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| What language to start with I didn't know which thread to post this question in so i just chose the visual basic one(random). My question is what do you guys recommend as a first programming language to learn for a highschool student interested in game programming....i'm sure there are a few that would do fine, but im looking for what is, in your opinion, the best language to start with in this particular field. Any suggestions and comments are welcome and appreciated |
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| Re: What language to start with * Moving this thread off to the general programming languages forum * |
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| Re: What language to start with VB or Java are good to start with, then you can step up to C# or C++. PHP for web langs. as it is powerful and does some good stuff. |
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| Re: What language to start with hi everyone, Try learning visual basic first and after that you can try moving on to open4gl or dark basic. Using C++ for game creation is very hard. Yours Sincerely Richard West |
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| Re: What language to start with once one has learned how to program and knows the ropes of programming what would be the most ideal language for the most advanced type of game programming......? |
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| Re: What language to start with hmmmm no replys in three days : ( |
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| Re: What language to start with C++... I have battled with the same issues as you for a long time (years) and I have gone through many languages, but I found C++ and fell in love, and I never plan on leaving it :) |
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| Re: What language to start with Aright thanks alot for your answer. My friend told me the same thing but i needed a second opinion. He said there are a few better and easier ones to start with but in the end C++ is the God of game programming languages.....thanks again |
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| Re: What language to start with one more question..... Is it absolutely necessary to be extremely proficient at math in order to become a great programmer?? and if so which types of math are needed algebra......geometry.......calc.???? someone please answer this asap |
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| Re: What language to start with I don't think you need to be a mathematician to be a great programmer. The same way a good writer must formulate his sentences and grammar, so too should you be good at formulating the way your program is going to work. You don't just write code from top to bottom. You figure out what you want it to do, map it out, then code it. The map acts as a guide to your programming and if you get stuck or bored with a particular aspect of your program you can start working on a different aspect or even add some more stuff to the map. All in all, a great programmer is a persion with vision and can manifest that vision into a program. Math does help, though. Usually the hard math stuff is summed up into algorthms that you can borrow and explore to create your own. Not a very difficult arena, unless you're trying to create a game that is going to control a real machine while you play. :) Alcides. <--- sleeeeeeeeeeeeepy. |
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