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Big Game need progrmmers
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#22 Feb 27th, 2003
ROFLMBO!!! one in particular stands out ... something about virues, or lack there of!
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei
"Science without religion is lame. Religion without science is blind." - Albert Einstein
"Good judgment comes from experience, experience comes from bad judgment." - author unknown
"Anyone who has never made a mistake has never tried anything new." - Albert Einstein
(why "aeinstein"?)
Peace Be with You
"Science without religion is lame. Religion without science is blind." - Albert Einstein
"Good judgment comes from experience, experience comes from bad judgment." - author unknown
"Anyone who has never made a mistake has never tried anything new." - Albert Einstein
(why "aeinstein"?)
Peace Be with You
0
#24 Feb 28th, 2003
the ah, promiscuous Alice post
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei
"Science without religion is lame. Religion without science is blind." - Albert Einstein
"Good judgment comes from experience, experience comes from bad judgment." - author unknown
"Anyone who has never made a mistake has never tried anything new." - Albert Einstein
(why "aeinstein"?)
Peace Be with You
"Science without religion is lame. Religion without science is blind." - Albert Einstein
"Good judgment comes from experience, experience comes from bad judgment." - author unknown
"Anyone who has never made a mistake has never tried anything new." - Albert Einstein
(why "aeinstein"?)
Peace Be with You
Some of Alice's posts got a lil too naughty and I decided they didn't belong on a public computer tech forum, so I deleted them - this one included.
Dani the Computer Science Gal 
Follow my Twitter feed! twitter.com/DaniWeb
And if you're interested in Internet marketing there is twitter.com/DaniWebAds

Follow my Twitter feed! twitter.com/DaniWeb
And if you're interested in Internet marketing there is twitter.com/DaniWebAds
Well,I'm interested in making a game.These are my targets:
1.The game will be an RPG one.
2.There will be maximum 5 characters-no mules.
3.There will not be an option for muiltiplayer gaming.
4.I want to spend a maximum of 6 months in that game-which will be 3d obviously.
Now,I'm stuck here.I know c++,javascript,html and made some 2d games.I would like to get to talk to my brother ( who has friends in the csc department ) and get 4 assistant programmers.I will be the lead programmer.I need 2/3 designers but I don't know how to get a good designer.I don't even know how to find a publisher?If I get a chance,I might make that game available online and inform people about 'em.The problem is,how to talk with people and how to get them together.How to get them together if I am not going to disclose my identity.I'm pretty sure about the popularity for some reason.I want to publish the game later in compact discs and earn some bucks but the problem is,again,how to find people and how to talk with them? :eek:
1.The game will be an RPG one.
2.There will be maximum 5 characters-no mules.
3.There will not be an option for muiltiplayer gaming.
4.I want to spend a maximum of 6 months in that game-which will be 3d obviously.
Now,I'm stuck here.I know c++,javascript,html and made some 2d games.I would like to get to talk to my brother ( who has friends in the csc department ) and get 4 assistant programmers.I will be the lead programmer.I need 2/3 designers but I don't know how to get a good designer.I don't even know how to find a publisher?If I get a chance,I might make that game available online and inform people about 'em.The problem is,how to talk with people and how to get them together.How to get them together if I am not going to disclose my identity.I'm pretty sure about the popularity for some reason.I want to publish the game later in compact discs and earn some bucks but the problem is,again,how to find people and how to talk with them? :eek:
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well, well, well... another rush.. And I am there.. ok.. Well, although all of my previous game rushes failed.. (Most often we didn't even get past the loaders..) I'll join in. As inscissor had pointed out we (I am 15) are now at that age where anything seems to be possible.
I'd love to help as a designer or programmer as long as the chunk of work seems feasible... Although I am very eager I had one too many bad experiences with projects to big for my group to do...
Here are some questions:
1. What graphic libs are we using (GL vs. Dirext3d). I prefer Gl + glut)
2. What models are we using? .obj would be the easiest but they are slow and big (memory wise).
3. Are we using NURBs polygons?
4. What are we using to design our models? A.K.A Maya, Blender, 3dStudio, etc.
5. Are we using C++ strict, C strict both?
6. Are we writing our code in form of classes?
7. What about sound (open sound libs?, what sort of files? .wav, mp3, etc. ?)
8. How are we making our AI?
9. Will we attempt to optimize graphic buffers by not drawing unseen stuff? How?
10. Hit testing? (Spherical, square, progressive square optimized)
11. If network then what libs (winsock?)
12. Scripting action?
13. Shall we write our own interpreter so that our engine reads the code to be interpreted and then makes the play or do you wish all of the code to be precompiled in one gigantic executable + graphics + sound + text files (no running scripts of our own?).
14. Are we going to use other people's engines? are we going to use other people's engine principles?
Ok.. that is about all of my questions...
Good luck,
Ilya
P.S.: email me if you wish me to join at ivalmianski@yahoo.com or if you'll catch me aim me at ivalmian . Although you may find it hard since I am usually not logged on.
P.P.S.: I hope I may be of some help...................................
P.P.P.S.: I will have much more free time after December 13th since that is when my internship is over.. although I still have some free time now...
I'd love to help as a designer or programmer as long as the chunk of work seems feasible... Although I am very eager I had one too many bad experiences with projects to big for my group to do...
Here are some questions:
1. What graphic libs are we using (GL vs. Dirext3d). I prefer Gl + glut)
2. What models are we using? .obj would be the easiest but they are slow and big (memory wise).
3. Are we using NURBs polygons?
4. What are we using to design our models? A.K.A Maya, Blender, 3dStudio, etc.
5. Are we using C++ strict, C strict both?
6. Are we writing our code in form of classes?
7. What about sound (open sound libs?, what sort of files? .wav, mp3, etc. ?)
8. How are we making our AI?
9. Will we attempt to optimize graphic buffers by not drawing unseen stuff? How?
10. Hit testing? (Spherical, square, progressive square optimized)
11. If network then what libs (winsock?)
12. Scripting action?
13. Shall we write our own interpreter so that our engine reads the code to be interpreted and then makes the play or do you wish all of the code to be precompiled in one gigantic executable + graphics + sound + text files (no running scripts of our own?).
14. Are we going to use other people's engines? are we going to use other people's engine principles?
Ok.. that is about all of my questions...
Good luck,
Ilya
P.S.: email me if you wish me to join at ivalmianski@yahoo.com or if you'll catch me aim me at ivalmian . Although you may find it hard since I am usually not logged on.
P.P.S.: I hope I may be of some help...................................
P.P.P.S.: I will have much more free time after December 13th since that is when my internship is over.. although I still have some free time now...
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