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graphics
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Please don't shout.
Adding a background depends on the toolkit you are using.
If you are using straight Win32 API, you'll need to process the WM_PAINT message sent to the form and draw the bitmap before you let any other controls draw.
If you are using a toolkit, please tell us which one you are using.
Adding a background depends on the toolkit you are using.
If you are using straight Win32 API, you'll need to process the WM_PAINT message sent to the form and draw the bitmap before you let any other controls draw.
If you are using a toolkit, please tell us which one you are using.
What type of program are you dealing with? A window? A console window?
Most likely, the answer will lie somewhere in either the Direct3D (Microsoft), or OpenGL (open source) APIs. Look them up.
Most likely, the answer will lie somewhere in either the Direct3D (Microsoft), or OpenGL (open source) APIs. Look them up.
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
Depending on how much of a beginner you are, you may want to stick with console apps for a while and get a handle around pointers, classes, inheritance, and polymorphism to some degree. But, you don't necessarily have to.
If you're on Windows, this is a very good place to begin. As Duoas said, there's a way to do a background with just the Windows API, though if you want to go into more graphical applications, you can try to delve on in to Direct3D.
If you're on Windows, this is a very good place to begin. As Duoas said, there's a way to do a background with just the Windows API, though if you want to go into more graphical applications, you can try to delve on in to Direct3D.
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
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