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| DrawHouse Code Problem Hello All, Forgive my ignorance... I am creating a simple program that draws a simple house. My problem is I need it to run as an application as well as an applet from the same code..I think I am on the right track..Any help would be greatly appreciated check out my code to see if you can see the problems I cannot. So far It will run as an applet, but so far when I execute it as an application it just produces the frame with nothing in it.. import javax.swing.JApplet; import java.awt.*; import java.awt.geom.*; import java.awt.image.*; import javax.swing.*; import java.awt.event.*; public class DrawHouse extends JApplet { public static void main(String[] args) { Frame f = new Frame(); //Create a new frame object DrawHouse drawHouse = new DrawHouse(); //Create an instance of DrawHouse //Add the new instance into the frame // getContentPane().setBackground( Color.WHITE ); f.setLayout(new FlowLayout()); f.add( drawHouse ); f.setSize(600,600); f.setVisible(true); //An "anonymous" inner class used to close the window f.addWindowListener( new WindowAdapter() { public void windowClosing(WindowEvent we) { System.exit(0); } } ); drawHouse.init(); //Call the applet's init method } //End of main public void paint( Graphics g ) { //super.paint( g ); Graphics2D g2d = ( Graphics2D ) g; g2d.setColor( Color.BLUE ); g2d.drawRect(10,10,600,600 ); g2d.fillRect(10,10,600,600 ); Polygon polygon2 = new Polygon(); g2d.setPaint( new GradientPaint( 10, 400, Color.GREEN, 400,500, Color.YELLOW, false) ); polygon2.addPoint( 10, 400 ); polygon2.addPoint( 400, 500 ); polygon2.addPoint( 10, 700 ); polygon2.addPoint( 10, 700 ); g2d.fillPolygon( polygon2 ); //house image BufferedImage buffImage = new BufferedImage( 10, 10, BufferedImage.TYPE_INT_RGB ); Graphics2D gg = buffImage.createGraphics(); gg.setColor( Color.WHITE ); gg.fillRect( 0, 0, 10, 10 ); gg.setColor( Color.RED ); gg.fillRect( 2, 4, 7,9 ); // paint buffImage onto the JFrame g2d.setPaint( new TexturePaint( buffImage, new Rectangle( 10, 10 ) ) ); // g2d.setColor( Color.RED ); g2d.drawRect(10,300,150,200 ); g2d.fillRect(10,300,150,200 ); //garage image BufferedImage buffImage2 = new BufferedImage( 10, 10, BufferedImage.TYPE_INT_RGB ); Graphics2D gg2 = buffImage2.createGraphics(); gg2.setColor( Color.WHITE ); gg2.fillRect( 0, 0, 10, 10 ); gg2.setColor( Color.RED ); gg2.fillRect( 2, 4, 7,9 ); // paint buffImage onto the JFrame g2d.setPaint( new TexturePaint( buffImage2, new Rectangle( 10, 10 ) ) ); // g2d.setColor( Color.RED ); g2d.drawRect(160,400,100,100 ); g2d.fillRect(160,400,100,100 ); // windows images g2d.setPaint( new GradientPaint( 20, 300, Color.WHITE, 40,500, Color.BLUE, false) ); g2d.drawRect(20,320,40,40 ); g2d.fillRect(20,320,40, 40 ); g2d.setPaint( new GradientPaint( 20, 300, Color.WHITE, 40,500, Color.BLUE, false) ); g2d.drawRect(90,320,40,40 ); g2d.fillRect(90,320,40, 40 ); g2d.setPaint( new GradientPaint( 20, 300, Color.WHITE, 40,500, Color.BLUE, false) ); g2d.drawRect(20,380,40,40 ); g2d.fillRect(20,380,40, 40 ); g2d.setPaint( new GradientPaint( 20, 300, Color.WHITE, 40,500, Color.BLUE, false) ); g2d.drawRect(90,380,40,40 ); g2d.fillRect(90,380,40, 40 ); //front door image g2d.setColor( Color.ORANGE ); g2d.drawRect(55,430,40,70 ); g2d.fillRect(55,430,40,70 ); //garage door image g2d.setColor( Color.BLACK ); g2d.drawRect(160,430,90,70 ); g2d.fillRect(160,430,90,70 ); }//end paint }// end class DrawHouse |
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| Re: DrawHouse Code Problem Quote:
I finally figured it out....at 5:00 in the a.m. |
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