Forum: Game Development Feb 18th, 2008 |
| Replies: 21 Views: 7,806 I've already declared the magic power with M + SPB = ATTACK_POWER;
which is basicly
magic_stat + spell_base_power = ATTACK_POWER
Ok... you guys just like messing with me, since I have a... |
Forum: Game Development Feb 6th, 2008 |
| Replies: 21 Views: 7,806 if (ATTACK_TYPE != ATTACK)
{
if (ATTACK_TYPE == MAGIC)
{
M + SBP = ATTACK_POWER;
ATTACK_POWER - MAGIC_DEFENSE = DAMAGE;
echo (DAMAGE);
... |
Forum: Game Development Feb 6th, 2008 |
| Replies: 21 Views: 7,806 Agreed. Now let's get back on topic. I'm not going to follow up on the stealing code thing any more. If it helps you out, it helps you out. |
Forum: Game Development Feb 6th, 2008 |
| Replies: 13 Views: 4,132 @MattEvans
What I was doing was using my knowledge with PHP to be able to hopefully implement it into C++. You're right about PHP's parsing by and interpretation on a C++ runtime engine.
I was... |
Forum: Game Development Feb 5th, 2008 |
| Replies: 21 Views: 7,806 You bring up a good point. People do use code that's already written to learn. I can understand that fully.
It's like me using phpBB to learn how to do PHP scripting. I'm not saying that it's bad... |
Forum: Game Development Feb 5th, 2008 |
| Replies: 13 Views: 4,132 I'm assuming that this is going to be on a web page.
I know that in PHP you can do things like this
<?php
$phpbb_root_path = './../';
include($phpbb_root_path . 'includes/functions.php');
?> |
Forum: Game Development Feb 4th, 2008 |
| Replies: 21 Views: 7,806 Everyone's entitled to their own opinion, I don't think that stealing code makes you a great programmer. Being great takes effort, and stealing code doesn't show effort. It shows that you're lazy.
... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 21 Views: 7,806 I'm a freelance web designer that's majoring in game and simulation programming at DeVry University. I'll be starting college on March 3rd.
I had previously went to college at Utica School of... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 13 Views: 4,132 Hey, no problem. I'm just glad that I was able to help.
I don't know if you're old enough to go to college (or even in USA), but if you are, you might want to think about going to DeVry for their... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 13 Views: 4,132 Here's something that I already found after reading just a few lines.
line #254
player.health = player.str * 10;
You already have that declared on line 158, so you're not going to have that... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 13 Views: 4,132 I'll check it out, and see what I can come up with to help you out. I'll try debugging it, as well. Please note that my knowledge in C++ is limited, but I'm starting college on March 3rd for video... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 21 Views: 7,806 I'm sorry man, but using other people's work in something that you're creating isn't cool. Granted, if you use something like phpBB in a CMS as a module, that's open source software and you can do... |
Forum: Game Development Feb 4th, 2008 |
| Replies: 20 Views: 6,799 Hey, no problem. I'm just glad that I was able to help you out. (^_^) |
Forum: Game Development Feb 2nd, 2008 |
| Replies: 20 Views: 6,799 Since you're planning on having this be text based w/o a turn system I'd use either C++ or PHP. You can have PHP work in a live environment with seemless refreshes, but it's difficult to do.
C++... |
Forum: Game Development Feb 2nd, 2008 |
| Replies: 21 Views: 7,806 Since you're working with on a veido game, I would put it something like this.
if (ATTACK_TYPE != ATTACK)
{
if (ATTACK_TYPE == MAGIC)
{
M + SBP = ATTACK_POWER;
... |