Forum: Posting Games Mar 12th, 2006 |
| Replies: 3,185 Views: 250,132 ...To have strange....
(Can't believe this is still going, i havent been to the site in nearly a year due to uni commitments..... :) ) |
Forum: C++ Apr 7th, 2005 |
| Replies: 3 Views: 4,138 Have an array of chars and draw it!
eg:
char array[] = { "+", "+", "+", "+", "+",
"+", "0", "+", "0", "+",
"+", "+", "^", "+",... |
Forum: C++ Apr 7th, 2005 |
| Replies: 3 Views: 4,138 Have an array of chars and draw it!
eg:
char array[] = { "+", "+", "+", "+", "+",
"+", "0", "+", "0", "+",
"+", "+", "^", "+", "+",
... |
Forum: C Apr 7th, 2005 |
| Replies: 5 Views: 1,966 You want to load them into a one dimension array really as then each array index represents a frame of animation. This could be done using windows functions quite easily (BitBlt function and the... |
Forum: C++ Mar 23rd, 2005 |
| Replies: 12 Views: 42,694 try substituting <cstdlib> in place of <stdlib.h> |
Forum: C++ Mar 23rd, 2005 |
| Replies: 12 Views: 42,694 the code should be ANSI standard code to work on all compilers, and i DONT see any un-ANSI code! it should work on others, i have compiled DevC++ projects on MSVC++ Before without any problems |
Forum: C++ Mar 23rd, 2005 |
| Replies: 9 Views: 5,419 They only take up minute disk space and minimal ram on the html docs! You can always NOT provide a file, then nothing is drawn... |
Forum: Game Development Mar 23rd, 2005 |
| Replies: 17 Views: 5,769 1) See the c/c++ books forum
2) DevC++ is free and is quite ample for game production as is the older DJGPP (used for compilation of quake)
3) DirectX is the most powerful graphic library at the... |
Forum: C++ Mar 23rd, 2005 |
| Replies: 45 Views: 43,908 however if you want to create an object dynamically the new keyword / operator will call the constructor for the object, malloc wont! I have found more uses for new than malloc()... |
Forum: C Mar 23rd, 2005 |
| Replies: 4 Views: 1,464 ibmackin have you tried any code at all, if so post it. The forum rules say we dont do homework for you, but we will have a go at fixing mistakes in homework you HAVE ALREADY DONE! |:) |
Forum: C Mar 20th, 2005 |
| Replies: 4 Views: 3,807 Sorry for the late reply Ive been away at uni working hard! As for drawing the calendar why not have a nested loop to draw the whole lot?
char days[] = { "S", "M", "T", "W", "T", "F", "S" };... |
Forum: C++ Mar 20th, 2005 |
| Replies: 3 Views: 2,790 or in full "std::vector", but there is still a danger that the struct name will cause errors. Easy just to do
namespace my_vector
{
struct vector // might as well class it
{
... |
Forum: C++ Mar 20th, 2005 |
| Replies: 1 Views: 4,184 Can you explain further and provide details? Is the image on a window? CursorPos sounds like a console function to me... |
Forum: C Mar 20th, 2005 |
| Replies: 3 Views: 2,560 Sorry I re-read the question. Your instructor is asking you to do a 'fake 3d' lighting effect (I was going to show you a 'real' techniqe!). He / She has said that colour must fade depending on... |
Forum: C Mar 20th, 2005 |
| Replies: 3 Views: 2,560 Well for a start to make an ellipse appear like a ball you need to make a CIRCLE not an ellipse, then depending on the angle of the light you need to do some VERY basic lighting algorithms ASSUMING... |
Forum: C Mar 20th, 2005 |
| Replies: 4 Views: 1,904 from google
http://www.computing.net/programming/wwwboard/forum/12045.html
#include <stdio.h>
if(remove("myfile.txt") == -1) |
Forum: C++ Mar 20th, 2005 |
| Replies: 54 Views: 75,520 Seeing as this thread is about timesaving what about inheritance? Its a good time saver especially for the masses intent on game creation.
