Forum: Game Development Sep 10th, 2009 |
| Replies: 6 Views: 653 First step: What are the specs. of this machine? |
Forum: Game Development Aug 8th, 2009 |
| Replies: 2 Views: 384 Where's the particle bonanza, eyecandy overload, and cute to till you puke stuff?
Disregard everything you wrote, and focus on what I wrote. For it is the secret to suckering in a cult following,... |
Forum: Game Development May 26th, 2009 |
| Replies: 14 Views: 2,560 Why would you not want to write one?
Gives you a better understanding of things anyway. |
Forum: Game Development May 19th, 2009 |
| Replies: 9 Views: 1,391 C++, C#
But I doubt you're at the level of 3D development. |
Forum: Game Development May 13th, 2009 |
| Replies: 10 Views: 1,630 http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300
This was a pretty good book on the subject. Goes over all the crap they teach you in high-school, in the first... |
Forum: Game Development Apr 27th, 2009 |
| Replies: 3 Views: 563 I'm no Blender professional but I'm sure there's plenty to find here (http://lmgtfy.com/?q=Blender+tutorials) or perhaps here (http://lmgtfy.com/?q=Blender+video+tutorials). |
Forum: Game Development Apr 7th, 2009 |
| Replies: 14 Views: 2,560 The one nieke_e posted and this tutorial http://www.codecolony.de/opengl.htm are my favorites, on OpenGL. I threw together a quick 2D engine, in about a day, after reading a few of those articles. |
Forum: Game Development Mar 6th, 2009 |
| Replies: 11 Views: 11,801 If you know C++, then you should already know the answer(yes). |
Forum: Game Development Feb 28th, 2009 |
| Replies: 11 Views: 11,801 Uhmmm... This is dead, Valkyrie. |
Forum: Game Development Jan 30th, 2009 |
| Replies: 5 Views: 1,179 I think C++ is fine. I did text based stuff when I was younger in C & BASIC. Sort-of sucked because I never had any tutorials or references around, and had to program out of memory something I just... |
Forum: Game Development Jan 28th, 2009 |
| Replies: 5 Views: 1,268 Can you break down the problem into something readable? |
Forum: Game Development Jan 27th, 2009 |
| Replies: 6 Views: 2,318 Tis general forum courtesy. |
Forum: Game Development Jan 26th, 2009 |
| Replies: 6 Views: 2,318 tomtetlaw, how long have you been here - reviving dead threads, and posting an e-mail? |
Forum: Game Development Dec 17th, 2008 |
| Replies: 1 Views: 635 One way would be getline getline(file, string);, or using >> file >> x; file >> y; file whatever;, if your data is in a fixed format.
Why are you using gotos?!... |
Forum: Game Development Dec 17th, 2008 |
| Replies: 1 Views: 867 What about Action Script is the problem? |
Forum: Game Development Dec 8th, 2008 |
| Replies: 9 Views: 1,491 Does code have to be "brand-new", can you pull stuff out of old projects, or use bits used from your old challenge? |
Forum: Game Development Nov 15th, 2008 |
| Replies: 2 Views: 1,594 If you don't even need all that fancy stuff anyway, DX9. Maybe even try SDL or Allegro if you'd like even more OS cross-platform compatibility. |
Forum: Game Development Nov 15th, 2008 |
| Replies: 11 Views: 6,305 Actionscript if your into flash games, C++ is my preferred language. |
Forum: Game Development Nov 12th, 2008 |
| Replies: 2 Views: 484 Well yes, there is a way. Thinking back to all those old text based games.
I need a little more clarification, on what you're asking. |
Forum: Game Development Nov 11th, 2008 |
| Replies: 15 Views: 6,748 This thread is from '07.... why bump it?
It's one of the top languages for it. For small games Flash and such is fine, but for larger projects C++ is the way to go. All you need is a decent... |