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maths for 3d?

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crazy ben

maths for 3d?

  #1  
Apr 10th, 2003
I'm trying to program a spinning cube using basic draw commands (eg 10 draw 320,200 to 340,200 etc Not openGL). I know it sounds a bit basic but I'm interested in the maths of it. Does anyone know how to project an object in perspective and rotate it? I've read books on matrices but I'm none the wiser. Peace and love, Crazy Ben.
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