Forum: Game Development Jul 27th, 2009 |
| Replies: 4 Views: 391 If you want to use Blender for your 3D stuff, that's an option as it's open-source, very advanced, supports Python integration, and has a game-engine built-in. This means that you can control your... |
Forum: Game Development Jul 27th, 2009 |
| Replies: 3 Views: 2,042 Ahaha! It's called reading up on the subject and understanding what it is you're actually doing. I can't just "send you codes" to make your game better. That, and your post was so incredibly vague.... |
Forum: Game Development Jul 27th, 2009 |
| Replies: 3 Views: 508 I'm up for contributing. My experience is mainly Python, but also PHP (+ HTML/CSS/Javascript; you said it was for browsers?) and also Actionscript 2.0 and 3.0, and a tad of C++, but that last one... |
Forum: Game Development Jul 22nd, 2009 |
| Replies: 10 Views: 1,493 C++ is among the top of the widely used languages for games. It retains the quick execution speed of C, and brings in much needed and required things such as objects and class inheritance (OOP... |
Forum: Game Development Jul 22nd, 2009 |
| Replies: 5 Views: 388 You're a new programmer, yet wanting to create a game engine already? And a networked game too... wow. I assume you have a server set-up for the online transactions; or will you be converting a good... |
Forum: Game Development Jul 16th, 2009 |
| Replies: 5 Views: 834 A 2D graphical program is not a "basic program". In any case, if you want to use the Python language (http://python.org/) (simple syntax, easy to learn), you can use the pygame module... |
Forum: Game Development Jul 13th, 2009 |
| Replies: 18 Views: 1,032 A note about your programming on a Mac:
As far as I know, the DirectX SDK is Windows only. |
Forum: Game Development Jul 13th, 2009 |
| Replies: 5 Views: 834 Sorry, what exactly do you mean by this segment? This is the sort of thing you're looking to program for the game?.. |
Forum: Game Development Jul 13th, 2009 |
| Replies: 18 Views: 1,032 If C++ is working for you, then that's great. It's really popular because it stems from C, which has been around a long time. Python is relatively new in that regard, but is becoming popular and... |
Forum: Game Development Jul 12th, 2009 |
| Replies: 18 Views: 1,032 Python is my favourite programming language that I've learned by far. They all have pros and cons of course, which means some are better suited to projects than others. Python has a simple syntax and... |
Forum: Game Development Jul 10th, 2009 |
| Replies: 1 Views: 389 Well, that's a nice statement in your post. I see no question in there whatsoever! So obviously you don't have a problem.
It was awful nice of you to tell us what you need, although I don't think... |
Forum: Game Development Jul 7th, 2009 |
| Replies: 2 Views: 312 Please take Ancient Dragon's advice. If you don't even know how to compile and run a C++ program, you obviously shouldn't be working on a game. Look up tutorials and books on the language so that you... |
Forum: Game Development Jun 27th, 2009 |
| Replies: 8 Views: 558 Like I was saying, C++ has the benefits of extremely fast execution speed (which you'd need for 3D stuff), and also object oriented design. I most prefer Python, but it's not as logical a choice as... |
Forum: Game Development Jun 25th, 2009 |
| Replies: 8 Views: 558 Sorry, I usually associate education with some sort of intelligence, apparently lacking due to your posts which are difficult enough to try to read and comprehend. That and 90% of people who post in... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 0 Views: 400 If anyone is still interested in those old, nostalgic text-based games to run in the console, there's Python Universe Builder by Joe Strout. Yes, it's a dead project as the last release dates back to... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 8 Views: 558 Before trying to create a game, try learning a programming language first so that you understand how it works and you've grasped the basics.
If you want games anyway, I'd suggest C++, but for simple... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 7 Views: 540 I never have used VB, but what you'd need is to track the pointers to the ships in an array (or objects in the array, however VB does it). That way you can directly access the ship instances through... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 7 Views: 540 Ohhh boy. It looks like you need to actually learn a programming language still. What are you currently making this game in? It sounds like you don't know the basics of what an object is, or about... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 7 Views: 540 Just store your data in one file for each map, simple solution. Each row is a row in the map, and each value between commas in a column:
1,5,6,3,5
4,8,9,6,4
2,4,6,7,6
0,0,1,3,2
5,7,4,2,1
... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 2 Views: 534 Yeah, HTML can't do anything like that on its own, it's just a mark-up language. If you want to develop text-based games first, and have no prior programming experience, I'd suggest Python... |
Forum: Game Development Jun 24th, 2009 |
| Replies: 9 Views: 1,370 If you haven't done programming/development before, please, for the love of god, do not start trying to make 3D games. You need to learn the basic concepts first, then work your way up.
And I... |
Forum: Game Development Apr 1st, 2009 |
| Replies: 4 Views: 1,192 I started reading through an article on gamedev about creating a game engine from scratch; a basic game engine, written in C++ and using SDL for the graphics.
It's a start, and I think after being... |