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Search: Posts Made By: Freaky_Chris ; Forum: Game Development and child forums
Forum: Game Development Jan 21st, 2009
Replies: 1
Views: 407
Posted By Freaky_Chris
Ask whereever you got the mod from, we know nothing about this.
Forum: Game Development Jan 6th, 2009
Replies: 2
Views: 369
Posted By Freaky_Chris
Java comes with the Java2D API which allows you to create game in 2D, Get googling :D

Chris
Forum: Game Development Jan 6th, 2009
Replies: 4
Views: 770
Posted By Freaky_Chris
There are a few, the tutorials normal suggest something. Such as Code::Blocks or Micro$oft Visual C++ (Express 2008 is free)

Google is your friend

Chris
Forum: Game Development Jan 5th, 2009
Replies: 4
Views: 770
Posted By Freaky_Chris
Dive into C++, and get googling for C++ tutorials. http://www.cprogramming.com
http://www.cplusplus.com
Some starting links

Chris
Forum: Game Development Dec 29th, 2008
Replies: 6
Views: 877
Posted By Freaky_Chris
I tend to rush some poor front end of some kind, so i can create the back end to interact with the front end more accurately. Then I go back and redesign the front end.

Sort of a...
Forum: Game Development Dec 25th, 2008
Replies: 2
Views: 624
Posted By Freaky_Chris
Skeletal animation is about manipulating bones attached to different polygon groups. This makes animation easy and quick, however it is also some what more limiting that procedural which runs in real...
Forum: Game Development Dec 20th, 2008
Replies: 15
Views: 6,757
Posted By Freaky_Chris
Just to pop in as a reality check.
Simple user input guessing game and such are simple to achieve and C++ perfectly capable. If however you are wanting to look into something not text based and a...
Forum: Game Development Dec 7th, 2008
Replies: 3
Views: 1,041
Posted By Freaky_Chris
This is most certainely incorrect. It is possible to either win or draw every time. As a matter of fact not too long ago A member of PFO set up and online bot vs bot tic tac toe game to challenge AI...
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