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Search: Posts Made By: PirateTUX ; Forum: Game Development and child forums
Forum: Game Development Mar 19th, 2009
Replies: 4
Views: 1,196
Posted By PirateTUX
Wow... where do I even start?

The first thing you've got to understand is that anything that starts with "MMO" is going to be a real challenge. I would never say "impossible", because if that...
Forum: Game Development Feb 12th, 2009
Replies: 0
Views: 256
Posted By PirateTUX
Well geez... where has time gone?

I promised some better blogging than this on the game, and I apologize for not delivering... so, here's an update:

We've been working more on it lately than in...
Forum: Game Development Feb 11th, 2009
Replies: 11
Views: 6,145
Posted By PirateTUX
C++ and OpenGL is really the way to go. Blender is a 3D design tool more than it is a game language. From what I understand, you can do some limited programming in it, but for flexibility's sake,...
Forum: Game Development Dec 4th, 2008
Replies: 2
Views: 1,449
Posted By PirateTUX
FireNet is absolutely right. I don't know of any tool that can automatically take a 2D image, no matter how detailed, and turn it into a 3D render-able object. There's just not enough data in the...
Forum: Game Development Dec 3rd, 2008
Replies: 4
Views: 2,103
Posted By PirateTUX
Kudos on taking the leap. It's quite a learning experience building one of these monsters. It takes knowledge in just about every aspect of computing, from software development to distaster...
Forum: Game Development Dec 3rd, 2008
Replies: 2
Views: 1,018
Posted By PirateTUX
Forum: Game Development Dec 3rd, 2008
Replies: 1
Views: 873
Posted By PirateTUX
Your question is unclear, so I'll answer all the questions I can discern from your post.....

1. What graphics API should you use?

OGRE3D. It is platform independant (basically) and awesome.
...
Forum: Game Development Aug 7th, 2008
Replies: 8
Views: 3,011
Posted By PirateTUX
Wow... that's some... good advice there, beefy.

I agree with Phaelax... trying to fit the whole thing in your head at once will lead to nosebleeds and blindness. Take it from someone who knows:...
Forum: Game Development Aug 7th, 2008
Replies: 6
Views: 1,734
Posted By PirateTUX
It seems to me that the only thing that prevents developers from doing just what you're describing more often is red-tape. From a purely technical point-of-view, there's nothing keeping programmers...
Forum: Game Development Apr 17th, 2008
Replies: 34
Views: 4,739
Posted By PirateTUX
My point was that there is no magical "gamecoder" profession, per se. The reality of writing games is the same reality that "normal" software engineers live in. Game code is no different than any...
Forum: Game Development Apr 8th, 2008
Replies: 34
Views: 4,739
Posted By PirateTUX
Yes... all these things are very true. C/C++ is the basis of EVERYTHING you're going to want to do. There might be some scripting languages along the way (LUA comes to mind), but the basics are...
Forum: Game Development Mar 18th, 2008
Replies: 17
Views: 2,757
Posted By PirateTUX
Yes. Best place to start = OpenGL, C++, AI, and Modeling books from Barnes and Noble / Borders / Amazon. It will take a while to get something like that going... yes, even the simplest of engines...
Forum: Game Development Mar 18th, 2008
Replies: 11
Views: 2,081
Posted By PirateTUX
That sounds pretty interesting... I might look into it for rapid prototyping.
Forum: Game Development Mar 14th, 2008
Replies: 11
Views: 2,641
Posted By PirateTUX
I'm not sure of any sort of "libraries" of images like that, but if you're looking at having to make them yourself, perhaps Google Sketchup might help you to rapidly create the images. I dunno......
Forum: Game Development Mar 14th, 2008
Replies: 5
Views: 2,110
Posted By PirateTUX
It would also depend on whether or not your ISP allows incoming connections. Some block ports, some don't.
Forum: Game Development Mar 14th, 2008
Replies: 7
Views: 1,446
Posted By PirateTUX
Wow... I wouldn't have called that "advice" as much as "criticism", but perhaps that's just me...

