Forum: Game Development Jul 28th, 2008 |
| Replies: 14 Views: 5,248 A good game would take even longer ;)
An alternative to OpenGL (if for whatever reason you don't want to use it): DirectX. I believe Ancient Dragon mentioned them earlier... |
Forum: Game Development Jul 26th, 2008 |
| Replies: 4 Views: 1,177 I don't know which awesome games you saw at the apple store (especially because apple isn't too well known for games), but even if you were using C++, you would not be able to create a game like... |
Forum: Game Development Jul 23rd, 2008 |
| Replies: 2 Views: 786 Post your errors, but at a glance:
void Mainmenu();
{
string choice //missing semicolon
//.... |
Forum: Game Development Jul 7th, 2008 |
| Replies: 2 Views: 2,723 I'm assuming it took many trained, experienced, professionals working an absolute minimum of 8 hours a day a couple of years to write the Unreal engine (again, an assumption). I'm not sure how much... |
Forum: Game Development Jul 6th, 2008 |
| Replies: 5 Views: 974 Just fyi, I did some tests to see if the size of the window was actually SCREEN_WIDTH x SCREEN_HEIGHT. I made a 5x5 image and drew it on the screen at SCREEN_WIDTH-5 and SCREEN_HEIGHT-5 (I didn't... |
Forum: Game Development Jul 6th, 2008 |
| Replies: 5 Views: 974 Err, what procedure exactly? The centering function?
If you've tried it multiple times and it doesn't work - then why do you think there's a typo? It doesn't work for me either, so that would... |
Forum: Game Development Jul 5th, 2008 |
| Replies: 5 Views: 974 Hi, sorry I haven't responded for a while.
The method is called here:
if(!chess_board->Center(SCREEN_WIDTH,SCREEN_HEIGHT))
return 0;
SCREEN_WIDTH and SCREEN_HEIGHT are defined here: |
Forum: Game Development Jul 4th, 2008 |
| Replies: 14 Views: 5,248 Um, you know I'm not sure, but I think that advertising is against some forum rule.
As for JavaScript, I don't know any games that were written in JavaScript alone (like, actual games with... |
Forum: Game Development Jul 4th, 2008 |
| Replies: 3 Views: 1,293 This function:
void ENTITY::SetLife(int newLife)
{
if (life < 0)
life = 0;
} |
Forum: Game Development Jul 4th, 2008 |
| Replies: 6 Views: 1,749 There have been a few games that were cross platform. Shadowrun combined players from both Vista-PCs and Xbox 360s, though these are both Microsoft platforms. It is definitely not impossible, but the... |
Forum: Game Development Jul 1st, 2008 |
| Replies: 5 Views: 974 Does this code look right for centering an image on the screen (in this case a chess board):
int Chess::Board::Center(int width,int height)
{
if(m_texture == NULL)
return 0;
... |
Forum: Game Development Jun 27th, 2008 |
| Replies: 3 Views: 10,280 Do you know any programming languages? Before using SDKs you're going to need some basic coding knowledge. C++ is probably what you should shoot for (if you've found XNA and used it, you would be... |
Forum: Game Development Jun 27th, 2008 |
| Replies: 0 Views: 1,614 Hey,
I'm trying to run a simple DirectX program, it loads a model and displays it. I run it once, and it works. I run it again, doesn't work. Didn't change any code. Just recompiled, and it... |
Forum: Game Development Jun 27th, 2008 |
| Replies: 8 Views: 1,244 @OP: What exactly do you mean by scripting? I think what you mean is programming (I myself am a bit sketchy as to the precise distinction between the two, but I'm pretty sure what you mean is... |
Forum: Game Development Jun 27th, 2008 |
| Replies: 8 Views: 1,244 I do believe that older versions of the Unreal Engine (which is the engine used to make UT3 that you were referring to) are available at prices affordable by an average individual (vs. an entire... |
Forum: Game Development Jun 24th, 2008 |
| Replies: 3 Views: 1,655 I got it, but that wasn't it.
It was an issue with Windows Explorer. For some reason, it's set to not display file extensions on files (except DLLs, and maybe some other exceptions). The .X file... |
Forum: Game Development Jun 22nd, 2008 |
| Replies: 3 Views: 1,655 Ok, I'm writing a simple program with VC++ and DirectX. It's basically a working framework for 3D games, but all I need it to do right now is load a mesh and display it, and it is killing me. I've... |
Forum: Game Development Jun 21st, 2008 |
| Replies: 14 Views: 5,248 Gears of War had 32 people JUST on programming (12 were listed under "Unreal Engine Programmers"). In total, around 150 people from Epic Games alone worked on the game.
Bioshock (surprisingly to... |
Forum: Game Development Jun 15th, 2008 |
| Replies: 4 Views: 1,797 Err... were you talking to me, or the OP? Either way what exactly do you mean by defiling the Xbox?
