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Interfacing with a scripting language from cpp
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Join Date: Jul 2009
Posts: 15
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I'm planning to do a simple game engine (the core functionality in c++) from my own and I want to start with the scripting engine as I want this to be very 'modable', I did not coded anything yet, so suppose that exists a OOP scripting language in which I code the AI and things like that...which produces some kind of 'bytecode', so my question is : What part of this bytecode (variables, functions, or objects) should I retrieve from the VM and why?
Thanks
Thanks
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Join Date: Jul 2009
Posts: 6
Reputation:
Solved Threads: 0
Also this is a very good web site
SWIG makes integrating C++ with a wide range of scripting languages.
http://www.swig.org/
SWIG makes integrating C++ with a wide range of scripting languages.
http://www.swig.org/
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