View Single Post
Join Date: Mar 2004
Posts: 762
Reputation: Phaelax is on a distinguished road 
Solved Threads: 38
Phaelax Phaelax is offline Offline
Master Poster

Re: java platform game

 
0
  #8
Aug 22nd, 2008
Platform games are generally tile-based. So use a 2D array to store your map tiles. You only draw the tiles that are visible within the viewport (what the play can see on the screen). You'd basically have a map pointer that keeps track of what position in the map data it should start drawing. Using different layers (different Z-depth) you can create parallax scrolling backgrounds.

Don't use JPanel for drawing all these graphics. I never heard of GCanvas (i haven't done games in java) but if its designed for drawing graphics and game sprites, then it'll probably already be setup for double buffering.
Reply With Quote