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Delphi Class memory access violation. Why???

Join Date: Jan 2008
Posts: 1
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Question Delphi Class memory access violation. Why???

  #1  
Jan 3rd, 2008
This is a 3DS max loader in Delphi6. The program always end with an access violation in memory, somwhere in the T3DObject.Create section, when it is called from an another class. (first occur in TChunk.Load3Data when AddObject is called) Why? How can it be solved?

unit Unit3DS_11;

interface

uses Windows, Classes;

type point = record
        k:integer;
        x,y,z,nx,ny,nz:Single;
     end;

type face = record
        a,b,c:integer;
     end;

type T3DObject = class(TObject)
  private
        // Nothing here at moment
  public
     PointCount, FaceCount: Integer;
     ObjectName:String;
     p:array of point;
     f:array of face;
     constructor Create;
     destructor Destroy; override;
     procedure Draw;
end;

type TChunk = class(TObject)
  private
     function ReadObjectString:String;
  public
     Id: word;
     iBytesReaded, ChunkLength : Integer;
     iFileHandle, iFileLength, ObjCount:Integer;
     Objects:array of T3DObject;
     function ReadChunk: Integer;
     function ReadBuffer(var Buffer; Count:Integer):Integer;
     procedure AddObject(ObjNr: Integer);
     procedure Load3Data;
     constructor Create;
     destructor Destroy; override;
end;

type T3DModel = class(TObject)
  private
     ObjCount:Integer;
     RootChunk:TChunk;
     Objects:array of T3DObject;
  public
     constructor Create;
     destructor Destroy; override;
     procedure LoadFromFile(const FileName:string);
     procedure Clone3Data;
     procedure Draw;
end;

implementation

uses SysUtils, OpenGL;

constructor T3DObject.Create;
begin
     inherited;
     ObjectName:='';
     PointCount:=0; FaceCount:=0;
     p:=nil;
     f:=nil;
end;

destructor T3DObject.Destroy;
begin
        Finalize(p);
        Finalize(f);
        inherited;
end;

procedure T3Dobject.Draw;
var i:integer;
begin
        for i:=0 to FaceCount-1 do begin
                   glBegin(GL_POLYGON);
      glVertex3f(p[f[i].a].x,p[f[i].a].y,p[f[i].a].z);
      glVertex3f(p[f[i].b].x,p[f[i].b].y,p[f[i].b].z);
      glVertex3f(p[f[i].c].x,p[f[i].c].y,p[f[i].c].z);
                   glEnd();
end;  end;

constructor TChunk.Create;
begin
        inherited;
  iFileHandle:=0; iFileLength:=0; iBytesReaded:=0; ObjCount:=0; ChunkLength:=0;
  Id:=0;
        Objects:=nil;
end;

destructor TChunk.Destroy;
begin
        Finalize(Objects);
        inherited;
end;

function TChunk.ReadChunk: Integer;
begin
   iBytesReaded:=FileRead(iFileHandle, Id, 2);
   iBytesReaded:=iBytesReaded + FileRead(iFileHandle, ChunkLength, 4);
   Result:=iBytesReaded;
end;

function TChunk.ReadBuffer(var Buffer; Count: Integer): Integer;
begin
  Result:=FileRead(iFileHandle, Buffer, Count);
  iBytesReaded:=iBytesReaded + Result;
end;

function TChunk.ReadObjectString:String;
var //S:String;
    C:Char;
    i:integer;
    SStr:ShortString;
begin
        C:=#255; i:=0;
   while (C<>#0) {and (i<=20)} do begin
     iBytesReaded:=iBytesReaded+FileRead(iFileHandle, C, 1);
     SStr[i+1]:=C;
     Inc(i);
   end;
  SetLength(Result, I-1);
  Move(SStr[1], Result[1], I-1);
end;

procedure TChunk.AddObject(ObjNr:Integer);
begin
        SetLength(Objects,ObjNr);
        Objects[ObjNr].Create;
end;

procedure TChunk.Load3Data;
var i,x: Integer;
begin
        while (iBytesReaded < iFileLength) do begin
        ReadChunk;
case Id of
      $4D4D: begin
      // MAIN CHUNK
      //  ShowMessage('Found $4D4D at: ' + IntToStr(iBytesReaded) + '  length: ' + IntToStr(ChunkLength));
             end;

