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how to identify which OS I am using
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Unix has various flags.
It doesn't have to do with makefiles.
Try writing instead of _UNIX:
_unix, unix, _UNIX_, UNIX... etc...
The best thing is: see what compiler are you using, and then look at its documentation, because compilers are setting those flags, and different compilers name different names (for exactly, or almost, the same thing)
It doesn't have to do with makefiles.
Try writing instead of _UNIX:
_unix, unix, _UNIX_, UNIX... etc...
The best thing is: see what compiler are you using, and then look at its documentation, because compilers are setting those flags, and different compilers name different names (for exactly, or almost, the same thing)
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Join Date: Nov 2007
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To do the actual OS test, I would just check if c:\boot.ini exists. In the case of vista, since it uses a different booting scheme, you might want to check for another windows-specific system file, altough you would need elevated permissions to look inside the windows folder (i think). To do this, just use the fstream, open the file to be tested via ios::in, and test if it actually opened with .is_open() . If the windows files don't exist, assume linux. This is a bit of a band-aid but is a fairly surefire method of getting the OS.
I think we have an impressive example of a false problem.
If you want to clear console window in portable manner, use portable direct console i/o library (pdcurses, for example, or others). That's the only right answer. May be a suitable ersatz of such libraries is <conio.h> stuff implemented with minimal variations in most of C and C++ programming systems. If you need to use standard console i/o (stdio.h or iostream), never use clear screen operation in your program interface design: no such entity as a screen in C and C++ stream i/o models.
As usually you can't run executable module on different OS in native mode, so the question "is there some way to find which OS is being used at the moment of execution so the program can decide..." is a senseless sentence. The obvious answer is "your program compiled and linked for OS1 can't run on OS2 so it find nothing on OS2, moreover it can't find itself on OS2".
It's the other question: "How to write portable sources which can select proper pieces of codes for different OS by C++ conditional compilation features?". Download good portable library (or system) and look at its configuration header. Of course, it looks like Ancient Dragon's example. But it's the other story and it's not so simple in common case.
If you want to clear console window in portable manner, use portable direct console i/o library (pdcurses, for example, or others). That's the only right answer. May be a suitable ersatz of such libraries is <conio.h> stuff implemented with minimal variations in most of C and C++ programming systems. If you need to use standard console i/o (stdio.h or iostream), never use clear screen operation in your program interface design: no such entity as a screen in C and C++ stream i/o models.
As usually you can't run executable module on different OS in native mode, so the question "is there some way to find which OS is being used at the moment of execution so the program can decide..." is a senseless sentence. The obvious answer is "your program compiled and linked for OS1 can't run on OS2 so it find nothing on OS2, moreover it can't find itself on OS2".
It's the other question: "How to write portable sources which can select proper pieces of codes for different OS by C++ conditional compilation features?". Download good portable library (or system) and look at its configuration header. Of course, it looks like Ancient Dragon's example. But it's the other story and it's not so simple in common case.
If this is just some homework problem, you could try one, then the other. Only one will work:
However, like ArkM said, better to do it the Right Way.
C++ Syntax (Toggle Plain Text)
if (system( "clear" )) system( "cls" );
However, like ArkM said, better to do it the Right Way.
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Download good portable library (or system) and look at its configuration header.
Is there any method I can do this without using a library? Because it is for this term's project that we should do ourselves, and maybe the teacher won't find it funny for me to use libraries made by others...
Thanks again!
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what do you mean by "create the makefiles for each os"? sorry, I'm a bit of a noob :/
I did:
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#include <iostream> using std::cout; using std::cin; using std::endl; void clearScreen() { #ifdef _WIN32 system("cls"); #elif defined(_UNIX) system("clear"); #endif } int main() { cout << "coco" << endl; cin.get(); clearScreen(); cout << "coco2" << endl; }
and the result:
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omc@linus-marx:~$ /home/omc/workspace/LigaSagres/Debug/LigaSagres coco coco2 omc@linus-marx:~$
so it didn't work. I guess maybe because I have not created "the makefiles for each os"
"makefile for each os" means that you have to compile your program in each os -- once under *nix and again under MS-Windows. You can't compile once and run on both operating systems -- that won't work.