Say you make a class such as
class CBASE_ENTITY
{... |
Forum: Motherboards, CPUs and RAM Mar 20th, 2005 |
| Replies: 3 Views: 2,673 Video ram is Video ram, you cant expand Video mem into RAM as far as I know. OpenGL and DirectX (The most common card techs) 'almost' do this by using system ram if the vid mem runs out, the two... |
Forum: C++ Mar 20th, 2005 |
| Replies: 11 Views: 22,515 I would also recommend DevC++, also DJGPP is useful if you want to program old VGA graphics. |
Forum: C++ Mar 20th, 2005 |
| Replies: 2 Views: 3,136 Another way might be to define two classes with everything private (-constructors) and put the other classes functions as friends? the use of the static keyword could help as static fields dont... |
Forum: C Mar 20th, 2005 |
| Replies: 1 Views: 2,077 What exact problem are you having at the moment with it? If you generate random numbers 1 - 13 to generate random cards all you need to do is have a seperate fields to store the value and the ID in.... |
Forum: C Mar 16th, 2005 |
| Replies: 4 Views: 3,807 Well looping would be a simple way to draw it! Does this have to be a console app? Many Win32 Functions are available for arranging text or characters at co-ordinates on a window.... |
Forum: C++ Mar 16th, 2005 |
| Replies: 1 Views: 4,853 not sure what is wrong there! However this code (untested) should work
#include <iostream> // std::cout
#include <string> // std::string
#include <cstdlib> // system
template <class t>... |
Forum: C++ Mar 16th, 2005 |
| Replies: 9 Views: 4,977 DevC++ doesnt have graphics.h with it, its a borland extension. iostream.h should work if not try #include <iostream> without the .h |
Forum: C++ Mar 5th, 2005 |
| Replies: 6 Views: 14,184 I thought <string.h> was part of the old c++ standard? |
Forum: C++ Mar 5th, 2005 |
| Replies: 8 Views: 72,146 Where is the original thread. I might be able to have a look... |
Forum: C++ Mar 5th, 2005 |
| Replies: 13 Views: 13,655 Lost times of how many times i have said this (it is posted 3 or 4 times ABOVE people!) but just to refresh...
THE MODE 13H CODE USES 16 BIT ASSEMBLY COMMANDS (16 bit interrupts is the problem)
... |
Forum: C++ Mar 5th, 2005 |
| Replies: 6 Views: 15,628 DevC++ using mingw32 compiler. I think its the other way round as most MS users I have seen have got all sorts of auto-generated things to adjust the code! The brush issue should work as... |
Forum: C++ Mar 5th, 2005 |
| Replies: 3 Views: 3,597 If you must use char * (c-style) strings then define them as
char *string1;
char *string2;
string1 = (char*) new char[length + 1]; // allocate memory for a string of a given length. the + 1 is... |
Forum: Visual Basic 4 / 5 / 6 Mar 5th, 2005 |
| Replies: 7 Views: 24,202 Just a few for you
cstr() ' convert to string
ccur() ' convert to curreny
clng() ' convert to long
cint() ' convert to integer
cdbl() ' convert to double
and theres probably a few more if... |
Forum: C++ Mar 5th, 2005 |
| Replies: 6 Views: 14,184 std::string also works well
ie
std::string str1 = "string 1 goes here";
std::string str2 = "string 2 goes here";
str1 += str2; // add str2 to str1 |
Forum: C++ Mar 5th, 2005 |
| Replies: 2 Views: 4,269 median of a matrix? what is that? do you mean determinant? the fstream tutorial on the c/c++ tutorials forum will help with file IO. |
Forum: C++ Mar 4th, 2005 |
| Replies: 1 Views: 2,855 search the code snippets. There are many examples there. strcmp is probably being passed / is returning invalid data. If you want strings why not use the string class?
also strcmp needs const char... |
Forum: Game Development Mar 4th, 2005 |
| Replies: 2 Views: 3,002 OpenGL = Open GRAHPICS library.
You need another library for sound. |
Forum: Game Development Mar 4th, 2005 |
| Replies: 1 Views: 3,527 there is a directx sdk of about 2 - 3 megs (i think) which is just the source and libraries. Search for and download DirectX 8 For Dev C++ (smaller than sdk) and copy what you need. DevC++ also... |
Forum: C++ Mar 4th, 2005 |
| Replies: 3 Views: 3,597 strcmp parameters are invalid like the compiler says! I would convert to using the std::string class found in <string> as it is much easier to use and has most of its operators overloaded so you can... |
Forum: DaniWeb Community Feedback Mar 4th, 2005 |
| Replies: 10 Views: 10,038 I have been studying Engineering at university now and have come across a language which is apprently an industry standard - MatLab. It is a scripting language very close to C at times yet comes with... |
Forum: Assembly Mar 4th, 2005 |
| Replies: 1 Views: 12,196 not done assembly for a while but...
in the array loop if you have a flag for odd / even and XOR it every time the loop goes round it will switch from odd to even. Then test the flag to see... |
Forum: Visual Basic 4 / 5 / 6 Mar 4th, 2005 |
| Replies: 7 Views: 24,202 not tried cstr() ??
then use listbox.additem method |
Forum: C++ Mar 4th, 2005 |
| Replies: 5 Views: 3,515 You could investigate DirectX graphics. It really isnt hard as long as you error check all the way, otherwise it starts getting frustrating. Or even easier try OpenGL |