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Tauren Feb 5th, 2007 10:23 am
Gems programming
 
Hi!

The gems programming Series Can I just start off with Gems programming 9 or do I have to start off with 1 and work my way up?

John A Feb 5th, 2007 10:50 am
Re: Gems programming
 
That's "volume 9", so you will need to master 1-8 before tackling volume 9.

Tauren Feb 5th, 2007 11:11 am
Re: Gems programming
 
Thank you! Also Joe, I have a question on texturing for you Its about photoshop... I am going to be doing a Game and I am prolyl going to end up being the modeler and all do you have any sugestions for how to do photoshop texturing for like If I wanted to a tree or something. Books, tutorials?

iamthwee Feb 5th, 2007 2:20 pm
Re: Gems programming
 
You probably need to uv map the tree. Photoshop provides no functionality in terms of uv mapping.

Personally I wouldn't uv map a tree. Keep it one tone colour tis the simplest way.

John A Feb 5th, 2007 6:47 pm
Re: Gems programming
 
Yeah, UV mapping is hard. For one thing, you have to warp the image to the 3D shape the model is going to be in. For example, a sphere's texture image needs to have a fisheye lens filter applyed to it so the image can be mapped properly.

As you can imagine, warping a tree is much harder than a sphere. Once you've done that, the actual UV mapping can usually be done in a modeller. This texture file contains the UV coordinates which can be read and used in your program.


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