Forum: Visual Basic 4 / 5 / 6 Apr 3rd, 2005 |
| Replies: 2 Views: 4,926 Im using an ADO data control to connect to an Access database .mdb
I can set the ConnectionString property correctly, but when I set the RecordSource to an SQL statement such as an INSERT... |
Forum: C++ Feb 15th, 2005 |
| Replies: 0 Views: 9,790 I'm wanting to send an email from my c++ application.
i know that email applications interface with an SMTP server when sending email
and that is what i will have to do, but i don't know how.
... |
Forum: C++ Feb 9th, 2005 |
| Replies: 6 Views: 7,072 I wish to use the round() function in the math class of the .net framework class library
[C++]
Math::Round(3.44, 1); //Returns 3.4.
Math::Round(3.45, 1); //Returns 3.4.
Math::Round(3.46, 1);... |
Forum: C Nov 21st, 2004 |
| Replies: 5 Views: 4,204 Hi
i need an explanation of the following array declaration:
GLfloat colours[][3]
Why are the square brackets empty, does it imply a default value? so it has say 1 row and three columns?
... |
Forum: C++ Nov 17th, 2004 |
| Replies: 5 Views: 3,379 Thats good information for me to know thanx, i was familiar with the use of static with regards to classes.
if a variable is declared as static within a function, the variable is maintained and is... |
Forum: C++ Nov 16th, 2004 |
| Replies: 5 Views: 3,379 static void myInit()
{
PrimitiveType=GL_POLYGON;
LineSegments=3;
}
can someone tell me what static does to the function? |
Forum: C Nov 2nd, 2004 |
| Replies: 2 Views: 2,003 i still dont understand thou why it is declared like
const DWORD Vertex::FVF = D3DFVF_XYZ;
why not just
Vertex::FVF = D3DFVF_XYZ;
please could you explain further |
Forum: C Nov 2nd, 2004 |
| Replies: 2 Views: 2,003 here is the code:
struct Vertex
{
Vertex(){}
Vertex(float x, float y, float z)
{
_x = x; _y = y; _z = z;
} |
Forum: C Oct 31st, 2004 |
| Replies: 2 Views: 1,590 Thanks for that, i only realised when i asked the question some where in my head came the answer |
Forum: Game Development Oct 31st, 2004 |
| Replies: 0 Views: 3,450 im currently making a graphical roulette game using directx - essentially trying to produce a 3D realistic looking spinning roulette wheel.
can anyone with any experience in graphics programming... |
Forum: C Oct 31st, 2004 |
| Replies: 2 Views: 1,590 below is what im talking about:
int d3d::EnterMsgLoop( bool (*ptr_display)(float timeDelta) );
i don't understand the bool (*ptr_display)(float timeDelta) bit
i think its a function... |