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Search: Posts Made By: d0pedup ; Forum: C++ and child forums
Forum: C++ Jan 27th, 2009
Replies: 3
Views: 693
Posted By d0pedup
C++ meta programming That's just my opinion, by the way. I have no clue if C# has it, the extent to which it is supported, etc .
Forum: C++ Jan 27th, 2009
Replies: 2
Views: 270
Posted By d0pedup
They aren't accessible. Any tips on how to understand the "non library" like behavior.
Forum: C++ Jan 27th, 2009
Replies: 2
Views: 270
Posted By d0pedup
Firstly, this is my first "project" involving code written by others, on top of which no experience dealing with any framework. Given this information, how do i understand a framework. Also, Very...
Forum: C++ Jan 19th, 2009
Replies: 5
Views: 422
Posted By d0pedup
Needed to brush up on my function pointers, haven't really used them at all.
Found a neat article that might be of help
http://www.devx.com/tips/Tip/13829
Forum: C++ Jan 19th, 2009
Replies: 5
Views: 422
Posted By d0pedup
Thank you, Thank you, Thank you you are a life saver.

So the return value would be of the type IgameFrameWork* and the return value would be assessable via a IgameFrameWork* pointer right..?
Forum: C++ Jan 19th, 2009
Replies: 3
Views: 547
Posted By d0pedup
if the barrel is held parallel to the ground then
target = (x,y,z+RANGE_OF_BULLET).
if FIRE BUTTTON IS PRESSED {
load bullet hole texture at target
}
else {
do nothing
}

render...
Forum: C++ Jan 19th, 2009
Replies: 5
Views: 422
Posted By d0pedup
Mods: Couldn't edit so i added another post.

Why would any one want to typedef a simple struct with that maze of brackets and stars.

Could you please tell me the meaning of

typedef...
Forum: C++ Jan 19th, 2009
Replies: 3
Views: 547
Posted By d0pedup
Is it 2d/3d ???

If it is 2d then create a line factoring in the angle of the gun and other variables don't draw it on the screen, just keep track of the end point.

In the current frame if the...
Forum: C++ Jan 19th, 2009
Replies: 1
Views: 1,273
Posted By d0pedup
I didn't read your code but from what i have gathered you want to create a Database like operation.
For varying width operations why don't you go for a solution on similar lines
<row>
<field1>...
Forum: C++ Jan 19th, 2009
Replies: 5
Views: 422
Posted By d0pedup
I'm from a C background and need help with the following lines of code

struct IGame
{
// Summary
// Entry function used to initialize a new IGame of a GameMod
// Parameters
// ...
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