The new Counter Strike...

Reply

Join Date: Dec 2007
Posts: 27
Reputation: <1337>Me</1337> is an unknown quantity at this point 
Solved Threads: 2
<1337>Me</1337>'s Avatar
<1337>Me</1337> <1337>Me</1337> is offline Offline
Light Poster

The new Counter Strike...

 
0
  #1
Dec 21st, 2007
I was thinking that when I have an advanced knowledge of c++, I would try and make a 1st person shooter. I was thinking like the next Counter Strike type of thing (in my dreams). But is this an ambitious thing to do?
If Iron Man and Optimus Prime raced to the edge of the universe who would win? Chuck Norris, but then Master Chief would come along and shoot him in his foot.
Reply With Quote Quick reply to this message  
Join Date: Apr 2005
Posts: 16,146
Reputation: jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all 
Solved Threads: 530
Moderator
Featured Poster
jbennet's Avatar
jbennet jbennet is offline Offline
Moderator

Re: The new Counter Strike...

 
0
  #2
Dec 22nd, 2007
yes. A modern FPS has many many (millions?) of lines of code. It would take a single person about 20 years to write counter strike.

You need to know C++ inside out before you start messing with graphics libaries like DirectX or OpenGL . This itself would take years.
If i am helpful, please give me reputation points.
Reply With Quote Quick reply to this message  
Join Date: May 2004
Posts: 256
Reputation: FireNet will become famous soon enough FireNet will become famous soon enough 
Solved Threads: 6
FireNet's Avatar
FireNet FireNet is offline Offline
Posting Whiz in Training

Re: The new Counter Strike...

 
0
  #3
Dec 22nd, 2007
Try making simple 2d games first.

However if you do want to make a counter-strike style game it is possible (when you've had enough experiance ofcourse) with the tons of 3d engines available now (for free and paid ones). They provide all the ground work like resource loading, rendering, networking, etc leaving only the game play to be done. So it wont take 20 years .... a person could theoretically make a game similar to counter-strike in a day if he knows/has a proper engine , has a few models (ppl and weapons) and has the basic code for an FPS. I am talking about the basic game play of counter strike here not the fancy stuff like realistic weapons and similar stuff.

There are a lot of options these days for game programmers and a lot of the basic work is already done and available as stable libraries for use, so starting from scratch is not always necessary.
See what you can, remember what you need

Fourzon | Earn via Coding
Reply With Quote Quick reply to this message  
Join Date: Mar 2005
Posts: 464
Reputation: invisal is a jewel in the rough invisal is a jewel in the rough invisal is a jewel in the rough 
Solved Threads: 49
invisal's Avatar
invisal invisal is offline Offline
Posting Pro in Training

Re: The new Counter Strike...

 
0
  #4
Dec 22nd, 2007
Yesterday is a history, tomorrow is a mystery, today is a gift.
Behind every smile is a tear.
Visal .In
Reply With Quote Quick reply to this message  
Join Date: Dec 2007
Posts: 252
Reputation: technogeek_42 has a little shameless behaviour in the past 
Solved Threads: 3
technogeek_42's Avatar
technogeek_42 technogeek_42 is offline Offline
Posting Whiz in Training

Re: The new Counter Strike...

 
0
  #5
Jan 21st, 2008
"http://www.fpscreator.com/""""

can i ask where can i found a website like that but it's free download?
Reply With Quote Quick reply to this message  
Join Date: Apr 2005
Posts: 16,146
Reputation: jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all jbennet is a name known to all 
Solved Threads: 530
Moderator
Featured Poster
jbennet's Avatar
jbennet jbennet is offline Offline
Moderator

Re: The new Counter Strike...

 
0
  #6
Jan 22nd, 2008
nowhere

no such thing a as a free lunch
If i am helpful, please give me reputation points.
Reply With Quote Quick reply to this message  
Join Date: Dec 2007
Posts: 252
Reputation: technogeek_42 has a little shameless behaviour in the past 
Solved Threads: 3
technogeek_42's Avatar
technogeek_42 technogeek_42 is offline Offline
Posting Whiz in Training

Re: The new Counter Strike...

 
0
  #7
Jan 23rd, 2008
ok tnx
╞═══════╣SPYnX███
Reply With Quote Quick reply to this message  
Join Date: Nov 2007
Posts: 46
Reputation: Loyen is an unknown quantity at this point 
Solved Threads: 0
Loyen Loyen is offline Offline
Light Poster

Re: The new Counter Strike...

 
0
  #8
Feb 7th, 2008
Why not start off with a mod for a fpsgame? Like using Source SDK in steam to create a Half-Life 2 multiplayer or single player mod. Gives you the basics, but you need to do the rest.. also it uses the HL2 files..
Reply With Quote Quick reply to this message  
Join Date: Mar 2004
Posts: 763
Reputation: Phaelax is on a distinguished road 
Solved Threads: 38
Phaelax Phaelax is offline Offline
Master Poster

Re: The new Counter Strike...

 
0
  #9
Feb 7th, 2008
There's plenty of resources for creating mods for Tribes as well, as with most games. I agree with Loyen, start off writing a mod for an existing game until you get a handle on that, as it will be much easier than starting your own game. When you're ready, look at various game engines such as Ogre. At this time, I would say this is too ambitious for you right now given your current skill level. Don't let that discourage you though, just keep working at it.
Reply With Quote Quick reply to this message  
Join Date: Nov 2007
Posts: 46
Reputation: Loyen is an unknown quantity at this point 
Solved Threads: 0
Loyen Loyen is offline Offline
Light Poster

Re: The new Counter Strike...

 
0
  #10
Feb 7th, 2008
I have worked a lot with the source engine (making things in 3ds max 9 such as new animations, models, hacked models etc (all my stuff is on fpsbanana.com)) and I feel it's really easy to use. Just that I can't program in C++ so I can't work with it well.. (I'm not good with any programming language). But it gives you a great start and there's plenty of guides how to work with the source engine.
Reply With Quote Quick reply to this message  
Reply

This thread is more than three months old.
Perhaps start a new thread instead?
Message:



Similar Threads
Other Threads in the Game Development Forum
Thread Tools Search this Thread



About Us | Contact Us | Advertise | DaniWeb | Acceptable Use Policy | RSS Feed

©2003 - 2009 DaniWeb® LLC