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Views: 2903 | Replies: 24 | Solved
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I want to change Tactics, I want to alter this code
So that it still reduces the images, but instead of opening them in a new window, they expand (floating) in the same window instead, Using the Code below.
I need to assign the reduced images as "ImageExpander"
normally you would write a thumbnail for this code like so
Example of the code above here
http://www.webreference.com/programm.../ImageView.htm
I know I need to Alter this line in the first code both times
but im not sure how.
<script type='text/javascript'>
<!--
function ResizeThem(){
maxheight=250;
maxwidth= 250;
imgs=document.getElementsByTagName("img");
for (p=0; p<imgs.length; p++) {
if (imgs[p].getAttribute("alt")=="user posted image") {
w=parseInt(imgs[p].width);
h=parseInt(imgs[p].height);
if (parseInt(imgs[p].width)>maxwidth) {
imgs[p].style.cursor="pointer";
imgs[p].setAttribute('title','Reduced Image - Click to see full size');
imgs[p].onclick=new Function("iw=window.open(this.src,'ImageViewer','resizable=1,scrollbars=1');iw.focus()");
imgs[p].height=(maxwidth/imgs[p].width)*imgs[p].height;
imgs[p].width=maxwidth;}
if (parseInt(imgs[p].height)>maxheight) {
imgs[p].style.cursor="pointer";
imgs[p].onclick=new
Function("iw=window.open(this.src,'ImageViewer','resizable=1,scrollbars=1');iw.focus()");
imgs[p].width=(maxheight/imgs[p].height)*imgs[p].width;
imgs[p].height=maxheight;}}}}
ResizeThem()
//-->
</script>
So that it still reduces the images, but instead of opening them in a new window, they expand (floating) in the same window instead, Using the Code below.
I need to assign the reduced images as "ImageExpander"
function ImageExpander(oThumb, sImgSrc)
{
// store thumbnail image and overwrite its onclick handler.
this.oThumb = oThumb;
this.oThumb.expander = this;
this.oThumb.onclick = function() { this.expander.expand(); }
// record original size
this.smallWidth = oThumb.offsetWidth;
this.smallHeight = oThumb.offsetHeight;
this.bExpand = true;
this.bTicks = false;
// self organized list
if ( !window.aImageExpanders )
{
window.aImageExpanders = new Array();
}
window.aImageExpanders.push(this);
// create the full sized image.
this.oImg = new Image();
this.oImg.expander = this;
this.oImg.onload = function(){this.expander.onload();}
this.oImg.src = sImgSrc;
}
ImageExpander.prototype.onload = function()
{
this.oDiv = document.createElement("div");
document.body.appendChild(this.oDiv);
this.oDiv.appendChild(this.oImg);
this.oDiv.style.position = "absolute";
this.oDiv.expander = this;
this.oDiv.onclick = function() {this.expander.toggle();};
this.oImg.title = "Click to reduce.";
this.bigWidth = this.oImg.width;
this.bigHeight = this.oImg.height;
if ( this.bExpand )
{
this.expand();
}
else
{
this.oDiv.style.visibility = "hidden";
this.oImg.style.visibility = "hidden";
}
}
ImageExpander.prototype.toggle = function()
{
this.bExpand = !this.bExpand;
if ( this.bExpand )
{
for ( var i in window.aImageExpanders )
if ( window.aImageExpanders[i] !== this )
window.aImageExpanders[i].reduce();
}
}
ImageExpander.prototype.expand = function()
{
// set direction of expansion.
this.bExpand = true;
// set all other images to reduce
for ( var i in window.aImageExpanders )
if ( window.aImageExpanders[i] !== this )
window.aImageExpanders[i].reduce();
// if not loaded, don't continue just yet
if ( !this.oDiv ) return;
// hide the thumbnail
this.oThumb.style.visibility = "hidden";
// calculate initial dimensions
this.x = this.oThumb.offsetLeft;
this.y = this.oThumb.offsetTop;
this.w = this.oThumb.clientWidth;
this.h = this.oThumb.clientHeight;
this.oDiv.style.left = this.x + "px";
this.oDiv.style.top = this.y + "px";
this.oImg.style.width = this.w + "px";
this.oImg.style.height = this.h + "px";
this.oDiv.style.visibility = "visible";
this.oImg.style.visibility = "visible";
// start the animation engine.
