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C++ BGI Graphics
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I am sure that these kids have no choice considering it's the Universities which force them to use ancient compilers and libraries. A real pity.
Hehe, First of all i should say I'm high school student and I'm trying to learn it by my self not FORCE or others!, also i should tell you that learning is better than waisting time.
From your phrase i consider that you don't know anything from graphics.h
Farzad Zafarani
Yes... definately time to move up in the world.
Might I suggest... perhaps OGRE 3D? I'm going to sound like I'm selling the thing (I'm not... not affiliated with it, except that I've used it), but it really is a fantastic 3D rendering library. The best part about it: it is platform and graphics architecture independant. Code for Win32 with DirectX will recompile under Linux with OpenGL (with a little bit of tweaking of the Main function). It's very VERY feature rich, standing up to any other profession 3D system. Obviously, I highly recommend it.
BGI is really history. With systems like DirectX, OpenGL, and OGRE running on top of them (OGRE, btw, is free), there's no reason to stay stuck in the stone-age.
Later,
PirateTUX
Might I suggest... perhaps OGRE 3D? I'm going to sound like I'm selling the thing (I'm not... not affiliated with it, except that I've used it), but it really is a fantastic 3D rendering library. The best part about it: it is platform and graphics architecture independant. Code for Win32 with DirectX will recompile under Linux with OpenGL (with a little bit of tweaking of the Main function). It's very VERY feature rich, standing up to any other profession 3D system. Obviously, I highly recommend it.
BGI is really history. With systems like DirectX, OpenGL, and OGRE running on top of them (OGRE, btw, is free), there's no reason to stay stuck in the stone-age.
Later,
PirateTUX
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