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Saving Game Data - Plaintext vs. XML

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Phaelax Phaelax is offline Offline
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Re: Saving Game Data - Plaintext vs. XML

  #4  
Jul 31st, 2007
If you're storing data only your game will need to interact with and requires no outside programs or users to be able to read the data, then I would stick with a standard text file. The only data I would store in XML is stuff that wouldn't be harmed by the user changing the data, such as name of the player, key bindings, or other stuff that's commonly find in other game INI files.
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