And you must pay Microsoft (big shock) to use XNA to develop games for the 360 (I'm assuming... |
Forum: Game Development Jun 2nd, 2008 |
| Replies: 3 Views: 996 Isn't Java pretty much EXACTLY like C++, except without pointers (and some other, less significant differences). That is, from a programmer's perspective. I suppose the JVM and bytecode are also... |
Forum: Game Development Jun 2nd, 2008 |
| Replies: 4 Views: 1,797 Cliffy B is not a programmer. Cliffy B is a project manager (or something along those lines). He would have more to do with ensuring that the entire project is going as planned.
As for what OS... |
Forum: Game Development May 20th, 2008 |
| Replies: 6 Views: 4,865 I used to use GameMaker. There used to be tutorials on the site, but GameMaker got bought by YoYo games, so I'm not sure if they're anywhere anymore. Ill see if I have any saved on my computer... |
Forum: Game Development May 20th, 2008 |
| Replies: 2 Views: 1,551 Hey,
I'm doing a school project on how math and physics are used in video games, and I'm trying to find things that I could talk about. The main idea I have right now is how trig is used to... |
Forum: Game Development May 13th, 2008 |
| Replies: 4 Views: 1,018 Note that DirectX and OpenGL are not game engines (neither are Win32 or MFC). They are APIs. Game aren't really too big on Macs (or Linux). Most commercial games come out for PCs (if for no reason... |
Forum: Game Development May 12th, 2008 |
| Replies: 7 Views: 1,505 The first language I learned was actually C++ (even before HTML), and I didn't find it too hard. Sure, I went sort of slow, but it worked out. You may have to come back to some of the more... |
Forum: Game Development May 12th, 2008 |
| Replies: 13 Views: 5,291 Wthe ball hits the side of the paddle, it ussualy just goes through the paddle and starts spazing, and then comes out when I move the paddle away. Bouncing on the top side works well, but I have some... |
Forum: Game Development May 11th, 2008 |
| Replies: 13 Views: 5,291 Hey,
I have some code for bouncing. It works well most of the time but there are some issues at times. Does this look good?
if(m_position.y+m_height >= paddle->GetY() && m_position.y <=... |
Forum: Game Development May 6th, 2008 |
| Replies: 13 Views: 5,291 Uhh... I think I'll stick to degrees for rotation. |
Forum: Game Development May 6th, 2008 |
| Replies: 13 Views: 5,291 So, wait - what exactly is a velocity vector? A point that the object will move to every frame, and then is updated? Or is it always relative to the current position of the object (I'm guessing its... |
Forum: Game Development May 6th, 2008 |
| Replies: 13 Views: 5,291 Yes, I like this: velocity2[x] = velocity1[x] + ( paddle_velocity[x] * some_constant );
velocity2[y] = velocity1[y] * -1; solution a lot. I had thought of something like that before, but I thought... |
Forum: Game Development May 5th, 2008 |
| Replies: 13 Views: 5,291 I didn't have time to read through that yet, but I've heard that distance from center thing before, and I don't necessarily get it. If the paddle isn't moving, the distance from the center of the... |
Forum: Game Development May 4th, 2008 |
| Replies: 13 Views: 5,291 Hey, so I'm making a Breakout game in C++ w/ DirectX, and I'm having some trouble thinking of the ball bouncing physics. The way I've made breakout games before was to have the ball only move at 45... |
Forum: Game Development Apr 29th, 2008 |
| Replies: 2 Views: 1,157 Ehh... I may switch to another API if I can't figure this out.
I do believe the sample uses the file I was referring to. Does anyone know of any tutorials for DirectSound? I'm curious to see how... |
Forum: Game Development Apr 27th, 2008 |
| Replies: 7 Views: 1,505 There are a whole bunch of posts like this below somewhere, but basically - try to learn C++ if you don't already. You're going to have to spend some time on just console applications, and that might... |
Forum: Game Development Apr 27th, 2008 |
| Replies: 2 Views: 1,157 Hey,
So, I'm trying to learn DirectSound, and imagine my delight to learn that DirectSound doesn't have any interface for loading wave files! So MSDN refers me to the DXUT.h file that can be used... |
Forum: Game Development Apr 27th, 2008 |
| Replies: 34 Views: 4,752 Just curious - were you actually a game programmer somewhere? Or do you know people that have been and then left? Or do you have another source? |
Forum: Game Development Apr 27th, 2008 |
| Replies: 34 Views: 4,752 If all the people who program games hate it, why do they stay there? I mean games still come out - there have to be some people who don't leave for different jobs (or die). |
Forum: Game Development Apr 24th, 2008 |
| Replies: 33 Views: 5,113 C++ is a programming language that you should learn. DirectX is NOT a programming language. It is an API (application programming interface). Basically, it's a whole bunch of functions and classes... |
Forum: Game Development Apr 24th, 2008 |
| Replies: 34 Views: 4,752 So what is programming? Why was the way I learned it improper? What's an example of something you doubt I learned from the book? |
Forum: Game Development Apr 24th, 2008 |
| Replies: 34 Views: 4,752 I don't know about that.... The first real language I learned was C++ and it was from a "for dummies" book. |