To get to the heart of your question: Are there any free 3D engines and modeling programs...
Forum: Game Development Mar 13th, 2008
Replies: 11
Views: 2,081
Posted By PirateTUX
DarkBasic and GameMaker are both foreign to me... never heard of them. As jwenting said, DirectX is the stuff when it comes to Visual C++ development and games. I'll always support OGRE, tho, for...
Forum: Game Development Mar 13th, 2008
Replies: 20
Views: 6,768
Posted By PirateTUX
I've got a good friend who wrote a web-based MMO completely in PHP using MySQL as his data storage method. That's probably the route that I would take were I to give it a shot.
Forum: Game Development Mar 13th, 2008
Replies: 11
Views: 2,081
Posted By PirateTUX
Yep... C++, Maya, 3DS are all GREAT to know if you want to make games. The only other thing(s) I might add would be OGRE/OpenGL/DirectX. By the way, what does the school's game engine do?
Forum: Game Development Oct 17th, 2007
Replies: 32
Views: 5,011
Posted By PirateTUX
It's definately not for everyone... I understand that some people would want the fine control of coding DirectX and/or OpenGL by hand.
Forum: Game Development Oct 15th, 2007
Replies: 32
Views: 5,011
Posted By PirateTUX
I'm surprised no-one mentioned OGRE as a graphics engine. I'm going to start sounding like a broken record around here, but it really is a very good product, and it's open-source and free to use.
Forum: Game Development Oct 15th, 2007
Replies: 5
Views: 2,648
Posted By PirateTUX
Yes... definately time to move up in the world.

Might I suggest... perhaps OGRE 3D? I'm going to sound like I'm selling the thing (I'm not... not affiliated with it, except that I've used it),...
Forum: Game Development Oct 15th, 2007
Replies: 20
Views: 7,547
Posted By PirateTUX
This is a more complicated question than just "what can I use to create my 3D objects?". You've got to keep the whole system in mind, and have a VERY good understand of how the content creation...
Forum: Game Development Oct 15th, 2007
Replies: 74
Views: 12,711
Posted By PirateTUX
I disagree as well... From an language architecture standpoint, C and C++ are always going to be better than Java, simply because of Java's dependance on the Virtual Machine. While Java is always...
Forum: Game Development Sep 27th, 2007
Replies: 2
Views: 2,519
Posted By PirateTUX
OGRE is a sexy little beastie. We're using it in the development of our MMORPG engine. It's got tons of features, and there are SDK's available to integrate it directly with Newton Game Dynamics...
Forum: Game Development Sep 27th, 2007
Replies: 74
Views: 12,711
Posted By PirateTUX
My brother and I are actually in the midst of writing a "game engine", and I can tell you it is no small task. If you're looking to get a game put together in less than a couple of years (at least...
Forum: Game Development Jan 20th, 2007
Replies: 10
Views: 3,999
Posted By PirateTUX
Absolutely, we are very fortunate that my brother D has the experience that he does. It's funny, when we were kids, he never showed any interest in programming. Now he's a full-ride Computer...
Forum: Game Development Jan 19th, 2007
Replies: 10
Views: 3,999
Posted By PirateTUX
:cheesy: I truly appreciate your suggestions for making the coding process a little bit easier. It's really nice to be a part of an online community that, I feel, truly wants to see it's members...
Forum: Game Development Jan 18th, 2007
Replies: 10
Views: 3,999
Posted By PirateTUX
Ok... a little bit about my background, and the breakdown of the project, so maybe it'll make a little more sense.

I've been programming for over 20 years. I know that's weird for a 27-year-old...
Forum: Game Development Jan 17th, 2007
Replies: 20
Views: 19,175
Posted By PirateTUX
Call me old-skool, but I'm going to say that C++ is the only only only way to go. It completely compiled, doesn't rely on any middle-level interpretation software (no virtual machine). Visual Basic...
Forum: Game Development Jan 17th, 2007
Replies: 10
Views: 3,999
Posted By PirateTUX
Hello, all!

I just wanted to announce to everybody who browses the game development section here that I, along with my three brothers, will be endeavoring to develop an MMORPG. I am announcing...
Forum: Game Development Jan 17th, 2007
Replies: 12
Views: 4,255
Posted By PirateTUX
There's definately an argument for the potentcy of each. I'm a big fan of the very cut-down, tool-box type books. I guess I've been programming long enough to know the syntax of C++, so most of...
Forum: Game Development Jan 17th, 2007
Replies: 12
Views: 4,255
Posted By PirateTUX
FireNet is completely right... learn the basics, because that's what it all comes down to in the end. You're focusing on game development, which is actually a good thing, because games often utilize...
Forum: Game Development Jan 17th, 2007
Replies: 49
Views: 13,376
Posted By PirateTUX
:eek:

You need to learn to crawl first, my man. I don't think you ought to be concerned yet with writing a game as much as you should be learning how to read and write code. Don't worry about...
Showing results 1 to 34 of 34

 


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