Forum: C++ Jan 27th, 2009 |
| Replies: 3 Views: 693 C++ meta programming That's just my opinion, by the way. I have no clue if C# has it, the extent to which it is supported, etc . |
Forum: C++ Jan 27th, 2009 |
| Replies: 2 Views: 270 They aren't accessible. Any tips on how to understand the "non library" like behavior. |
Forum: C++ Jan 27th, 2009 |
| Replies: 2 Views: 270 Firstly, this is my first "project" involving code written by others, on top of which no experience dealing with any framework. Given this information, how do i understand a framework. Also, Very... |
Forum: C++ Jan 19th, 2009 |
| Replies: 5 Views: 422 Needed to brush up on my function pointers, haven't really used them at all.
Found a neat article that might be of help
http://www.devx.com/tips/Tip/13829 |
Forum: C++ Jan 19th, 2009 |
| Replies: 5 Views: 422 Thank you, Thank you, Thank you you are a life saver.
So the return value would be of the type IgameFrameWork* and the return value would be assessable via a IgameFrameWork* pointer right..? |
Forum: C++ Jan 19th, 2009 |
| Replies: 3 Views: 547 if the barrel is held parallel to the ground then
target = (x,y,z+RANGE_OF_BULLET).
if FIRE BUTTTON IS PRESSED {
load bullet hole texture at target
}
else {
do nothing
}
render... |
Forum: C++ Jan 19th, 2009 |
| Replies: 5 Views: 422 Mods: Couldn't edit so i added another post.
Why would any one want to typedef a simple struct with that maze of brackets and stars.
Could you please tell me the meaning of
typedef... |
Forum: C++ Jan 19th, 2009 |
| Replies: 3 Views: 547 Is it 2d/3d ???
If it is 2d then create a line factoring in the angle of the gun and other variables don't draw it on the screen, just keep track of the end point.
In the current frame if the... |
Forum: C++ Jan 19th, 2009 |
| Replies: 1 Views: 1,273 I didn't read your code but from what i have gathered you want to create a Database like operation.
For varying width operations why don't you go for a solution on similar lines
<row>
<field1>... |
Forum: C++ Jan 19th, 2009 |
| Replies: 5 Views: 422 I'm from a C background and need help with the following lines of code
struct IGame
{
// Summary
// Entry function used to initialize a new IGame of a GameMod
// Parameters
// ... |