if ( !this.bTicks )
{
this.bTicks = true;
var pThis = this;
window.setTimeout(function(){pThis.tick();},25);
}
}
ImageExpander.prototype.reduce = function()
{
// set direction of expansion.
this.bExpand = false;
}
ImageExpander.prototype.tick = function()
{
// calculate screen dimensions
var cw = document.body.clientWidth;
var ch = document.body.clientHeight;
var cx = document.body.scrollLeft + cw / 2;
var cy = document.body.scrollTop + ch / 2;
// calculate target
var tw,th,tx,ty;
if ( this.bExpand )
{
tw = this.bigWidth;
th = this.bigHeight;
if ( tw > cw )
{
th *= cw / tw;
tw = cw;
}
if ( th > ch )
{
tw *= ch / th;
th = ch;
}
tx = cx - tw / 2;
ty = cy - th / 2;
}
else
{
tw = this.smallWidth;
th = this.smallHeight;
tx = this.oThumb.offsetLeft;
ty = this.oThumb.offsetTop;
}
// move 5% closer to target
var nHit = 0;
var fMove = function(n,tn)
{
var dn = tn - n;
if ( Math.abs(dn) < 3 )
{
nHit++;
return tn;
}
else
{
return n + dn / 10;
}
}
this.x = fMove(this.x, tx);
this.y = fMove(this.y, ty);
this.w = fMove(this.w, tw);
this.h = fMove(this.h, th);
this.oDiv.style.left = this.x + "px";
this.oDiv.style.top = this.y + "px";
this.oImg.style.width = this.w + "px";
this.oImg.style.height = this.h + "px";
// if reducing and size/position is a match, stop the tick
if ( !this.bExpand && (nHit == 4) )
{
this.oImg.style.visibility = "hidden";
this.oDiv.style.visibility = "hidden";
this.oThumb.style.visibility = "visible";
this.bTicks = false;
}
if ( this.bTicks )
{
var pThis = this;
window.setTimeout(function(){pThis.tick();},25);
}
}normally you would write a thumbnail for this code like so
a href="spike.jpg" onclick="this.href = 'javascript:void(0);';">
<img src="spike_thumb.jpg" title="click to expand." style="float:right;" onclick="new ImageExpander(this, 'spike.jpg');">
</a>Example of the code above here
http://www.webreference.com/programm.../ImageView.htm
I know I need to Alter this line in the first code both times
imgs[p].onclick=new
Function("iw=window.open(this.src,'ImageViewer','resizable=1 ,scrollbars=1');iw.focus()");but im not sure how.
Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.
W. C. Fields
W. C. Fields
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•
Join Date: Mar 2008
Location: Madrid - Spain
Posts: 20
Reputation:
Rep Power: 1
Solved Threads: 3
If you have the image on a server (whichever), just place the url on the "a" tag...
<a href="spike.jpg" onclick="this.href = 'javascript:void(0);';">
<img src="http://www.myserver.com/images/spike_thumb.jpg" title="click to expand." style="float:right;" onclick="new ImageExpander(this, 'http://www.myserver2.com/images/spike.jpg');">
</a> You keep going, have a Nice day!
Henry.
Before printing this message, make sure is necessary.
Henry.
Before printing this message, make sure is necessary.
Sorry, I have confused this topic by suggesting an entirely different code.
It is the first code i posted that I wish to use, parsing the image url to a custom page on a new server.
please disregard post #11
It is the first code i posted that I wish to use, parsing the image url to a custom page on a new server.
please disregard post #11
Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.
W. C. Fields
W. C. Fields
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•
•
•
How can parse an img url as query string to insert an image into a window on another domain?
You can't access the DOM of a window on another domain opened by your domain. This is a restriction that prevents XSS (cross/same domain policy)
If you own the other domain, then you can have PHP display the image by crafting a URL that tells it the image to display and dimensions.
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