      $3D3D: begin
      // 3D EDITOR CHUNK
      //  ShowMessage('Found $3D3D at: ' + IntToStr(iBytesReaded) + '  length: ' + IntToStr(ChunkLength));
        end;

      $4000: begin
      // OBJECT BLOCK
      inc(ObjCount);
      AddObject(ObjCount);
      Objects[ObjCount].ObjectName:=ReadObjectString; // PROPERTY USE ???!!!
      //  ShowMessage(ObjectName);
        end;

      $4100: begin
      // 3D Data Chunk (kb)
             end;

      $4110: begin  // VERTICES LIST
         with Objects[ObjCount] do begin
      ReadBuffer(PointCount, 2);
      SetLength(p,PointCount);
            for i:=0 to PointCount-1 do begin
              ReadBuffer(p[i].x,4);
              ReadBuffer(p[i].y,4);
              ReadBuffer(p[i].z,4);
    end;    end;     end;

          $4120: begin //  FACES DESCRIPTION
     with Objects[ObjCount] do begin
        ReadBuffer(FaceCount, 2);
        SetLength(f,FaceCount);
                for i:=0 to FaceCount-1 do begin
            ReadBuffer(f[i].a, 2);
            ReadBuffer(f[i].b, 2);
            ReadBuffer(f[i].c, 2);
            ReadBuffer(x, 2);
           end;     end;    end;
else
iBytesReaded:=FileSeek(iFileHandle,ChunkLength-6,1);  end;
     end; // while end;
end;

constructor T3DModel.Create;
begin
        inherited;
     ObjCount:=0;
     //RootChunk:=nil;
     Objects:=nil;
end;

destructor T3DModel.Destroy;
begin
        Finalize(Objects);
        inherited;
end;

procedure T3DModel.LoadFromFile(const FileName:string);
var iFileHandle, iFileLength: Integer;
begin
iFileHandle:=0; //iFileLength:=0;
    try
      iFileHandle := FileOpen(FileName, fmOpenRead);  
    finally
      iFileLength := FileSeek(iFileHandle,0,2);
      FileSeek(iFileHandle,0,0);
      RootChunk:=TChunk.Create;
      RootChunk.iFileHandle:=iFileHandle;
      RootChunk.iFileLength:=iFileLength;
      RootChunk.Load3Data;
      Clone3Data;
      RootChunk.Free;   
      RootChunk.Destroy;
      //ShowMessage('RootChunk Destroyed Successfully');
      FileClose(iFileHandle);
    end;
end;

procedure T3DModel.Clone3Data;
var i,j:integer;
begin
   ObjCount:=RootChunk.ObjCount;
   SetLength(Objects,ObjCount);
   for i:=1 to ObjCount do begin
    Objects[i].Create;
        with Objects[i] do begin
        PointCount:=RootChunk.Objects[i].PointCount;
        FaceCount:=RootChunk.Objects[i].FaceCount;
        SetLength(p,Objects[i].PointCount);
        SetLength(f,Objects[i].FaceCount);
        ObjectName:=RootChunk.Objects[i].ObjectName;
    for j:=0 to PointCount-1 do p[j]:= RootChunk.Objects[i].p[j];
    for j:=0 to FaceCount-1 do f[j]:= RootChunk.Objects[i].f[j];
  end;
end;
end;

procedure T3DModel.Draw;
var i:integer;
begin
        for i:=1 to ObjCount do Objects[i].Draw;
end;

end.
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