (2)
Physics 122 or 132 (4)
Writing, ENGL 101 (4)
semester total (18)
Sophomore Year
Fall
Computer Organization, CPEN 201 (4)
Sophomore Test Period (test period for CPEN 201), CPEN 200 (0)
Calculus III, MATH 221 (4)
Science Elective (3)
General Elective (3)
General Elective (3)
semester total (17)
Spring
Data Structures, CPSC 118 (4)
Digital Logic, CPEN 240 (4)
Sophomore Test Period (test period for CPEN 240), CPEN 200 (0)
Using Modern Integrated Development Environments, CPSC 209 (1)
Discrete Mathematics, MATH 217 (3)
Science Elective (3)
General Elective (3)
semester total (18)
Junior Year
Fall
Software Engineering, CPSC 305 (4)
Graphics and Animation, CPEN 461 (3)
Linear Algebra, MATH 309 (4)
Concentration Elective (3)
General Elective (3)
semester total (17)
Spring
Advanced Software Engineering: Game Development, CPSC 406 (3)
Operating Systems, CPSC 355 (4)
Concentration Elective (3)
Probability and Statistics, MATH 301 (3)
General Elective (3)
semester total (16)
Senior Year
Fall
Game Development Project I, CPSC 493 (2)
Senior Seminar, CPSC 491 (2)
Theory of Computation, CPSC 362 (3)
Artificial Intelligence, CPSC 466 (3)
Concentration Elective (3)
semester total (13)
Spring
Game Development Project II, CPSC 494 (2)
CPSC/CPEN 400-level course (3)
Programming Languages, CPSC 350 (3)
General Elective (3)
General Elective (3)
semester total (14)
Concentration Electives (3 courses required)
Concentration electives are courses in other departments relevant to esthetic, practical, or business aspects of game development. They must be chosen from a list approved by the department.
The following courses are currently being considered for inclusion on this list which has not yet been finalized.
Entrepreneurship in Engineering, ENGR 600
Introduction to Graphic Design, UMAR 280
Media and the Law, UMAR 315
3D Design and Animation, UMAR 352
Marketing Management, MKTG 382, or Introduction to Marketing Principles, UMKT 320
Entrepreneurial Marketing, MKTG 410
Their curriculum is this right here:
B.S. COMPUTER SCIENCE CURRICULUM
Game Development Concentration
Freshman Year
Fall
Software Design and Programming, CPSC 101 (4)
Calculus I, MATH 121 (4)
Introduction to Engineering and Computer Science, ENGR 101 (1)
Physics 121 or 131 (4)
General Elective (3)
semester total (16)
Spring
Object-Oriented Design and Programming, CPSC 102 (4)
Calculus II, MATH 122 (4)
Introduction to Engineering and Computer Science, ENGR 102 (2)
Physics 122 or 132 (4)
Writing, ENGL 101 (4)
semester total (18)
Sophomore Year
Fall
Computer Organization, CPEN 201 (4)
Sophomore Test Period (test period for CPEN 201), CPEN 200 (0)
Calculus III, MATH 221 (4)
Science Elective (3)
General Elective (3)
General Elective (3)
semester total (17)
Spring
Data Structures, CPSC 118 (4)
Digital Logic, CPEN 240 (4)
Sophomore Test Period (test period for CPEN 240), CPEN 200 (0)
Using Modern Integrated Development Environments, CPSC 209 (1)
Discrete Mathematics, MATH 217 (3)
Science Elective (3)
General Elective (3)
semester total (18)
Junior Year
Fall
Software Engineering, CPSC 305 (4)
Graphics and Animation, CPEN 461 (3)
Linear Algebra, MATH 309 (4)
Concentration Elective (3)
General Elective (3)
semester total (17)
Spring
Advanced Software Engineering: Game Development, CPSC 406 (3)
Operating Systems, CPSC 355 (4)
Concentration Elective (3)
Probability and Statistics, MATH 301 (3)
General Elective (3)
semester total (16)
Senior Year
Fall
Game Development Project I, CPSC 493 (2)
Senior Seminar, CPSC 491 (2)
Theory of Computation, CPSC 362 (3)
Artificial Intelligence, CPSC 466 (3)
Concentration Elective (3)
semester total (13)
Spring
Game Development Project II, CPSC 494 (2)
CPSC/CPEN 400-level course (3)
Programming Languages, CPSC 350 (3)
General Elective (3)
General Elective (3)
semester total (14)
Concentration Electives (3 courses required)
Concentration electives are courses in other departments relevant to esthetic, practical, or business aspects of game development. They must be chosen from a list approved by the department.
The following courses are currently being considered for inclusion on this list which has not yet been finalized.
Entrepreneurship in Engineering, ENGR 600
Introduction to Graphic Design, UMAR 280
Media and the Law, UMAR 315
3D Design and Animation, UMAR 352
Marketing Management, MKTG 382, or Introduction to Marketing Principles, UMKT 320
Entrepreneurial Marketing, MKTG 410
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Join Date: Jul 2005
Posts: 1
Reputation:
Solved Threads: 0
Hi,
I collected a great deal of Game Development Technical Materials, helpful for you!
http://www.freewebs.com/gamedev_res/
I collected a great deal of Game Development Technical Materials, helpful for you!
http://www.freewebs.com/gamedev_res/
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