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error C2059: syntax error : 'namespace'
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Whats the code, so that we could see whats happening. Here's an MSDN link which show some common reason to this specific error.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
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Join Date: Sep 2007
Posts: 11
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C++ Syntax (Toggle Plain Text)
// speedgame.cpp : main project file. #include "stdafx.h" #include "Form1.h" using namespace speedgame; [STAThreadAttribute] int main(array<System::String ^> ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefault(false); // Create the main window and run it Application::Run(gcnew Form1()); return 0; }
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Join Date: Sep 2007
Posts: 11
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Solved Threads: 0
and my main form code:
C++ Syntax (Toggle Plain Text)
#pragma once namespace speedgame { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Summary for Form1 /// /// WARNING: If you change the name of this class, you will need to change the /// 'Resource File Name' property for the managed resource compiler tool /// associated with all .resx files this class depends on. Otherwise, /// the designers will not be able to interact properly with localized /// resources associated with this form. /// </summary> public ref class Form1 : public System::Windows::Forms::Form { public: Form1(void) { InitializeComponent(); // //TODO: Add the constructor code here // } protected: /// <summary> /// Clean up any resources being used. /// </summary> ~Form1() { if (components) { delete components; } } private: System::Windows::Forms::ToolTip^ tipControl; private: System::Windows::Forms::Timer^ tmrControl; private: System::Windows::Forms::TextBox^ txtDisplay; private: System::Windows::Forms::TextBox^ txtEntry; private: System::Windows::Forms::Label^ lblInstructions; private: System::Windows::Forms::Label^ lblSourceText; private: System::Windows::Forms::Label^ lblEntryText; private: System::Windows::Forms::StatusStrip^ stsControl; private: System::Windows::Forms::ToolStripStatusLabel^ stsLabel; protected: protected: private: System::Windows::Forms::Button^ btnGo; private: System::Windows::Forms::Button^ btnDone; private: System::Windows::Forms::Button^ btnExit; private: System::ComponentModel::IContainer^ components; private: /// <summary> /// Required designer variable. /// </summary> Int16 intWrong; //Tracks number of strikes Int16 intCount; //Tracks number of tries Int16 intTimer; //Tracks elapsed time #pragma region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> void InitializeComponent(void) { this->components = (gcnew System::ComponentModel::Container()); this->tipControl = (gcnew System::Windows::Forms::ToolTip(this->components)); this->txtDisplay = (gcnew System::Windows::Forms::TextBox()); this->txtEntry = (gcnew System::Windows::Forms::TextBox()); this->btnGo = (gcnew System::Windows::Forms::Button()); this->btnDone = (gcnew System::Windows::Forms::Button()); this->btnExit = (gcnew System::Windows::Forms::Button()); this->tmrControl = (gcnew System::Windows::Forms::Timer(this->components)); this->lblInstructions = (gcnew System::Windows::Forms::Label()); this->lblSourceText = (gcnew System::Windows::Forms::Label()); this->lblEntryText = (gcnew System::Windows::Forms::Label()); this->stsControl = (gcnew System::Windows::Forms::StatusStrip()); this->stsLabel = (gcnew System::Windows::Forms::ToolStripStatusLabel()); this->stsControl->SuspendLayout(); this->SuspendLayout(); // // txtDisplay // this->txtDisplay->Location = System::Drawing::Point(40, 55); this->txtDisplay->Name = L"txtDisplay"; this->txtDisplay->ReadOnly = true; this->txtDisplay->Size = System::Drawing::Size(675, 20); this->txtDisplay->TabIndex = 0; this->tipControl->SetToolTip(this->txtDisplay, L"Displays source text string"); // // txtEntry // this->txtEntry->Location = System::Drawing::Point(40, 121); this->txtEntry->Name = L"txtEntry"; this->txtEntry->ReadOnly = true; this->txtEntry->Size = System::Drawing::Size(675, 20); this->txtEntry->TabIndex = 1; this->tipControl->SetToolTip(this->txtEntry, L"Type your text here"); // // btnGo // this->btnGo->Location = System::Drawing::Point(43, 216); this->btnGo->Name = L"btnGo"; this->btnGo->Size = System::Drawing::Size(75, 23); this->btnGo->TabIndex = 6; this->btnGo->Text = L"GO"; this->tipControl->SetToolTip(this->btnGo, L"Display new text string"); this->btnGo->UseVisualStyleBackColor = true; this->btnGo->Click += gcnew System::EventHandler(this, &Form1::btnGo_Click); // // btnDone // this->btnDone->Enabled = false; this->btnDone->Location = System::Drawing::Point(639, 216); this->btnDone->Name = L"btnDone"; this->btnDone->Size = System::Drawing::Size(75, 23); this->btnDone->TabIndex = 7; this->btnDone->Text = L"Done"; this->tipControl->SetToolTip(this->btnDone, L"Check typing"); this->btnDone->UseVisualStyleBackColor = true; this->btnDone->Click += gcnew System::EventHandler(this, &Form1::btnDone_Click); // // btnExit // this->btnExit->Location = System::Drawing::Point(639, 9); this->btnExit->Name = L"btnExit"; this->btnExit->Size = System::Drawing::Size(75, 23); this->btnExit->TabIndex = 8; this->btnExit->Text = L"Exit"; this->tipControl->SetToolTip(this->btnExit, L"Exit game"); this->btnExit->UseVisualStyleBackColor = true; // // tmrControl // this->tmrControl->Interval = 1000; this->tmrControl->Tick += gcnew System::EventHandler(this, &Form1::tmrControl_Tick); // // lblInstructions // this->lblInstructions->AutoSize = true; this->lblInstructions->Location = System::Drawing::Point(12, 9); this->lblInstructions->Name = L"lblInstructions"; this->lblInstructions->Size = System::Drawing::Size(511, 13); this->lblInstructions->TabIndex = 2; this->lblInstructions->Text = L"Click Go to begin. You have 15 seconds to type the text displayed in the source t" L"ext field exactly as shown."; // // lblSourceText // this->lblSourceText->AutoSize = true; this->lblSourceText->Location = System::Drawing::Point(40, 39); this->lblSourceText->Name = L"lblSourceText"; this->lblSourceText->Size = System::Drawing::Size(68, 13); this->lblSourceText->TabIndex = 3; this->lblSourceText->Text = L"Source Text:"; // // lblEntryText // this->lblEntryText->AutoSize = true; this->lblEntryText->Location = System::Drawing::Point(40, 105); this->lblEntryText->Name = L"lblEntryText"; this->lblEntryText->Size = System::Drawing::Size(79, 13); this->lblEntryText->TabIndex = 4; this->lblEntryText->Text = L"Enter text here:"; // // stsControl // this->stsControl->Items->AddRange(gcnew cli::array< System::Windows::Forms::ToolStripItem^ >(1) {this->stsLabel}); this->stsControl->Location = System::Drawing::Point(0, 270); this->stsControl->Name = L"stsControl"; this->stsControl->Size = System::Drawing::Size(773, 22); this->stsControl->TabIndex = 5; this->stsControl->Text = L"statusStrip1"; // // stsLabel // this->stsLabel->Name = L"stsLabel"; this->stsLabel->Size = System::Drawing::Size(118, 17); this->stsLabel->Text = L"toolStripStatusLabel1"; // // Form1 // this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; this->ClientSize = System::Drawing::Size(773, 292); this->Controls->Add(this->btnExit); this->Controls->Add(this->btnDone); this->Controls->Add(this->btnGo); this->Controls->Add(this->stsControl); this->Controls->Add(this->lblEntryText); this->Controls->Add(this->lblSourceText); this->Controls->Add(this->lblInstructions); this->Controls->Add(this->txtEntry); this->Controls->Add(this->txtDisplay); this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::FixedSingle; this->Name = L"Form1"; this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen; this->Text = L"The Speed Game"; this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load); this->stsControl->ResumeLayout(false); this->stsControl->PerformLayout(); this->ResumeLayout(false); this->PerformLayout(); } #pragma endregion private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { //set begginning data values intWrong = 0; intCount = 0; intTimer = 0; } private: System::Void btnGo_Click(System::Object^ sender, System::EventArgs^ e) { //Display game sentences according to level if( intCount == 0 ) txtDisplay->Text = "Once upon a time there where three little pigs."; if( intCount == 1 ) txtDisplay->Text = "In days gone by times where hard but the people were strong."; if( intCount == 2 ) txtDisplay->Text = "Once in awhile something speacial happens even to the worst of people."; if( intCount == 3 ) txtDisplay->Text = "When injustice rears its ugly hea, it is the duty of all good."; if( intCount == 4 ) txtDisplay->Text = "It has been said that in the end there can only be one. Let that one be mighty Molly!"; btnDone->Enabled = true; //Activate done button btnGo->Enabled = false; //Disable Go button //Allow text to be entered txtEntry->ReadOnly = false; //Activate Timer tmrControl->Enabled = true; intTimer = 0; txtEntry->Focus(); } private: System::Void btnDone_Click(System::Object^ sender, System::EventArgs^ e) { //Clear out status bar text stsControl->Text = ""; //Deactivate Timer so it doesn't keep going tmrControl->Enabled = false; //Make sure player entered something if( String::IsNullOrEmpty( txtEntry->Text ) ) { //Show error MessageBox::Show( "Error: You must enter something!" ); //reset game txtDisplay->Text = ""; btnDone->Enabled = false; btnGo->Enabled = true; txtEntry->ReadOnly = true; intTimer = 0; btnGo->Focus; return; } if( String::Compare( txtEntry->Text, txtDisplay->Text ) == 0 ) { //handle Correct answer MessageBox::Show( "Match! You