If you use g++ compiler then you can probably have one source file and use the same compiler on both os. You will need a version of g++ for unix and another version of g++ for MS-Windows.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
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for example on Linux you could compile using
g++ -D_LINUX file.cpp -o output # turns on the #define _LINUX
and on windows using
g++ -D_WIN32 file.cpp -o output #turns on #define _WIN32
So if you had a makefile on both systems, you could set your compiler flags to reflect the defines you need.
g++ -D_LINUX file.cpp -o output # turns on the #define _LINUX
and on windows using
g++ -D_WIN32 file.cpp -o output #turns on #define _WIN32
So if you had a makefile on both systems, you could set your compiler flags to reflect the defines you need.
Last edited by stilllearning; Oct 2nd, 2008 at 8:26 pm.
Sigh. You know, you really shouldn't be dinking with the screen at all. But if all you want is something to clear the screen in Win32 and POSIX, here are a couple of functions. Your teacher will know you didn't write them yourself!
Enjoy.
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// clearscreen.cpp #include <iostream> #include <string> #if defined(__WIN32__) || defined(__WIN32) || defined(_WIN32) || defined(WIN32) || defined(__TOS_WIN__) || defined(__WINDOWS__) #ifndef __WIN32__ #define __WIN32__ #endif #include <windows.h> #else #include <unistd.h> #ifdef _POSIX_VERSION #ifndef __UNIX__ #define __UNIX__ #endif #include <term.h> #endif #endif #if !defined(__WIN32__) && !defined(__UNIX__) #warning Works best on a Windows or POSIX platform. #endif void clearscreen() { #if defined(__WIN32__) HANDLE hStdOut; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD count; DWORD cellCount; COORD homeCoords = { 0, 0 }; hStdOut = GetStdHandle( STD_OUTPUT_HANDLE ); if (hStdOut == INVALID_HANDLE_VALUE) return; /* Get the number of cells in the current buffer */ if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return; cellCount = csbi.dwSize.X *csbi.dwSize.Y; /* Fill the entire buffer with spaces */ if (!FillConsoleOutputCharacter( hStdOut, (TCHAR) ' ', cellCount, homeCoords, &count )) return; /* Fill the entire buffer with the current colors and attributes */ if (!FillConsoleOutputAttribute( hStdOut, csbi.wAttributes, cellCount, homeCoords, &count )) return; /* Move the cursor home */ SetConsoleCursorPosition( hStdOut, homeCoords ); #elif defined(__UNIX__) static char* console_clearscreen = 0; if (!console_clearscreen) { int result; setupterm( NULL, STDOUT_FILENO, &result ); if (result > 0) console_clearscreen = tigetstr( "clear" ); } if (console_clearscreen) putp( console_clearscreen ); #else std::cout << std::string( 100, '\n' ); #endif } // end clearscreen.cpp
C++ Syntax (Toggle Plain Text)
// clearscreen.hpp #ifndef CLEARSCREEN_HPP #define CLEARSCREEN_HPP void clearscreen(); #endif // end clearscreen.hpp
I think Duodas have posted a good example of multilevel environment recognition with subsequent macros standartisation (#define __WIN32__, for example). More complicated example from the Boost library:
http://www.boost.org/doc/libs/1_36_0...orm_config.hpp
The key point is: don't dissipate OS/compiler dependencies over all your codes. Incapsulate all this stuff in the only .h header file. Declare your own portable functions (and data structures) in this file. For example, suppose its name is omgconio.h:
Use only these functions calls in your source(s).
Create omgconio.cpp file with these functions inplementation. Place all OS/compiler selecting conditional compilation directives in this file only. Add omgconio.h and omgconio.cpp files to your projects.
Now you know where is OS/compiler dependency incapsulated if you will be ready to expand or correct your platform independent direct console i/o support.
http://www.boost.org/doc/libs/1_36_0...orm_config.hpp
The key point is: don't dissipate OS/compiler dependencies over all your codes. Incapsulate all this stuff in the only .h header file. Declare your own portable functions (and data structures) in this file. For example, suppose its name is omgconio.h:
C++ Syntax (Toggle Plain Text)
#ifndef OMGCONIO_H #define OMGCONIO_H ... /** Explain ClrScr functionality */ void ClrScr(); int Peek(); bool KbHit(); int GetCh(); ... #endif
Create omgconio.cpp file with these functions inplementation. Place all OS/compiler selecting conditional compilation directives in this file only. Add omgconio.h and omgconio.cpp files to your projects.
Now you know where is OS/compiler dependency incapsulated if you will be ready to expand or correct your platform independent direct console i/o support.
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