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I bought the book C++ Primer Plus http://www.amazon.com/C%2B%2B-Primer...2680271&sr=8-1 because i plan on learning the C++ language, but i can't really understand what it is trying to say when it is suggesting compilers. Can anyone give their feedback on the best compilers for beginners?
And also, C++ is the best place to start for a Game Programmer right?
And also, C++ is the best place to start for a Game Programmer right?
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I bought the book C++ Primer Plus http://www.amazon.com/C%2B%2B-Primer...2680271&sr=8-1 because i plan on learning the C++ language, but i can't really understand what it is trying to say when it is suggesting compilers. Can anyone give their feedback on the best compilers for beginners?
IDE's are a matter of personal taste. That being the case, you might want to try several of these, and decide which one you find easiest to use. (I would probably suggest Code::Blocks, because that one seems fairly beginner friendly)
Visual Studio Express: http://msdn.microsoft.com/vstudio/express/
Code::Blocks: http://www.codeblocks.org/
Quincy: http://www.codecutter.net/tools/quincy/
Dev-C++: http://www.bloodshed.net/devcpp.html
Turbo C++ Explorer: http://www.turboexplorer.com/cpp
If you just want a compiler which you can run from the command prompt, check out MinGW (which is a Windows GCC port)
http://www.mingw.org/
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And also, C++ is the best place to start for a Game Programmer right?
- You could write simpler games in other languages, such as C# or Python, and you'd have an easier time getting the GUI, sound, hardware interaction, etc working. C++ is a platform-neutral language, and therefore has no standard built-in support for hardware devices, graphics, sound, etc. (All that kind of thing is done through 3rd party API's)
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