•
•
•
•
What is DaniWeb IT Discussion Community?
You're currently browsing the Game Development section within the Software Development category of DaniWeb, a massive community of 422,929 software developers, web developers, Internet marketers, and tech gurus who are all enthusiastic about making contacts, networking, and learning from each other. In fact, there are 3,425 IT professionals currently interacting right now! Registration is free, only takes a minute and lets you enjoy all of the interactive features of the site.
Please support our Game Development advertiser: Programming Forums
Views: 756 | Replies: 2
![]() |
•
•
Join Date: Jan 2008
Location: USA East Cost
Posts: 389
Reputation:
Rep Power: 1
Solved Threads: 37
Hey,
I'm doing a school project on how math and physics are used in video games, and I'm trying to find things that I could talk about. The main idea I have right now is how trig is used to calculate the changes in x and y values of an object based on its speed and direction to get full circular movement, but I can't really think of much else worth talking about that I really understand. I thought of gravity/friction, but that's a bit simple (just adding or subtracting a value to the x or y values of a velocity). I suppose I could also talk about collision detection, but that's also a bit simple (at least simple 2D collision detection to the degree that I understand it).
So I was jsut wondering if anyone had any ideas for things I could talk about. Try and keep them from being too complex if possible.
Thanks to anyone that helps!
I'm doing a school project on how math and physics are used in video games, and I'm trying to find things that I could talk about. The main idea I have right now is how trig is used to calculate the changes in x and y values of an object based on its speed and direction to get full circular movement, but I can't really think of much else worth talking about that I really understand. I thought of gravity/friction, but that's a bit simple (just adding or subtracting a value to the x or y values of a velocity). I suppose I could also talk about collision detection, but that's also a bit simple (at least simple 2D collision detection to the degree that I understand it).
So I was jsut wondering if anyone had any ideas for things I could talk about. Try and keep them from being too complex if possible.
Thanks to anyone that helps!
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
•
•
Join Date: Aug 2007
Location: Adelaide, South Australia
Posts: 380
Reputation:
Rep Power: 3
Solved Threads: 43
•
•
Join Date: May 2008
Posts: 4
Reputation:
Rep Power: 0
Solved Threads: 0
Get a good book on maths vectors algebra if you want to understand the concepts, go to www.flazx.com you will find many books there . All these , gravity , acceleration , reflection are all implemented using vectors (2D in screen Space OR 3D) and as "Darkagn" said in his post "Projection Matrices " I think you should talk about Transformation using Matrices thats for match, for physics huu... simple linear motion just (s=ut+1/2 *a*t*t) just talk about how you can use them. Well If you know about light and shading models(phong or Gourad)
then you have lots of topics to talk about .
Good Luck
then you have lots of topics to talk about .
Good Luck
Last edited by i_Robot : May 31st, 2008 at 4:13 am.
![]() |
•
•
•
•
•
•
•
•
DaniWeb Game Development Marketplace
•
•
•
•
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
•
•
•
•
apple bbc bluray business console development digital driving effects files fishing flash flv gadget game games gaming google handheld hardware hub linux marketing math media merger microsoft news nintendo online playstation progressive ps3 psp racing search skype sony stocks streaming technology tv versus video video game video games web wii xbox youtube
- Previous Thread: Some Basic Game Development questions.. for my nephew
- Next Thread: A DX9 Lighting Issue -->


Linear Mode