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Join Date: Dec 2004
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Not realy, what you have to do is created an animation that will be based on physics.
Such as if there was very small path to travel from leg starting position to the point of contact with ball, ball will jump less. However if there is longer path to "travel" delivered kick will be stronger. If you cen get this for start that would be good, then you can try add some other conditions
Such as if there was very small path to travel from leg starting position to the point of contact with ball, ball will jump less. However if there is longer path to "travel" delivered kick will be stronger. If you cen get this for start that would be good, then you can try add some other conditions
Learn to see in another's calamity the ills which you should avoid.
Publilius Syrus
(~100 BC)
LJC - London Java Community, JAVAWUG (Java Web User Group), Coding the Architecture
Publilius Syrus
(~100 BC)
LJC - London Java Community, JAVAWUG (Java Web User Group), Coding the Architecture
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Join Date: Dec 2004
Location: London or Slovakia
Posts: 2,716
Reputation:
Rep Power: 12
Solved Threads: 322
Then I would recommend to not to start this project
Learn to see in another's calamity the ills which you should avoid.
Publilius Syrus
(~100 BC)
LJC - London Java Community, JAVAWUG (Java Web User Group), Coding the Architecture
Publilius Syrus
(~100 BC)
LJC - London Java Community, JAVAWUG (Java Web User Group), Coding the Architecture
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