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Saving Game Data - Plaintext vs. XML

Join Date: Jul 2007
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TheGathering TheGathering is offline Offline
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Re: Saving Game Data - Plaintext vs. XML

  #3  
Jul 31st, 2007
In our first year of Computer Science (High School) we wrote a few games as end of year projects using XMLs to store information and save info.

We loved the flexibility and structure XMLs gave us but ran into problems in maintenance the next year after Java had released 1.5.0 and rewrote it's XML handling functions.

I would tell you to go with XMLs but keep in mind that the way your language handles XMLs can change, the way it handles text won't.
Last edited by TheGathering : Jul 31st, 2007 at 10:28 am.
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