| | |
Advanced C++ online classes (or local in austin, tx) for 16 yr old?
Please support our C++ advertiser: Intel Parallel Studio Home
![]() |
Local colleges usually have classes you can enroll in. You can usually even use it as credit, if you go to college, latter on.
Truthfully, you can learn C languages at home easy enough.
Truthfully, you can learn C languages at home easy enough.
"Jedenfalls bin ich überzeugt, daß der Alte nicht würfelt."
"I became very sensitive to what will happen to all this and all of us." -Two geniuses named Albert
"I became very sensitive to what will happen to all this and all of us." -Two geniuses named Albert
•
•
Join Date: Jul 2005
Posts: 1,678
Reputation:
Solved Threads: 263
Nobody here knows what you mean by higher-level C++ programming classes. If you have a pretty good grasp of basic C++ topics such as pointers, arrays, loops, functions, classes, inheritance, file handling, etc, and you feel reasonable comfortable with STL classes, then you have the luxury of deciding whether want you want to tackle next. Options would include learning Windows API or some other, related language to create Windows (or similar) programs or potentially learning a graphics API like OpenGL or DirectX or Allegro or whatever to make graphics designs or games etc. Even things like object modeling, game engine design, etc become possible. Once you've chosen a possible topic to explore then Google for tutorials. Most of the time you can find references to tutorials or books that can help you get further into a topic. If you aren't familiar and comforatable with most of the things I mentioned first, then you will likely find yourself over your head by jumping into one of the other possibilities so look at various online tutorials to brush up on those topics if needed. Trying to answer questions that pop up here can give you a pretty good idea what your level of comfort is. If you can explain some topic in writing well enough that someone else understands what they are doing wrong and why, then you probably have a pretty good handle on that topic.
Klatu Barada Nikto
None of that has to do with C++. It can be wrapped in C++.
There are a mutlitude of books on the subjects. Pick one and one only, then learn. When understood move on.
Think of the aspects of programming as a dependency tree. You need to understand one concept to move on to the next. You need basic C to understand sockets. You need some assembly to understand drivers. You need full working knowledge of C to understand C++. etc. You can get by on C but these days you need C++ to work with graphics libraries. Or physics libraries, etc.
And I almost forgot. MATH MATH MATH!
did you know there are four x's and four y's in y=mx+b.
or y=mx+c if from England.
There are a mutlitude of books on the subjects. Pick one and one only, then learn. When understood move on.
Think of the aspects of programming as a dependency tree. You need to understand one concept to move on to the next. You need basic C to understand sockets. You need some assembly to understand drivers. You need full working knowledge of C to understand C++. etc. You can get by on C but these days you need C++ to work with graphics libraries. Or physics libraries, etc.
And I almost forgot. MATH MATH MATH!
did you know there are four x's and four y's in y=mx+b.
or y=mx+c if from England.
Last edited by wildgoose; Jul 31st, 2009 at 4:46 pm.
Well the original posting was from shea279
As requested I will explain it the y-intercept. It is a linear function used to graph a straight line. Used in game develoment all the time!
y = mx + b
y - b = mx
y2 - y1 = m ( x2 - x1)
y2 - y1 = (y4-y3) / (x4-x3) ( x2 - x1 )
As I said four x's and four y's.
Learn math. Doing simple incremental loops in programming is only a toe barely in the door of programming. The y-intersept is one of the simpler programming functions.
Here's one a little harder. A vector {0.0001, -0.00023, 0.00001 }
Now normalize the vector using single-precision floating-point.!
As requested I will explain it the y-intercept. It is a linear function used to graph a straight line. Used in game develoment all the time!
y = mx + b
y - b = mx
y2 - y1 = m ( x2 - x1)
y2 - y1 = (y4-y3) / (x4-x3) ( x2 - x1 )
As I said four x's and four y's.
Learn math. Doing simple incremental loops in programming is only a toe barely in the door of programming. The y-intersept is one of the simpler programming functions.
Here's one a little harder. A vector {0.0001, -0.00023, 0.00001 }
Now normalize the vector using single-precision floating-point.!
Last edited by wildgoose; Jul 31st, 2009 at 5:26 pm.
![]() |
Similar Threads
- PHP and JAVA vs .NET (IT Professionals' Lounge)
- Is it worth taking university classes? (Java)
- Online Classes: Questions, Questions !! (IT Professionals' Lounge)
- How do you get your site listed at the top in google local results? (Search Engine Optimization)
- Programming Colleges in GA that offer total Online-Classes (C++)
- Snyc'n Local SQL database online (MS SQL)
- Looking for online school program for Computer Science degree (IT Professionals' Lounge)
Other Threads in the C++ Forum
- Previous Thread: Array Program, a couple of problems
- Next Thread: Basic Unique Random Numbers
| Thread Tools | Search this Thread |
api array based beginner binary bitmap c++ c/c++ calculator char char* class code coding compile compiler console conversion count data database delete deploy developer dll download dynamic dynamiccharacterarray email encryption error file forms fstream function functions game getline givemetehcodez graph gui homeworkhelp homeworkhelper iamthwee ifstream input int integer java lib linker list loop looping loops map math matrix memory multiple news node number numbertoword output parameter pointer problem program programming project proxy python random read recursion recursive reference rpg sorting string strings struct temperature template text text-file tree url variable vector video visual visualstudio win32 windows winsock word wordfrequency wxwidgets





