C++ BGI Graphics

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C++ BGI Graphics

 
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  #1
Sep 11th, 2007
Hello,
I'm trying to make SNAKE (Game) under C++ with using
#include <graphics.h>
Can anyone help me.

Thanks
Farzad Zafarani
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Re: C++ BGI Graphics

 
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Sep 12th, 2007
don't.
BGI is ancient, non-portable, unsupported, etc. etc. etc.

And if you didn't know that yet you have no business writing games (or indeed any complex software).
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
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Re: C++ BGI Graphics

 
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Sep 12th, 2007
I am sure that these kids have no choice considering it's the Universities which force them to use ancient compilers and libraries. A real pity.
Last edited by ~s.o.s~; Sep 12th, 2007 at 1:40 pm.
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Re: C++ BGI Graphics

 
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Sep 13th, 2007
Originally Posted by ~s.o.s~ View Post
I am sure that these kids have no choice considering it's the Universities which force them to use ancient compilers and libraries. A real pity.

Hehe, First of all i should say I'm high school student and I'm trying to learn it by my self not FORCE or others!, also i should tell you that learning is better than waisting time.
From your phrase i consider that you don't know anything from graphics.h
Farzad Zafarani
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Re: C++ BGI Graphics

 
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Sep 13th, 2007
> From your phrase i consider that you don't know anything from graphics.h
You are correct, I don't use kiddie stuff unless forced to do so. Real people use real graphics API like OpenGL and DirectX.
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Re: C++ BGI Graphics

 
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Oct 15th, 2007
Yes... definately time to move up in the world.

Might I suggest... perhaps OGRE 3D? I'm going to sound like I'm selling the thing (I'm not... not affiliated with it, except that I've used it), but it really is a fantastic 3D rendering library. The best part about it: it is platform and graphics architecture independant. Code for Win32 with DirectX will recompile under Linux with OpenGL (with a little bit of tweaking of the Main function). It's very VERY feature rich, standing up to any other profession 3D system. Obviously, I highly recommend it.

BGI is really history. With systems like DirectX, OpenGL, and OGRE running on top of them (OGRE, btw, is free), there's no reason to stay stuck in the stone-age.

Later,
PirateTUX
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