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| Allocating an array of objects ? Hi, assuming that Element is a class,I prefer to create an array of objects size of which is unknown in this way: Element *elementArray = new Element[length]; Is there another way to create an array of objects size of which is unknown without using new key(without malloc too)? I am asking this question, because I have to create this array in a function.As you know, a variable created in a function scope is automatically destroyed at the end of the scope. On the other hand,when we use new,we have to use delete.I think that using new-delete in a function scope is meaningless,if there is a way not to use them. So,what are your suggestions? |
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| Re: Allocating an array of objects ? Don't know if it helps. I myself am not sure if it's ok to write it, but compiler doesn't complain: void func(int n){ |
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| Re: Allocating an array of objects ? Quote:
anyway, I learned the solution:local pointers should be handled before going out of scope. :) |
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| Re: Allocating an array of objects ? Glad you've find answer. But this is what you asked (be careful what you ask :) ): Quote:
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| Re: Allocating an array of objects ? Quote:
int a[n];is not valid C++. Your compiler doesn't complain because it supports this as an extension. (Your compiler might also support the 1999 C standard (where such things are valid)). To answer the original question, though, it depends on what you mean by "not using new key (without malloc too)". If you mean that your code does not invoke operator new or call malloc() directly, then you can use a standard container (std::vector, std::list, etc). However, those containers work by performing dynamic memory allocation behind the scenes ... which means that code you write may not employ operator new or malloc(), but the containers themselves might. |
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| Re: Allocating an array of objects ? Quote:
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| Re: Allocating an array of objects ? In C# this would be easy. Use jagged arrays! But yeah if you're sticking to C++ you might want to read http://blog.voidnish.com/?p=16 |
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| Re: Allocating an array of objects ? Quote:
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| Re: Allocating an array of objects ? I don't think so, ask the blog guy |
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