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Positioning in GUI

Join Date: Feb 2007
Posts: 55
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fredzik fredzik is offline Offline
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Re: Positioning in GUI

  #7  
Apr 30th, 2007
Hi again,

When one thinks of a game it is usually in a GUI type of window stuck in one place and things have to be done in it or to it (such as chess etc) it is not usually moveable. Conversely a game can be like a Pygame where things move about the screen and one shoots at them or whatever.

Neither applies to my game. I have not seen a game where one scrolls down a UI to play a game. I could be wrong, and am by no means an expert in this matter, this is just my humble opinion on what I've seen on the games market. If I'm wrong please email me.

My game should have the following or it won't work:

No.1 It has to be scrollable.
No.2 It has to come up on screen as large as Python's Main Idle.
No.3 It has to have pretty coloured words and numbers so it's nice to look at .

I think the confusion might lie in the fact that in most people's minds they have preconcieved ideas of what a game is and should conform to, ideas already known, tried, and trusted. Maybe I'm stepping out into the unknown with a scrollable game like this but I find it fun to play and I don't mind the scrolling part as long as it gets to the answers I need. As each frame is numbered one can make a mental note of when this or that particular "clue" was seen and the scrolling part is really a minor inconvenience.

Thanks,

fredzik.
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