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| 'directed acyclic word graph'?? hey, wanted to know if anyone knew how we would use a 'directed acyclic word graph' (dawg) to generate a computer players move in scrabble. Know of any algorithms, have you got any code snippets i can see? |
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| Re: 'directed acyclic word graph'?? Since it involves nodes, then you could probably use a binary search tree. If you know how the algorithm works and everything you might not have too many problems, but this program will still be very tuff. If I had further advice/code snippets/suggestions I would give them to you, but I don't. In the meantime, here's a few links that might help: What Dawg is: http://www.google.com/search?client=...G=Google-Suche Really cool scrabble: http://javaboutique.internet.com/scrabblegame/ Similar problem: http://forum.java.sun.com/thread.jsp...hreadID=316951 |
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| Re: 'directed acyclic word graph'?? do you think i could use a hash map to code something like this or is that an inefficient way of going about it |
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| Re: 'directed acyclic word graph'?? Well, it depends on how you would use it. If you could find a good way to implement it, then I would go for it. HashMaps use values and keys assosiated with those values. So you would need to have something for the values and something for the keys. |
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