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OpenGL and Glut
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>Is using Glut with OpenGL still popular and recommended?
Pretty much. GLUT certainly isn't dead, is a good way to make OpenGL programs portable with very little code, and it's a great way to start out with 3D graphics programming.
As you gain more experience and your programs become more complex, you'll find that GLUT is too limited for many types of input, and you'll want to switch to something slightly more powerful -- SDL comes to mind.
Pretty much. GLUT certainly isn't dead, is a good way to make OpenGL programs portable with very little code, and it's a great way to start out with 3D graphics programming.
As you gain more experience and your programs become more complex, you'll find that GLUT is too limited for many types of input, and you'll want to switch to something slightly more powerful -- SDL comes to mind.
"Technological progress is like an axe in the hands of a pathological criminal."
All my posts may be freely redistributed under the terms of the MIT license.
All my posts may be freely redistributed under the terms of the MIT license.
>Hopefully this doesn't start an Allegro vs. SDL war
Judging by the number of people here who use either, I'd say the chances of such a war happening are slim to none. ;-)
Judging by the number of people here who use either, I'd say the chances of such a war happening are slim to none. ;-)
"Technological progress is like an axe in the hands of a pathological criminal."
All my posts may be freely redistributed under the terms of the MIT license.
All my posts may be freely redistributed under the terms of the MIT license.
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