Forum: Game Development Jul 29th, 2008 |
| Replies: 2 Views: 1,194 Ooops, I just found out that 8-bit mode has to be palletized, so the macro is actually coming up with an arbitrary index to a color in the default pallet. |
Forum: Game Development Jul 29th, 2008 |
| Replies: 2 Views: 1,194 I am using DirectDraw to make a game and I am running it in 8-bit color mode. What I am having a problem with is making a macro to convert RGB values into a single 8-bit color.
Here is the macro:
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