Forum: Game Development Mar 18th, 2008 |
| Replies: 11 Views: 2,090 DarkBasic, if you're new to programming, is a great starting point. I've been involved with it for about 8-9 years now. It's more powerful than people will give it credit for. There have been at... |
Forum: Game Development Feb 12th, 2008 |
| Replies: 6 Views: 1,456 Roverfind, do not hijack other threads, make your own. But to answer your question, no. We're here to help to those who show effort. |
Forum: Game Development Feb 11th, 2008 |
| Replies: 8 Views: 3,024 Take a modular approach to your challenges. Start with a basic map of just some cubes to represent the world. Build your collision system. Once your character manages to stop walking through walls,... |
Forum: Game Development Feb 11th, 2008 |
| Replies: 5 Views: 2,123 Why not run it off your computer? It should be capable of handling 2-3 of your friends for testing purposes. |
Forum: Game Development Feb 8th, 2008 |
| Replies: 4 Views: 1,621 a-star will work, it doesn't matter how many obstacles are in the way. If there's a path available, a-star will find it. |
Forum: Game Development Feb 7th, 2008 |
| Replies: 12 Views: 2,943 I was referring to the first post where he specifically asked for Java code, not the guy who attempted to hijack the thread. |
Forum: Game Development Feb 7th, 2008 |
| Replies: 17 Views: 9,900 There's plenty of resources for creating mods for Tribes as well, as with most games. I agree with Loyen, start off writing a mod for an existing game until you get a handle on that, as it will be... |
Forum: Game Development Jan 31st, 2008 |
| Replies: 2 Views: 1,802 I saw several potential note-worthy links on collision here:
http://www.yov408.com/html/tutorials.php?s=54
Though I can't be 100% positive this is the right link (proxy at work blocks... |
Forum: Game Development Jan 29th, 2008 |
| Replies: 2 Views: 974 Google is your friend.
http://blogs.msdn.com/coding4fun/archive/2006/10/31/912559.aspx
http://www.programmersheaven.com/2/FAQ-DIRECTX-Apply-A-Texture |
Forum: Game Development Jan 23rd, 2008 |
| Replies: 12 Views: 2,943 Do you know about classes and objects yet? |
Forum: Game Development Jan 23rd, 2008 |
| Replies: 4 Views: 1,307 What you should be looking for are articles on RTS game design. I started a tutorial years back on creating an RTS using DarkBasicPro. I can't access their forum from work(firewall blocks... |
Forum: Game Development Jan 18th, 2008 |
| Replies: 1 Views: 817 So what trouble are you having? It's telling you exactly step by step what to do.
Step 1: q = a/b
q = 108/16
q = 6.75
Step 2: % is modulus or the remainder of a division. So 10/3 would 3... |
Forum: Game Development Jan 18th, 2008 |
| Replies: 1 Views: 1,557 Look at the A* (a-star) algorithm. It's commonly used for path-finding.
Here's the article that myself and a lot of others I know have used to learn A* path-finding.... |
Forum: Game Development Jan 7th, 2008 |
| Replies: 20 Views: 6,797 First thing you need to figure out is how the RPG will work online. Realtime? Turn-based? Are we talking text-based or will it have 2D scrolling maps? Think about the design and what you want it to... |
Forum: Game Development Nov 29th, 2007 |
| Replies: 5 Views: 2,043 Matt pretty much nailed it. I thought I knew math pretty well, until I started designing games (just a hobbyist). Checking forums that are more specialized in game development and see what... |
Forum: Game Development Oct 29th, 2007 |
| Replies: 7 Views: 2,833 Have the game point to the database on your web server. If the game server isn't running locally on the same as your website, make sure your webserver allows access to the database from other IPs.... |
Forum: Game Development Oct 16th, 2007 |
| Replies: 2 Views: 2,079 You're drawing a bitmap tile map, but you want 3D terrain? Are you trying to map textures to a 3D mesh? I'm not sure what you're after. |
Forum: Game Development Sep 11th, 2007 |
| Replies: 5 Views: 5,905 |
Forum: Game Development Aug 31st, 2007 |
| Replies: 2 Views: 2,294 What programming language do you know?(C++,Java)
Which graphics platform do you wish to use?(OGL, DX) |
Forum: Game Development Aug 13th, 2007 |
| Replies: 2 Views: 2,088 It's probably a registry issue. Try to find the keys in the registry that deal with that expansion and remove them. |
Forum: Game Development Aug 13th, 2007 |
| Replies: 20 Views: 7,573 I like 3D Studio Max best, my friend prefers Maya. It basically comes down to which package we've invested our time in learning. Pretty much most packages are capable of the same things. I know a... |
Forum: Game Development Jul 31st, 2007 |
| Replies: 4 Views: 4,257 If you're storing data only your game will need to interact with and requires no outside programs or users to be able to read the data, then I would stick with a standard text file. The only data I... |
Forum: Game Development Jul 5th, 2007 |
| Replies: 4 Views: 5,766 Do you get an error, can't find where to install it at, or what? Details! |
Forum: Game Development Apr 6th, 2007 |
| Replies: 7 Views: 5,403 Your teacher told you to make a game but hasn't covered methods and classes? Or do you think you just need to ask your teacher for help? Nobody here is going to do your homework when you haven't even... |
Forum: Game Development Mar 16th, 2007 |
| Replies: 4 Views: 2,383 Here's a better idea, practice and learn to play. I'm guessing that someone kicked your butt and so now you want to cheat to show them how great you are? |
Forum: Game Development Feb 18th, 2007 |
| Replies: 15 Views: 4,216 I'm not saying you should avoid FullSail because of that. But for me, I'd rather have a diploma than a certificate of completion after spending $60k. It sort of helps out more when you go for a... |
Forum: Game Development Feb 14th, 2007 |
| Replies: 15 Views: 4,216 15? Then you have a few years before college starts.
