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OK, I'm stumped as in which direction to go
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OK, hes a list of the things I've used:
Premade Engines (I dont know what the program thing is called)
Torque Game Engine
3d Game Studio
3D Editing Programs
GMax
3DSMax
a little Milkshape
Porgramming
starting C++
2d Graphics
Correl
Photoshop
Game Making Programs
RPG Maker2k
Game Editing Programs
TES Construction Set (TES: Morrowind and Oblivion editor)
Renegade programs (gmax and such)
used to make maps and such in Red Alert 2 and Tiberian Sun
OK now here is my question: I'm interested in creating a game, but everyhwere I go, everyone says to either use a premade engine or modify another. But for me, that is way to expensive. I have the game ideas so thats no problem, I just have no way of outputting them. I was thinking of making simpler games first and working my way up to the harder ones.
Can anyone point me in the right direction? Will it be too hard for one person to make a game engine (and what work will it require)? And which program should i learn extensively first?
Thank You
Premade Engines (I dont know what the program thing is called)
Torque Game Engine
3d Game Studio
3D Editing Programs
GMax
3DSMax
a little Milkshape
Porgramming
starting C++
2d Graphics
Correl
Photoshop
Game Making Programs
RPG Maker2k
Game Editing Programs
TES Construction Set (TES: Morrowind and Oblivion editor)
Renegade programs (gmax and such)
used to make maps and such in Red Alert 2 and Tiberian Sun
OK now here is my question: I'm interested in creating a game, but everyhwere I go, everyone says to either use a premade engine or modify another. But for me, that is way to expensive. I have the game ideas so thats no problem, I just have no way of outputting them. I was thinking of making simpler games first and working my way up to the harder ones.
Can anyone point me in the right direction? Will it be too hard for one person to make a game engine (and what work will it require)? And which program should i learn extensively first?
Thank You
If you want to make a game engine, learn a decent language. C++ is decent, but learn it well. There are easier languages to start in, but some good C++ libs go a long way - look up SDL and OpenGL, or DirectX. From ( painful ) personal experience - it is time consuming, and you have to make sure that you stay focused on 'the game' rather than 'the engine', cos it's all to easy to end up working on the minor features for months and then ending up way behind schedule on anything that even resembles 'a game'. But, I guess it's rewarding. I've been working on diff self-made engines for at least a year; often I just tear everything down and start from scratch, so, I have very little to show for it ^_-
Modding an engine isnt that expensive.. if you find a cheap/free engine to mod that is. Look at Ogre or Irrlicht - they are free, but maybe not as full featured/easy to use as massive commercial engines.
Modding an engine isnt that expensive.. if you find a cheap/free engine to mod that is. Look at Ogre or Irrlicht - they are free, but maybe not as full featured/easy to use as massive commercial engines.
Plato forgot the nullahedron..
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Join Date: Oct 2007
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I will say that do not use c++ , its a good language but not as good as asp or java ... use them the game will looks great....3 d
I hear people complain about C++ pointers and memory allocations, but its really not that hard, people are just lazy.
My recommendation: C++ all the way
Plus, C++ is the most respectable to most people
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