Forum: Game Development Mar 23rd, 2005 |
| Replies: 17 Views: 5,807 1) See the c/c++ books forum
2) DevC++ is free and is quite ample for game production as is the older DJGPP (used for compilation of quake)
3) DirectX is the most powerful graphic library at the... |
Forum: Game Development Mar 4th, 2005 |
| Replies: 2 Views: 3,026 OpenGL = Open GRAHPICS library.
You need another library for sound. |
Forum: Game Development Mar 4th, 2005 |
| Replies: 1 Views: 3,543 there is a directx sdk of about 2 - 3 megs (i think) which is just the source and libraries. Search for and download DirectX 8 For Dev C++ (smaller than sdk) and copy what you need. DevC++ also... |
Forum: Game Development Dec 26th, 2004 |
| Replies: 14 Views: 6,941 Have you tried DJGPP????
1) its free
2) it has a grahics lib
3) its 16 bit DOS
4) almost EVERY tutorial on 16 bit gfx is INLINE ASSEMBLY so you might as well get DJGPP so you can compile the... |
Forum: Game Development Dec 24th, 2004 |
| Replies: 14 Views: 6,941 have a look in the manual. It should be an option (command line) for the LINKER / COMPILER. something like a 16bit or a DOS flag. DJGPP compiles 16 bit code perfectly, although you would have to use... |
Forum: Game Development Dec 23rd, 2004 |
| Replies: 14 Views: 6,941 seems self-explanetory (sp): unless you compile it as 16 bit DOS or equivalent it isnt going to work. This is a common error in graphics code so dont worry about it! it wont work in a 32 bit program... |
Forum: Game Development Dec 20th, 2004 |
| Replies: 15 Views: 12,198 Example file from DevC++
OpenGL Sample
/**************************
* Includes
*
**************************/ |
Forum: Game Development Dec 17th, 2004 |
| Replies: 15 Views: 12,198 do you want an example of a c++ graphics program? (ie NOT graphics.h...) |
Forum: Game Development Dec 15th, 2004 |
| Replies: 15 Views: 12,198 as a sidenote i think djgpp (c/c++) had a graphics lib with it making use of MS-DOS gfx |
Forum: Game Development Dec 15th, 2004 |
| Replies: 15 Views: 12,198 dont think ms has one as ms tends to push the use of Win32 GUI for graphics... oh, hang on, yes there is a glaringly obvious one. Direct X. You will need to download the runtime libraries from... |