Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 Heh.
Yes sir, your answer fixed everything, thank you very much. I hate getting stuck like this for so long but i guess i better get used to it. |
Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 okay, basically i want a completely different and random range of numbers everytime i make a Random instance.
there's 2 numbers i want randomized, one equals the damage the player lands, and the... |
Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 Oh man, haha i feel so dumb.
I don't know what to do, I went to help and found what you showed me, but i don't know if you want me to edit something with the code you first gave me, if that's the... |
Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 i am using Microsoft Visual c# 2008 express edition |
Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 Thank you for the speedy answer.
But i can't seem to find that Class, i've never touched the .NET framework thing, how do i access it? |
Forum: C# Aug 11th, 2009 |
| Replies: 11 Views: 329 Hey guys, here's my question.
In this text rpg i'm making i'm trying to add a "critical strike" chance, so that the player hits more, i got the hitting more part down right, but my problem is that... |
Forum: C# Aug 2nd, 2009 |
| Replies: 2 Views: 155 hi guys, i'm wondering how to calculate a probability and make the program respond to the result.
for example, in this little text RPG i want the drop rate of certain items to differ after the... |
Forum: C# Jul 4th, 2009 |
| Replies: 3 Views: 281 Thank you very much for your reply.
I have no doubt that code works, sadly yesterday night after posting the question i changed around some stuff in other code of the same program and now a lot of... |
Forum: C# Jul 3rd, 2009 |
| Replies: 3 Views: 281 Hi guys, i downloaded visual c# 2008 about a month ago and have been trying stuff out for myself.
I'm attempting to make a text based RPG, i made big progress but i'm stuck now.
Basically i... |