typed the string in correctly!" ); intCount += 1; intTimer = 0; } else { //handle incorrect answer MessageBox::Show( String::Concat( "Strike ", intWrong.ToString(), "! You made at least", " one typo." ) ); intTimer = 0; } //get set up for the next level txtEntry->Text = ""; txtDisplay->Text = ""; btnDone->Enabled = false; btnGo->Enabled = true; txtEntry->ReadOnly = true; intTimer = 0; btnGo->Focus(); //handle 3 strikes if( intWrong == 3 ) { //inform play he/she is a begginer if( intCount < 2 ) { MessageBox::Show( "Game Over! Your " "typing skill level is Beginner. " "Please play again!" ); intCount = 0; intWrong = 0; return; } //inform play he/she is intermediate if( intCount < 4 ) { MessageBox::Show( "Game Over! Your " "typing skill level is intermediate. " "Please play again!" ); intCount = 0; intWrong = 0; return; } //inform play he/she is advanced if( intCount < 5 ) { MessageBox::Show( "Game Over! Your " "typing skill level is advanced. " "Please play again!" ); intCount = 0; intWrong = 0; return; } } private: System::Void btnExit_Click(System::Object^ sender, System::EventArgs^ e) { this->Close(); } } private: System::Void tmrControl_Tick(System::Object^ sender, System::EventArgs^ e) { //update timer value intTimer += 1; int16 intTimeRemain = 15 - intTimer; stsLabel->Text = "Seconds remaining: "; stsLabel->Text = String::Concat( stsLabel, intTimeRemain.ToString() ); //handle running out of time if( intTimer == 15 ) { intWrong += 1; tmrControl->Enabled = false; stsLabel->Text = ""; MessageBox::Show( String::Concat( "Strike ", intWrong.ToString(), " - Time is up! Please", " try again." ) ); //reset game txtEntry->Text = ""; txtDisplay->Text = ""; btnDone->Enabled = false; btnGo->Enabled = true; txtEntry->ReadOnly = true; intTimer = 0; btnGo->Focus; //handle 3 strikes if( intWrong == 3 ) { //inform play he/she is a begginer if( intCount < 2 ) { MessageBox::Show( "Game Over! Your " "typing skill level is Beginner. " "Please play again!" ); intCount = 0; intWrong = 0; return; } //inform play he/she is intermediate if( intCount < 4 ) { MessageBox::Show( "Game Over! Your " "typing skill level is intermediate. " "Please play again!" ); intCount = 0; intWrong = 0; return; } //inform play he/she is advanced if( intCount < 5 ) { MessageBox::Show( "Game Over! Your " "typing skill level is advanced. " "Please play again!" ); intCount = 0; intWrong = 0; return; } } //player is an expert! if( intCount >= 5 ) { intCount = 0; intWrong = 0; MessageBox::Show( "Game Complete! Your " "typing skill level is Expert! " "Please try again!" ); } } }
Ok I loaded your code in a new project with VC++ 2005 Express and found that your Form1.h is missing some braces somewhere. You need to start at the top of the file and count the number of open/close brace pairs and insert the missing one(s). Put your cursor on the closing brace at the bottom of the file then press Ctrl + [ keys and the cursor will jump to the matching open brace.
After adding two closing braces at the bottom of the file (probably in the wrong place I might add) the compiler now spits out a lot of other errors in Form1.h. My suggestion is to begain all over again, create a new CLR Windows project and gradually add the code you posted here a little bit at a time, compile to get clean compile, then add some more.
After adding two closing braces at the bottom of the file (probably in the wrong place I might add) the compiler now spits out a lot of other errors in Form1.h. My suggestion is to begain all over again, create a new CLR Windows project and gradually add the code you posted here a little bit at a time, compile to get clean compile, then add some more.
Last edited by Ancient Dragon; Sep 13th, 2007 at 6:18 am.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
An approach to writing code
Writing 5(*) lines at a time, then pressing "compile" to see how you're doing is a sustainable development strategy.
Dumping 100's of lines on a message board for someone else to fix is not.
The same goes for testing, when you've finished a function, then try running the code to make sure it's doing what you want.
Never code beyond your ability to deal with the consequence of the compiler spitting it straight back at you.
(*) or however many you feel confident about writing without errors.
Writing 5(*) lines at a time, then pressing "compile" to see how you're doing is a sustainable development strategy.
Dumping 100's of lines on a message board for someone else to fix is not.
The same goes for testing, when you've finished a function, then try running the code to make sure it's doing what you want.
Never code beyond your ability to deal with the consequence of the compiler spitting it straight back at you.
(*) or however many you feel confident about writing without errors.
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