| | |
error in cstdlib
Please support our C++ advertiser: Intel Parallel Studio Home
![]() |
hello again,
just tried to compile my project and i'm getting errors with a file cstdlib
Error 2 error C2039: 'abort' : is not a member of '`global namespace'' c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 23
Error 3 error C2873: 'abort' : symbol cannot be used in a using-declaration c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 23
Error 4 error C2039: 'exit' : is not a member of '`global namespace'' c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 26
Error 5 error C2873: 'exit' : symbol cannot be used in a using-declaration c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 26
i have no idea whats causing these errors so far as i'm aware i'm not even using cstdlib
-Midi
just tried to compile my project and i'm getting errors with a file cstdlib
Error 2 error C2039: 'abort' : is not a member of '`global namespace'' c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 23
Error 3 error C2873: 'abort' : symbol cannot be used in a using-declaration c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 23
Error 4 error C2039: 'exit' : is not a member of '`global namespace'' c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 26
Error 5 error C2873: 'exit' : symbol cannot be used in a using-declaration c:\program files\microsoft visual studio 9.0\vc\include\cstdlib 26
i have no idea whats causing these errors so far as i'm aware i'm not even using cstdlib
-Midi
•
•
Join Date: Aug 2008
Posts: 206
Reputation:
Solved Threads: 31
Of more relevance, try posting a small sample of your code that illustrates the problem. Also provide information about your compiler settings (eg any settings you've tweaked in the VC IDE to non-standard settings).
My guess is that you've been playing with some #define's somewhere (either before you've include'd some headers, or in the IDE settings) and they interact with the headers in strange ways.
My guess is that you've been playing with some #define's somewhere (either before you've include'd some headers, or in the IDE settings) and they interact with the headers in strange ways.
the only thing i've done is add
GLUT_BUILDING_LIB to the preprocessors to stop a clash between glut and stdlib
i have no idea what code to post, my program consists of 30 files and the error says its in the file cstdlib the only thing i have to go on is the errors happen after these 3 files
test.cpp
viewer.cpp
worldmanager.cpp
i'm thinking it could be a corrupt header file but i cant seem to find stdlib anywhere atleast not one that looks anything like what i have at the moment
-midi
GLUT_BUILDING_LIB to the preprocessors to stop a clash between glut and stdlib
i have no idea what code to post, my program consists of 30 files and the error says its in the file cstdlib the only thing i have to go on is the errors happen after these 3 files
test.cpp
c++ Syntax (Toggle Plain Text)
#include <iostream> using namespace std; #include "vrobject.h" int main(int argc, char **argv){ Viewer *myViewer=new Viewer; myViewer->Init(argc,argv); myViewer->InitWorld(); myViewer->SetValue(BUFFER,MDOUBLE); myViewer->CreateWin("Test",1280,720); myViewer->InitCamera(); myViewer->Show(); return 0; }
c++ Syntax (Toggle Plain Text)
#include "viewer.h" using namespace std; Viewer::Viewer(){ WinName=""; BufType=GLUT_SINGLE; for(int i=0;i<3;i++){ background[i]=0.0f; } } Viewer::~Viewer(){ return; } void Viewer::Init(int argc,char **argv){ eye[0]=0.0f; eye[1]=0.5; eye[2]=25.0; aim[0]=0.0f; aim[1]=0.0f; aim[2]=0.0f; upright[0]=0.0f; upright[1]=1.0f; upright[2]=0.0f; glutInit(&argc,argv); } void Viewer::CreateWin(char *Name,int Width,int Height){ WinName=Name; WinWidth=Width; WinHeight=Height; } void Viewer::SetValue(myEnum PName,myEnum Type){ switch(PName){ case BUFFER: if(Type==MDOUBLE) BufType=GLUT_DOUBLE; else if(Type==SINGLE) BufType=GLUT_SINGLE; break; case BACKCOLOUR: break; default: break; } } void Viewer::InitWorld(){ vrman=new WorldManager; vrman->initialise(); } void Viewer::InitCamera(){ mycamera=new camera(PERSPECTIVE); mycamera->SetValue(MNEAR,1.0f); mycamera->SetValue(YANGLE,45.0f); mycamera->SetValuev(AIMAT, aim); mycamera->SetValuev(UPDIRECTION, upright); mycamera->SetValuev(POSITION, eye); mycamera->SetValue(MFAR,500.0f); mycamera->SetValue(HEIGHT,WinHeight); mycamera->SetValue(ASPECT,1.0f); } void Viewer::SetCamera(float nvalue,float viewangle){ mycamera->SetValue(MNEAR, nvalue); mycamera->SetValue(YANGLE, viewangle); } void Viewer::Show(){ GLInit(); glutMainLoop(); } void Viewer::GLInit(){ glutInitDisplayMode(BufType |GLUT_RGB |GLUT_DEPTH); glutInitWindowSize(WinWidth, WinHeight); glutCreateWindow(WinName); glutReshapeFunc(Reshape); glutDisplayFunc(Display); glutMouseFunc(Mouse); glutIdleFunc(Idle); glutKeyboardFunc(Keyboard); glutSpecialFunc(SpecialKey); glEnable(GL_DEPTH_TEST); glClearColor(0.0f,0.0f,0.0f,1.0f); } void Viewer::Display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); vrman->exec_loop(); glFlush(); if(BufType==GLUT_DOUBLE){ glutSwapBuffers(); } } void Viewer::Reshape(int w,int h){ glViewport(0,0,(GLsizei)w,(GLsizei)h); WinWidth=w; WinHeight=h; mycamera->SetValuev(POSITION,eye); mycamera->SetValuev(AIMAT,aim); mycamera->Render(); } void Viewer::Mouse(int button,int state,int x,int y){ vrman->mouse(button,state,x,y); Display(); } void Viewer::Idle(){ vrman->idle(); Display(); } void Viewer::Keyboard(unsigned char key,int x,int y){ switch(key){ case 0x14b: case 38://up eye[2]-=0.5; aim[2]-=0.5; break; case 40: //down arrow eye[2]+=0.5; aim[2]+=0.5; break; case 37://left eye[0]-=0.5; aim[0]-=0.5; break; case 39://right arrow eye[0]+=0.5; aim[0]+=0.5; break; default: vrman->keyboard((unsigned char)key,x,y); break; } Display(); } void Viewer::SpecialKey(int key, int x, int y){ switch(key){ case GLUT_KEY_F1: upright[0]=0.0f; upright[1]=0.0f; upright[2]=-1.0f; aim[0]=0.0f; aim[1]=0.0f; aim[2]=0.0f; eye[0]=0.0f; eye[1]=25.0f; eye[2]=0.0f; break; case GLUT_KEY_F2: upright[0]=0.0f; upright[1]=1.0f; upright[2]=0.0f; aim[0]=0.0f; aim[1]=0.0f; aim[2]=0.0f; eye[0]=0.0f; eye[1]=0.5f; eye[2]=25.0f; break; case GLUT_KEY_F12: vrman->restart(); break; case GLUT_KEY_UP: eye[2]-=0.5; aim[2]-=0.5; break; case GLUT_KEY_DOWN: eye[2]+=0.5; aim[2]+=0.5; break; case GLUT_KEY_LEFT: eye[0]-=0.5; aim[0]-=0.5; break; case GLUT_KEY_RIGHT: eye[0]+=0.5; aim[0]+=0.5; break; case GLUT_KEY_PAGE_UP: eye[1]+=0.5; aim[1]+=0.5; break; case GLUT_KEY_PAGE_DOWN: eye[1]-=0.5; aim[1]-=0.5; break; default: vrman->keyboard((unsigned char)key,x,y); break; } mycamera->SetValuev(UPDIRECTION,upright); mycamera->SetValuev(POSITION,eye); mycamera->SetValuev(AIMAT,aim); mycamera->Render(); Display(); }
c++ Syntax (Toggle Plain Text)
#include "worldmanager.h" using namespace std; void WorldManager::initialise(){ myscene=new Scene; myscene->initialise(); return; } void WorldManager::restart(){ } void WorldManager::exec_loop(){ //exectuion loop. render(); } void WorldManager::render(){ // Draw a scene myscene->render(); } void WorldManager::keyboard(unsigned char key,int x,int y) { myscene->keyboard(key,x,y); } void WorldManager::mouse(int button, int state, int x,int y){ return; } void WorldManager::idle(){ return; }
i'm thinking it could be a corrupt header file but i cant seem to find stdlib anywhere atleast not one that looks anything like what i have at the moment
-midi
Last edited by midimatt; Dec 31st, 2008 at 11:37 pm.
•
•
Join Date: Aug 2008
Posts: 206
Reputation:
Solved Threads: 31
I'd look in the glut header files before looking in the cstdlib. The fact there is even a macro GLUT_BUILDING_LIB to define to "stop a clash between glut and stdlib" says that the incompatibility is the glut header file and library, rather than the standard library.
Generally, suppliers of third-party libraries (like glut) are responsible for ensuring compatibility with compilers and standard libraries. Presumably, in your case, the glut library people have not ensured compatibility with your version of Visual Studio.
Generally, suppliers of third-party libraries (like glut) are responsible for ensuring compatibility with compilers and standard libraries. Presumably, in your case, the glut library people have not ensured compatibility with your version of Visual Studio.
![]() |
Similar Threads
- error C2064: term does not evaluate to a function taking 1 arguments (C++)
- Error reading file (C++)
- Linking Error... (C++)
- Why compiler complants error when compile. (C++)
- what is the error (C++)
- Error in c++ program (C++)
Other Threads in the C++ Forum
- Previous Thread: Win version for atomic.h
- Next Thread: Creating strong AI (open source)
| Thread Tools | Search this Thread |
api array arrays based beginner binary c++ c/c++ calculator char char* class classes code compile compiler console conversion count delete deploy desktop directshow dll download dynamic dynamiccharacterarray encryption error file forms fstream function functions game givemetehcodez google graph gui homeworkhelp homeworkhelper iamthwee ifstream input int integer java lib linkedlist linker linux list loop looping loops map math matrix memory news number numbertoword output parameter pointer problem program programming project python random read recursion recursive reference return rpg sorting string strings struct temperature template templates test text text-file tree unix url variable vector video visual visualstudio win32 windows winsock wordfrequency wxwidgets





