Port Linux Games?

Please support our Game Development advertiser: Programming Forums - DaniWeb Sister Site
Reply

Join Date: Apr 2005
Posts: 16,267
Reputation: jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all 
Solved Threads: 544
Moderator
Featured Poster
jbennet's Avatar
jbennet jbennet is offline Offline
Moderator

Port Linux Games?

 
0
  #1
Jul 19th, 2007
Okay im kind of interested in porting the gnome-games packages to the win32 platform. This aught to be possible, right, seeing as there is win32 versions of GTK and SDL etc ?

Anyone had any experience of porting software?
If i am helpful, please give me reputation points.
Reply With Quote Quick reply to this message  
Join Date: Apr 2006
Posts: 5,051
Reputation: John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold John A is a splendid one to behold 
Solved Threads: 332
Team Colleague
John A's Avatar
John A John A is offline Offline
Vampirical Lurker

Re: Port Linux Games?

 
0
  #2
Jul 23rd, 2007
Originally Posted by jbennet View Post
Okay im kind of interested in porting the gnome-games packages to the win32 platform. This aught to be possible, right, seeing as there is win32 versions of GTK and SDL etc ?
Yeah, it's possible. The difficulty of the port depends on how many libraries exist (and ports of the libraries) and your experience using them on both platforms.

Anyone had any experience of porting software?
I haven't really done much in the way of porting software, except for a little (Windows) OpenGL application to Mac OS X. The hardest part was setting up the libraries properly and getting the linker to link everything properly. In the end I had to disable several modules to get it to work. The key is to disable any extra modules initally, and see if you can get the core compiled and working. As you get various bits ported, you keep adding them to the core until you've got the full-featured game.
"Technological progress is like an axe in the hands of a pathological criminal."

All my posts may be freely redistributed under the terms of the MIT license.
Reply With Quote Quick reply to this message  
Join Date: Apr 2005
Posts: 16,267
Reputation: jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all 
Solved Threads: 544
Moderator
Featured Poster
jbennet's Avatar
jbennet jbennet is offline Offline
Moderator

Re: Port Linux Games?

 
0
  #3
Jul 23rd, 2007
ive managed (i think) to get the libs set up though and think im getting somewhere

Its a bit wierd though, some of the source files compile fine on visual c++ 5 but not on dev c++ (minigw) whereas others are the other way around
Last edited by jbennet; Jul 23rd, 2007 at 4:41 am.
If i am helpful, please give me reputation points.
Reply With Quote Quick reply to this message  
Join Date: Jan 2007
Posts: 25
Reputation: Grigor is an unknown quantity at this point 
Solved Threads: 3
Grigor's Avatar
Grigor Grigor is offline Offline
Light Poster

Re: Port Linux Games?

 
0
  #4
Jul 31st, 2007
I say windows don't deserve them.
Reply With Quote Quick reply to this message  
Reply

This thread is more than three months old.
Perhaps start a new thread instead?
Message:



Similar Threads
Other Threads in the Game Development Forum
Thread Tools Search this Thread



Tag cloud for Game Development
About Us | Contact Us | Advertise | DaniWeb | Acceptable Use Policy | RSS Feed

©2003 - 2009 DaniWeb® LLC