Something else thought I'd mention, FullSail isn't accredited. Oddly, the same day I posted about FullSail I received an application from them... |
Forum: Game Development Feb 12th, 2007 |
| Replies: 13 Views: 4,871 Rather than trying to start a physical company right away, it'll be a lot less riskier to create games as an indi developer. Keep in mind that literally thousands of games are created each year, yet... |
Forum: Game Development Feb 12th, 2007 |
| Replies: 15 Views: 4,216 FullSail in Florida offers several game design courses. Game programming, graphics designer, musician, its all geared towards game development. Senior project would have you working with a team of... |
Forum: Game Development Feb 8th, 2007 |
| Replies: 15 Views: 4,216 What do you need our help with? Finding a college you can attend? Do a google search for colleges in your area then look at their available curriculum.
Do you want to do the graphics and... |
Forum: Game Development Dec 30th, 2006 |
| Replies: 6 Views: 6,026 These are some of the most well-known tutorials for indy game developers who are just starting out with OGL.
http://nehe.gamedev.net/default.asp
Aside from fundamentals strictly related to game... |
Forum: Game Development Dec 30th, 2006 |
| Replies: 15 Views: 5,155 NT4? IE2? How old is your computer?
If you just want to get your idea out and not worry about all the picky details of coding an engine, take a look at darkbasic:... |
Forum: Game Development Jan 12th, 2006 |
| Replies: 23 Views: 5,161 i have a progress bar, but haven't added a listener to let me seek yet. I have a thought of what might be going on though. The slider updates its position automatically as the file plays, correct? ... |
Forum: Game Development Jan 6th, 2006 |
| Replies: 23 Views: 5,161 Just look at the JButton API, all your questions can be answered there about this.
JButton.setRolloverEnabled(true)
JButton.setRolloverIcon(Icon)
Nice images, no idea how to program such... |
Forum: Game Development Jan 3rd, 2006 |
| Replies: 23 Views: 5,161 private JButton makeImageButton(ImageIcon normal, ImageIcon pressed)
{
JButton b = new JButton(normal);
b.setPressedIcon(pressed);
b.setMargin(new Insets(0,0,0,0));... |
Forum: Game Development Jan 1st, 2006 |
| Replies: 23 Views: 5,161 Here's the site about the OGL wrapper. I've known about this for awhile now. I should've studied OGL instead of DX all those years, darn.
http://lwjgl.org/ |
Forum: Game Development Dec 30th, 2005 |
| Replies: 23 Views: 5,161 i'm using the libraries from javazoom (mp3spi), which are built on tritonous and jlayer. I also have the ogg vorbis library, but haven't added it into the project yet. |
Forum: Game Development Dec 27th, 2005 |
| Replies: 23 Views: 5,161 I didn't even know how to use a JTable when I started that project. The whole point of the project was because iTunes wasn't available on Windows yet. (started this quite a few years ago) |
Forum: Game Development Dec 27th, 2005 |
| Replies: 23 Views: 5,161 I already planned on using OGL for the visuals rendering. (would like to get more than 2 fps) Its just getting the frequencies and beats from the music that'll be tough. |
Forum: Game Development Dec 27th, 2005 |
| Replies: 23 Views: 5,161 No website, this is just a spare time project of mine. I've started it over from scratch about 3 times now. But here are some pictures.
2nd rewrite, Windows... |