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2D Java Fireworks Explosion
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Join Date: Feb 2008
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Hey, I'm new to the Java arena, and am trying to create an application (using JForm and JPanel) displaying a fireworks show. The problem is creating an explosion for the display. Does anyone have any recommendations for creating an explosion? I've been stuck on this for quite some time and thought I'd see if anyone had any recommendations. Thanks for any advice you can provide.
here you go buddy, this example has source code too.
http://javaboutique.internet.com/fireworks/
http://javaboutique.internet.com/fireworks/
Computers are man's attempt at designing a cat: It does whatever it wants, whenever it wants, and rarely ever at the right time.
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Join Date: Feb 2008
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here you go buddy, this example has source code too.
http://javaboutique.internet.com/fireworks/
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Join Date: Mar 2004
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You can use the following equation of projectile trajectory to make your explosions.
x = v*cos(a)*t
y = v*sin(a)*t - ½gt²
Keep an array of 100 or so particles that will make up the firework. Given a random velocity (v) for each particle and a random angle (a). Then just step through the time, updating their positions.
x = v*cos(a)*t
y = v*sin(a)*t - ½gt²
Keep an array of 100 or so particles that will make up the firework. Given a random velocity (v) for each particle and a random angle (a). Then just step through the time, updating their positions.
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Join Date: Feb 2008
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You can use the following equation of projectile trajectory to make your explosions.
x = v*cos(a)*t
y = v*sin(a)*t - ½gt²
Keep an array of 100 or so particles that will make up the firework. Given a random velocity (v) for each particle and a random angle (a). Then just step through the time, updating their positions.
Thanks Phaelax, I'll try some of that. Was about to post something when I saw your reply so I'll hold off posting problem code until I play with that a bit more.
Thanks.
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Join Date: Feb 2008
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Forgive me if this is something obvious, but I'm still getting stuck on this. Right now the elements in the array don't seem to be initializing since I get NullPointerExceptions repeatedly in the loop. Does anyone see anything I'm missing? When I placed println statements within the code I could see that the initializations didn't work.
Java Syntax (Toggle Plain Text)
int gravity, a, v, T, L, x, y; double valueA, valueB, dx, dy; int t; Random r = new Random(); for(t = 0; t < Explosion.length; t ++) { gravity = 20; a = r.nextInt(50); v = r.nextInt(50); valueA = v*Math.sin(a)*t; valueB = (.5)*gravity*(t*t); dx = (int)v*Math.cos(a)*t; dy = (int)valueA - valueB; x = (int)dx; y = (int)dy; Explosion = new FireworksSprite[100]; //for(t = 0; t < Explosion.length; t ++) //{ System.out.print("Iterating through Array" + t); Explosion[t].setSpriteH(15); Explosion[t].setSpriteW(10); Explosion[t].setLocx(x); Explosion[t].setLocy(y); Explosion[t].setActive(true); Explosion[t].setVisible(true); Explosion[t].setVel(0, v); }
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