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Join Date: Apr 2005
Location: Dundee, Scotland
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Okay im kind of interested in porting the gnome-games packages to the win32 platform. This aught to be possible, right, seeing as there is win32 versions of GTK and SDL etc ?
Anyone had any experience of porting software?
Anyone had any experience of porting software?
TRY MY SUGGESTIONS AT YOUR OWN RISK
Master of puppets Im pulling your strings, blinded by me, you cant see a thing. Master! Master!
Master of puppets Im pulling your strings, blinded by me, you cant see a thing. Master! Master!
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Okay im kind of interested in porting the gnome-games packages to the win32 platform. This aught to be possible, right, seeing as there is win32 versions of GTK and SDL etc ?
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Anyone had any experience of porting software?
I haven't really done much in the way of porting software, except for a little (Windows) OpenGL application to Mac OS X. The hardest part was setting up the libraries properly and getting the linker to link everything properly. In the end I had to disable several modules to get it to work. The key is to disable any extra modules initally, and see if you can get the core compiled and working. As you get various bits ported, you keep adding them to the core until you've got the full-featured game.
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Join Date: Apr 2005
Location: Dundee, Scotland
Posts: 13,986
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Solved Threads: 368
ive managed (i think) to get the libs set up though and think im getting somewhere
Its a bit wierd though, some of the source files compile fine on visual c++ 5 but not on dev c++ (minigw) whereas others are the other way around
Its a bit wierd though, some of the source files compile fine on visual c++ 5 but not on dev c++ (minigw) whereas others are the other way around
Last edited by jbennet : Jul 23rd, 2007 at 4:41 am.
TRY MY SUGGESTIONS AT YOUR OWN RISK
Master of puppets Im pulling your strings, blinded by me, you cant see a thing. Master! Master!
Master of puppets Im pulling your strings, blinded by me, you cant see a thing. Master! Master!
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